Better Fabric biome API support

This commit is contained in:
paulevsGitch 2021-08-15 01:42:51 +03:00
parent 67be2ce342
commit 895b605523
6 changed files with 103 additions and 66 deletions

View file

@ -1,11 +1,9 @@
package ru.bclib.api;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.biome.InternalBiomeData;
import net.fabricmc.fabric.impl.biome.WeightedBiomePicker;
import net.minecraft.client.Minecraft;
import net.minecraft.core.Registry;
import net.minecraft.data.BuiltinRegistries;
@ -16,13 +14,11 @@ import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biome.ClimateParameters;
import net.minecraft.world.level.biome.Biomes;
import org.jetbrains.annotations.Nullable;
import ru.bclib.interfaces.BiomeListProvider;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
import ru.bclib.world.biomes.FabricBiomesData;
import ru.bclib.world.generator.BiomePicker;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Random;
@ -155,6 +151,21 @@ public class BiomeAPI {
return bclBiome;
}
/**
* Register {@link BCLBiome} wrapper for {@link Biome}.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
* @param biome {@link BCLBiome};
* @param weight float generation chance.
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndLandBiome(Biome biome, float weight) {
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome).get();
BCLBiome bclBiome = new BCLBiome(key.location(), biome, 1, weight);
END_LAND_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
@ -184,6 +195,21 @@ public class BiomeAPI {
return bclBiome;
}
/**
* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
* @param biome {@link BCLBiome};
* @param weight float generation chance.
* @return {@link BCLBiome}
*/
public static BCLBiome registerEndVoidBiome(Biome biome, float weight) {
ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome).get();
BCLBiome bclBiome = new BCLBiome(key.location(), biome, 1, weight);
END_VOID_BIOME_PICKER.addBiome(bclBiome);
registerBiome(bclBiome);
return bclBiome;
}
/**
* Get {@link BCLBiome} from {@link Biome} instance on server. Used to convert world biomes to BCLBiomes.
*
@ -250,20 +276,23 @@ public class BiomeAPI {
* Load biomes from Fabric API. For internal usage only.
*/
public static void loadFabricAPIBiomes() {
List<ResourceKey<Biome>> biomes = Lists.newArrayList();
biomes.addAll(getBiomes(InternalBiomeData.getEndBiomesMap().get(Biomes.SMALL_END_ISLANDS)));
biomes.addAll(getBiomes(InternalBiomeData.getEndBarrensMap().get(Biomes.END_BARRENS)));
biomes.forEach((key) -> registerEndVoidBiome(BuiltinRegistries.BIOME.get(key.location())));
FabricBiomesData.NETHER_BIOMES.forEach((key) -> {
if (!hasBiome(key.location())) {
registerNetherBiome(BuiltinRegistries.BIOME.get(key.location()));
}
});
biomes.clear();
biomes.addAll(getBiomes(InternalBiomeData.getEndBiomesMap().get(Biomes.END_MIDLANDS)));
biomes.addAll(getBiomes(InternalBiomeData.getEndBiomesMap().get(Biomes.END_HIGHLANDS)));
biomes.forEach((key) -> registerEndLandBiome(BuiltinRegistries.BIOME.get(key.location())));
}
private static List<ResourceKey<Biome>> getBiomes(WeightedBiomePicker picker) {
BiomeListProvider biomeList = (BiomeListProvider) (Object) picker;
return biomeList == null ? Collections.emptyList() : biomeList.getBiomes();
FabricBiomesData.END_LAND_BIOMES.forEach((key, weight) -> {
if (!hasBiome(key.location())) {
registerEndLandBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
}
});
FabricBiomesData.END_VOID_BIOMES.forEach((key, weight) -> {
if (!hasBiome(key.location())) {
registerEndVoidBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
}
});
}
@Nullable