Tags, surface builders, biome API (WIP), processors, features
This commit is contained in:
parent
6b0bf593ad
commit
979e2ab92a
15 changed files with 1513 additions and 51 deletions
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@ -1,14 +1,15 @@
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package ru.bclib.util;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Random;
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import com.google.common.collect.Maps;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Vec3i;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.ClipContext.Fluid;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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@ -37,20 +38,6 @@ public class BlocksHelper {
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protected static final BlockState AIR = Blocks.AIR.defaultBlockState();
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protected static final BlockState WATER = Blocks.WATER.defaultBlockState();
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private static final Vec3i[] OFFSETS = new Vec3i[] {
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new Vec3i(-1, -1, -1), new Vec3i(-1, -1, 0), new Vec3i(-1, -1, 1),
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new Vec3i(-1, 0, -1), new Vec3i(-1, 0, 0), new Vec3i(-1, 0, 1),
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new Vec3i(-1, 1, -1), new Vec3i(-1, 1, 0), new Vec3i(-1, 1, 1),
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new Vec3i(0, -1, -1), new Vec3i(0, -1, 0), new Vec3i(0, -1, 1),
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new Vec3i(0, 0, -1), new Vec3i(0, 0, 0), new Vec3i(0, 0, 1),
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new Vec3i(0, 1, -1), new Vec3i(0, 1, 0), new Vec3i(0, 1, 1),
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new Vec3i(1, -1, -1), new Vec3i(1, -1, 0), new Vec3i(1, -1, 1),
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new Vec3i(1, 0, -1), new Vec3i(1, 0, 0), new Vec3i(1, 0, 1),
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new Vec3i(1, 1, -1), new Vec3i(1, 1, 0), new Vec3i(1, 1, 1)
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};
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public static void addBlockColor(Block block, int color) {
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COLOR_BY_BLOCK.put(block, color);
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}
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@ -107,14 +94,35 @@ public class BlocksHelper {
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return (int) pos.distSqr(POS);
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}
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/**
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* Rotates {@link BlockState} horizontally. Used in block classes with {@link Direction} {@link Property} in rotate function.
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* @param state - {@link BlockState} to mirror;
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* @param rotation - {@link Rotation};
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* @param facing - Block {@link Direction} {@link Property}.
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* @return Rotated {@link BlockState}.
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*/
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public static BlockState rotateHorizontal(BlockState state, Rotation rotation, Property<Direction> facing) {
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return state.setValue(facing, rotation.rotate(state.getValue(facing)));
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}
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/**
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* Mirrors {@link BlockState} horizontally. Used in block classes with {@link Direction} {@link Property} in mirror function.
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* @param state - {@link BlockState} to mirror;
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* @param mirror - {@link Mirror};
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* @param facing - Block {@link Direction} {@link Property}.
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* @return Mirrored {@link BlockState}.
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*/
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public static BlockState mirrorHorizontal(BlockState state, Mirror mirror, Property<Direction> facing) {
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return state.rotate(mirror.getRotation(state.getValue(facing)));
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}
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/**
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* Counts the amount of same block down.
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* @param world - {@link LevelAccessor} world;
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* @param pos - {@link BlockPos} start position;
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* @param block - {@link Block} to count.
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* @return Integer amount of blocks.
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*/
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public static int getLengthDown(LevelAccessor world, BlockPos pos, Block block) {
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int count = 1;
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while (world.getBlockState(pos.below(count)).getBlock() == block) {
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@ -123,49 +131,59 @@ public class BlocksHelper {
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return count;
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}
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public static void cover(LevelAccessor world, BlockPos center, Block ground, BlockState cover, int radius, Random random) {
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HashSet<BlockPos> points = new HashSet<BlockPos>();
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HashSet<BlockPos> points2 = new HashSet<BlockPos>();
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if (world.getBlockState(center).getBlock() == ground) {
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points.add(center);
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points2.add(center);
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for (int i = 0; i < radius; i++) {
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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for (Vec3i offset : OFFSETS) {
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if (random.nextBoolean()) {
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BlockPos pos2 = pos.offset(offset);
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if (random.nextBoolean() && world.getBlockState(pos2).getBlock() == ground
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&& !points.contains(pos2))
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points2.add(pos2);
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}
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}
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}
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points.addAll(points2);
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points2.clear();
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}
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Iterator<BlockPos> iterator = points.iterator();
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while (iterator.hasNext()) {
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BlockPos pos = iterator.next();
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BlocksHelper.setWithoutUpdate(world, pos, cover);
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}
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}
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}
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/**
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* Creates a new {@link Direction} array with clockwise order:
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* NORTH -> EAST -> SOUTH -> WEST
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* @return Array of {@link Direction}.
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*/
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public static Direction[] makeHorizontal() {
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return new Direction[] { Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST };
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}
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/**
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* Get any random horizontal {@link Direction}.
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* @param random - {@link Random}.
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* @return {@link Direction}.
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*/
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public static Direction randomHorizontal(Random random) {
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return HORIZONTAL[random.nextInt(4)];
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}
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/**
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* Get any random {@link Direction} including vertical and horizontal.
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* @param random - {@link Random}.
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* @return {@link Direction}.
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*/
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public static Direction randomDirection(Random random) {
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return DIRECTIONS[random.nextInt(6)];
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}
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public static boolean isFluid(BlockState blockState) {
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return !blockState.getFluidState().isEmpty();
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/**
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* Check if block is {@link Fluid} or not.
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* @param state - {@link BlockState} to check.
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* @return {@code true} if block is fluid and {@code false} if not.
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*/
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public static boolean isFluid(BlockState state) {
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return !state.getFluidState().isEmpty();
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}
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/**
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* Check if block is "invulnerable" like Bedrock.
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* @param state - {@link BlockState} to check;
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* @param world - {@link BlockGetter} world where BlockState exist;
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* @param pos - {@link BlockPos} where BlockState is.
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* @return {@code true} if block is "invulnerable" and {@code false} if not.
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*/
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public static boolean isInvulnerable(BlockState state, BlockGetter world, BlockPos pos) {
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return state.getDestroySpeed(world, pos) < 0;
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}
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/**
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* Check if block is "invulnerable" like Bedrock. Unlike safe function will pass world and position parameters as {@code null}.
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* @param state - {@link BlockState} to check.
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* @return {@code true} if block is "invulnerable" and {@code false} if not.
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*/
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public static boolean isInvulnerableUnsafe(BlockState state) {
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return isInvulnerable(state, null, null);
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}
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}
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372
src/main/java/ru/bclib/util/StructureHelper.java
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372
src/main/java/ru/bclib/util/StructureHelper.java
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@ -0,0 +1,372 @@
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package ru.bclib.util;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Enumeration;
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import java.util.Random;
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import java.util.Set;
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import java.util.zip.ZipEntry;
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import java.util.zip.ZipFile;
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import com.google.common.collect.Sets;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtIo;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructurePlaceSettings;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
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import net.minecraft.world.level.material.Material;
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import ru.bclib.api.BCLibTags;
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public class StructureHelper {
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private static final Direction[] DIR = BlocksHelper.makeHorizontal();
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public static StructureTemplate readStructure(ResourceLocation resource) {
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String ns = resource.getNamespace();
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String nm = resource.getPath();
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return readStructure("/data/" + ns + "/structures/" + nm + ".nbt");
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}
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public static StructureTemplate readStructure(File datapack, String path) {
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if (datapack.isDirectory()) {
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return readStructure(datapack.toString() + "/" + path);
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}
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else if (datapack.isFile() && datapack.getName().endsWith(".zip")) {
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try {
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ZipFile zipFile = new ZipFile(datapack);
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Enumeration<? extends ZipEntry> entries = zipFile.entries();
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while (entries.hasMoreElements()) {
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ZipEntry entry = entries.nextElement();
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String name = entry.getName();
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long compressedSize = entry.getCompressedSize();
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long normalSize = entry.getSize();
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String type = entry.isDirectory() ? "DIR" : "FILE";
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System.out.println(name);
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System.out.format("\t %s - %d - %d\n", type, compressedSize, normalSize);
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}
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zipFile.close();
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}
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catch (IOException e) {
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e.printStackTrace();
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}
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}
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return null;
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}
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public static StructureTemplate readStructure(String path) {
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try {
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InputStream inputstream = StructureHelper.class.getResourceAsStream(path);
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return readStructureFromStream(inputstream);
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}
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catch (IOException e) {
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e.printStackTrace();
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}
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return null;
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}
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private static StructureTemplate readStructureFromStream(InputStream stream) throws IOException {
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CompoundTag nbttagcompound = NbtIo.readCompressed(stream);
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StructureTemplate template = new StructureTemplate();
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template.load(nbttagcompound);
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return template;
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}
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public static BlockPos offsetPos(BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror) {
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BlockPos offset = StructureTemplate.transform(structure.getSize(), mirror, rotation, BlockPos.ZERO);
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return pos.offset(-offset.getX() * 0.5, 0, -offset.getZ() * 0.5);
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}
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public static void placeCenteredBottom(WorldGenLevel world, BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror, Random random) {
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placeCenteredBottom(world, pos, structure, rotation, mirror, makeBox(pos), random);
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}
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public static void placeCenteredBottom(WorldGenLevel world, BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror, BoundingBox bounds, Random random) {
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BlockPos offset = offsetPos(pos, structure, rotation, mirror);
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StructurePlaceSettings placementData = new StructurePlaceSettings().setRotation(rotation).setMirror(mirror).setBoundingBox(bounds);
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structure.placeInWorldChunk(world, offset, placementData, random);
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}
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private static BoundingBox makeBox(BlockPos pos) {
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int sx = ((pos.getX() >> 4) << 4) - 16;
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int sz = ((pos.getZ() >> 4) << 4) - 16;
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int ex = sx + 47;
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int ez = sz + 47;
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return BoundingBox.createProper(sx, 0, sz, ex, 255, ez);
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}
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public static BoundingBox getStructureBounds(BlockPos pos, StructureTemplate structure, Rotation rotation, Mirror mirror) {
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BlockPos max = structure.getSize();
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BlockPos min = StructureTemplate.transform(structure.getSize(), mirror, rotation, BlockPos.ZERO);
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max = max.subtract(min);
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return new BoundingBox(min.offset(pos), max.offset(pos));
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}
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public static BoundingBox intersectBoxes(BoundingBox box1, BoundingBox box2) {
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int x1 = MHelper.max(box1.x0, box2.x0);
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int y1 = MHelper.max(box1.y0, box2.y0);
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int z1 = MHelper.max(box1.z0, box2.z0);
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int x2 = MHelper.min(box1.x1, box2.x1);
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int y2 = MHelper.min(box1.y1, box2.y1);
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int z2 = MHelper.min(box1.z1, box2.z1);
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return BoundingBox.createProper(x1, y1, z1, x2, y2, z2);
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}
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public static void erode(WorldGenLevel world, BoundingBox bounds, int iterations, Random random) {
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MutableBlockPos mut = new MutableBlockPos();
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boolean canDestruct = true;
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for (int i = 0; i < iterations; i++) {
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for (int x = bounds.x0; x <= bounds.x1; x++) {
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mut.setX(x);
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for (int z = bounds.z0; z <= bounds.z1; z++) {
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mut.setZ(z);
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for (int y = bounds.y1; y >= bounds.y0; y--) {
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mut.setY(y);
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BlockState state = world.getBlockState(mut);
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if (canDestruct && BlocksHelper.isInvulnerableUnsafe(state) && random.nextInt(8) == 0 && world.isEmptyBlock(mut.below(2))) {
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int r = MHelper.randRange(1, 4, random);
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int cx = mut.getX();
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int cy = mut.getY();
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int cz = mut.getZ();
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int x1 = cx - r;
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int y1 = cy - r;
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int z1 = cz - r;
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int x2 = cx + r;
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int y2 = cy + r;
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int z2 = cz + r;
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for (int px = x1; px <= x2; px++) {
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int dx = px - cx;
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dx *= dx;
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mut.setX(px);
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for (int py = y1; py <= y2; py++) {
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int dy = py - cy;
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dy *= dy;
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mut.setY(py);
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for (int pz = z1; pz <= z2; pz++) {
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int dz = pz - cz;
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dz *= dz;
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mut.setZ(pz);
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if (dx + dy + dz <= r && BlocksHelper.isInvulnerableUnsafe(world.getBlockState(mut))) {
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BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
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}
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}
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}
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}
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mut.setX(cx);
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mut.setY(cy);
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mut.setZ(cz);
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canDestruct = false;
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continue;
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}
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else if (ignore(state)) {
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continue;
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}
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if (!state.isAir() && random.nextBoolean()) {
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MHelper.shuffle(DIR, random);
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for (Direction dir: DIR) {
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if (world.isEmptyBlock(mut.relative(dir)) && world.isEmptyBlock(mut.below().relative(dir))) {
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BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
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mut.move(dir).move(Direction.DOWN);
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for (int py = mut.getY(); y >= bounds.y0 - 10; y--) {
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mut.setY(py - 1);
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if (!world.isEmptyBlock(mut)) {
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mut.setY(py);
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BlocksHelper.setWithoutUpdate(world, mut, state);
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break;
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}
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}
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}
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}
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break;
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}
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else if (random.nextInt(8) == 0 && !BlocksHelper.isInvulnerableUnsafe(world.getBlockState(mut.above()))) {
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BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
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}
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}
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}
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}
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}
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for (int x = bounds.x0; x <= bounds.x1; x++) {
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mut.setX(x);
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for (int z = bounds.z0; z <= bounds.z1; z++) {
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mut.setZ(z);
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for (int y = bounds.y1; y >= bounds.y0; y--) {
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mut.setY(y);
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BlockState state = world.getBlockState(mut);
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if (!ignore(state) && world.isEmptyBlock(mut.below())) {
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BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
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for (int py = mut.getY(); py >= bounds.y0 - 10; py--) {
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mut.setY(py - 1);
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if (!world.isEmptyBlock(mut)) {
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mut.setY(py);
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BlocksHelper.setWithoutUpdate(world, mut, state);
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break;
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}
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}
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}
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}
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}
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}
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}
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public static void erodeIntense(WorldGenLevel world, BoundingBox bounds, Random random) {
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MutableBlockPos mut = new MutableBlockPos();
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MutableBlockPos mut2 = new MutableBlockPos();
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int minY = bounds.y0 - 10;
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for (int x = bounds.x0; x <= bounds.x1; x++) {
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mut.setX(x);
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for (int z = bounds.z0; z <= bounds.z1; z++) {
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mut.setZ(z);
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for (int y = bounds.y1; y >= bounds.y0; y--) {
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mut.setY(y);
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BlockState state = world.getBlockState(mut);
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if (!ignore(state)) {
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if (random.nextInt(6) == 0) {
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BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
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if (random.nextBoolean()) {
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int px = MHelper.floor(random.nextGaussian() * 2 + x + 0.5);
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int pz = MHelper.floor(random.nextGaussian() * 2 + z + 0.5);
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mut2.set(px, y, pz);
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while (world.getBlockState(mut2).getMaterial().isReplaceable() && mut2.getY() > minY) {
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mut2.setY(mut2.getY() - 1);
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}
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if (!world.getBlockState(mut2).isAir() && state.canSurvive(world, mut2)) {
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mut2.setY(mut2.getY() + 1);
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BlocksHelper.setWithoutUpdate(world, mut2, state);
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}
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}
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}
|
||||
else if (random.nextInt(8) == 0) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drop(world, bounds);
|
||||
}
|
||||
|
||||
private static boolean isTerrainNear(WorldGenLevel world, BlockPos pos) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
if (world.getBlockState(pos.relative(dir)).is(BCLibTags.GEN_TERRAIN)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void drop(WorldGenLevel world, BoundingBox bounds) {
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
|
||||
Set<BlockPos> blocks = Sets.newHashSet();
|
||||
Set<BlockPos> edge = Sets.newHashSet();
|
||||
Set<BlockPos> add = Sets.newHashSet();
|
||||
|
||||
for (int x = bounds.x0; x <= bounds.x1; x++) {
|
||||
mut.setX(x);
|
||||
for (int z = bounds.z0; z <= bounds.z1; z++) {
|
||||
mut.setZ(z);
|
||||
for (int y = bounds.y0; y <= bounds.y1; y++) {
|
||||
mut.setY(y);
|
||||
BlockState state = world.getBlockState(mut);
|
||||
if (!ignore(state) && isTerrainNear(world, mut)) {
|
||||
edge.add(mut.immutable());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (edge.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (!edge.isEmpty()) {
|
||||
for (BlockPos center: edge) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
BlockState state = world.getBlockState(center);
|
||||
if (state.isCollisionShapeFullBlock(world, center)) {
|
||||
mut.set(center).move(dir);
|
||||
if (bounds.isInside(mut)) {
|
||||
state = world.getBlockState(mut);
|
||||
if (!ignore(state) && !blocks.contains(mut)) {
|
||||
add.add(mut.immutable());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
blocks.addAll(edge);
|
||||
edge.clear();
|
||||
edge.addAll(add);
|
||||
add.clear();
|
||||
}
|
||||
|
||||
int minY = bounds.y0 - 10;
|
||||
for (int x = bounds.x0; x <= bounds.x1; x++) {
|
||||
mut.setX(x);
|
||||
for (int z = bounds.z0; z <= bounds.z1; z++) {
|
||||
mut.setZ(z);
|
||||
for (int y = bounds.y0; y <= bounds.y1; y++) {
|
||||
mut.setY(y);
|
||||
BlockState state = world.getBlockState(mut);
|
||||
if (!ignore(state) && !blocks.contains(mut)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, Blocks.AIR);
|
||||
while (world.getBlockState(mut).getMaterial().isReplaceable() && mut.getY() > minY) {
|
||||
mut.setY(mut.getY() - 1);
|
||||
}
|
||||
if (mut.getY() > minY) {
|
||||
mut.setY(mut.getY() + 1);
|
||||
BlocksHelper.setWithoutUpdate(world, mut, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean ignore(BlockState state) {
|
||||
return state.getMaterial().isReplaceable() ||
|
||||
!state.getFluidState().isEmpty() ||
|
||||
state.is(BCLibTags.END_GROUND) ||
|
||||
state.is(BlockTags.LOGS) ||
|
||||
state.is(BlockTags.LEAVES) ||
|
||||
state.getMaterial().equals(Material.PLANT) ||
|
||||
state.getMaterial().equals(Material.LEAVES) ||
|
||||
BlocksHelper.isInvulnerableUnsafe(state);
|
||||
}
|
||||
|
||||
public static void cover(WorldGenLevel world, BoundingBox bounds, Random random) {
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
for (int x = bounds.x0; x <= bounds.x1; x++) {
|
||||
mut.setX(x);
|
||||
for (int z = bounds.z0; z <= bounds.z1; z++) {
|
||||
mut.setZ(z);
|
||||
BlockState top = world.getBiome(mut).getGenerationSettings().getSurfaceBuilderConfig().getTopMaterial();
|
||||
for (int y = bounds.y1; y >= bounds.y0; y--) {
|
||||
mut.setY(y);
|
||||
BlockState state = world.getBlockState(mut);
|
||||
if (state.is(BCLibTags.END_GROUND) && !world.getBlockState(mut.above()).getMaterial().isSolidBlocking()) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, top);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue