Tags, surface builders, biome API (WIP), processors, features

This commit is contained in:
paulevsGitch 2021-05-23 08:32:45 +03:00
parent 6b0bf593ad
commit 979e2ab92a
15 changed files with 1513 additions and 51 deletions

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package ru.bclib.world.surface;
import java.util.Random;
import net.minecraft.core.Registry;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import ru.bclib.noise.OpenSimplexNoise;
import ru.bclib.util.MHelper;
public class DoubleBlockSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBaseConfiguration> {
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(4141);
private SurfaceBuilderBaseConfiguration config1;
private SurfaceBuilderBaseConfiguration config2;
private DoubleBlockSurfaceBuilder() {
super(SurfaceBuilderBaseConfiguration.CODEC);
}
public DoubleBlockSurfaceBuilder setBlock1(Block block) {
BlockState stone = Blocks.END_STONE.defaultBlockState();
config1 = new SurfaceBuilderBaseConfiguration(block.defaultBlockState(), stone, stone);
return this;
}
public DoubleBlockSurfaceBuilder setBlock2(Block block) {
BlockState stone = Blocks.END_STONE.defaultBlockState();
config2 = new SurfaceBuilderBaseConfiguration(block.defaultBlockState(), stone, stone);
return this;
}
@Override
public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderBaseConfiguration surfaceBlocks) {
noise = NOISE.eval(x * 0.1, z * 0.1) + MHelper.randRange(-0.4, 0.4, random);
SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise, defaultBlock, defaultFluid, seaLevel, seed, noise > 0 ? config1 : config2);
}
public static DoubleBlockSurfaceBuilder register(String name) {
return Registry.register(Registry.SURFACE_BUILDER, name, new DoubleBlockSurfaceBuilder());
}
public ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> configured() {
BlockState stone = Blocks.END_STONE.defaultBlockState();
return this.configured(new SurfaceBuilderBaseConfiguration(config1.getTopMaterial(), stone, stone));
}
}