BCL Biome terrain height (for the End terrain generator)

This commit is contained in:
paulevsGitch 2021-12-01 07:51:03 +03:00
parent 4e1ec1a148
commit 97ba6b4df1
2 changed files with 21 additions and 10 deletions

View file

@ -63,7 +63,7 @@ public class BCLBiomeDef {
private int fogColor = 10518688;
private int skyColor = 0;
private float fogDensity = 1F;
private float depth = 0.1F;
private float terrainHeight = 0.1F;
private Precipitation precipitation = Precipitation.NONE;
private BiomeCategory category = BiomeCategory.NONE;
@ -165,8 +165,8 @@ public class BCLBiomeDef {
return this;
}
public BCLBiomeDef setDepth(float depth) {
this.depth = depth;
public BCLBiomeDef setTerrainHeight(float terrainHeight) {
this.terrainHeight = terrainHeight;
return this;
}
@ -361,6 +361,10 @@ public class BCLBiomeDef {
.build();
}
public float getTerrainHeight() {
return terrainHeight;
}
private static final class SpawnInfo {
EntityType<?> type;
int weight;