From 23df13bde86eef9ba6d0e6dda164ef3a8099276b Mon Sep 17 00:00:00 2001 From: paulevsGitch Date: Mon, 24 Jan 2022 10:24:37 +0300 Subject: [PATCH] Small shader changes --- .../assets/minecraft/shaders/core/rendertype_cutout.fsh | 2 +- .../assets/minecraft/shaders/core/rendertype_entity_cutout.fsh | 2 +- .../assets/minecraft/shaders/core/rendertype_solid.fsh | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/resources/assets/minecraft/shaders/core/rendertype_cutout.fsh b/src/main/resources/assets/minecraft/shaders/core/rendertype_cutout.fsh index 873323eb..b8e57609 100644 --- a/src/main/resources/assets/minecraft/shaders/core/rendertype_cutout.fsh +++ b/src/main/resources/assets/minecraft/shaders/core/rendertype_cutout.fsh @@ -46,8 +46,8 @@ void main() { vec3 hsv = rgbToHSV(vertex.rgb); hsv.z = 1.0; vertex.rgb = hsvToRGB(hsv); + color.a = 1.0; } color = linear_fog(color * vertex, vertexDistance, FogStart, FogEnd, FogColor); - color.a = 1.0; fragColor = color; } diff --git a/src/main/resources/assets/minecraft/shaders/core/rendertype_entity_cutout.fsh b/src/main/resources/assets/minecraft/shaders/core/rendertype_entity_cutout.fsh index 5fbf58b5..253b1244 100644 --- a/src/main/resources/assets/minecraft/shaders/core/rendertype_entity_cutout.fsh +++ b/src/main/resources/assets/minecraft/shaders/core/rendertype_entity_cutout.fsh @@ -49,8 +49,8 @@ void main() { vec3 hsv = rgbToHSV(vertex.rgb); hsv.z = 1.0; vertex.rgb = hsvToRGB(hsv); + color.a = 1.0; } color = linear_fog(color * vertex, vertexDistance, FogStart, FogEnd, FogColor); - color.a = 1.0; fragColor = color; } \ No newline at end of file diff --git a/src/main/resources/assets/minecraft/shaders/core/rendertype_solid.fsh b/src/main/resources/assets/minecraft/shaders/core/rendertype_solid.fsh index 421b864a..d75ee23d 100644 --- a/src/main/resources/assets/minecraft/shaders/core/rendertype_solid.fsh +++ b/src/main/resources/assets/minecraft/shaders/core/rendertype_solid.fsh @@ -43,8 +43,8 @@ void main() { vec3 hsv = rgbToHSV(vertex.rgb); hsv.z = 1.0; vertex.rgb = hsvToRGB(hsv); + color.a = 1.0; } color = linear_fog(color * vertex, vertexDistance, FogStart, FogEnd, FogColor); - color.a = 1.0; fragColor = color; }