Biome API, Bonemeal API
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10 changed files with 682 additions and 117 deletions
376
src/main/java/ru/bclib/world/biomes/BCLBiomeDef.java
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376
src/main/java/ru/bclib/world/biomes/BCLBiomeDef.java
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package ru.bclib.world.biomes;
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import java.util.List;
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import com.google.common.collect.Lists;
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import net.minecraft.core.Registry;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.data.worldgen.biome.Biomes;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.Music;
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import net.minecraft.sounds.Musics;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.level.biome.AmbientAdditionsSettings;
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import net.minecraft.world.level.biome.AmbientMoodSettings;
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import net.minecraft.world.level.biome.AmbientParticleSettings;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biome.BiomeCategory;
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import net.minecraft.world.level.biome.Biome.Precipitation;
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import net.minecraft.world.level.biome.BiomeGenerationSettings;
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import net.minecraft.world.level.biome.BiomeSpecialEffects.Builder;
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import net.minecraft.world.level.biome.MobSpawnSettings;
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import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.levelgen.GenerationStep.Carving;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.level.levelgen.feature.configurations.ProbabilityFeatureConfiguration;
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import net.minecraft.world.level.levelgen.surfacebuilders.ConfiguredSurfaceBuilder;
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import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
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import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
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import ru.bclib.config.IdConfig;
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import ru.bclib.util.ColorUtil;
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import ru.bclib.world.features.BCLFeature;
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import ru.bclib.world.structures.BCLStructureFeature;
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import ru.bclib.world.surface.DoubleBlockSurfaceBuilder;
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public class BCLBiomeDef {
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private static final int DEF_FOLIAGE_OVERWORLD = Biomes.PLAINS.getFoliageColor();
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private static final int DEF_FOLIAGE_NETHER =ColorUtil.color(117, 10, 10);
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private static final int DEF_FOLIAGE_END = ColorUtil.color(197, 210, 112);
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private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
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private final List<FeatureInfo> features = Lists.newArrayList();
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private final List<CarverInfo> carvers = Lists.newArrayList();
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private final List<SpawnInfo> mobs = Lists.newArrayList();
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private final List<SpawnerData> spawns = Lists.newArrayList();
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private final ResourceLocation id;
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private AmbientParticleSettings particleConfig;
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private AmbientAdditionsSettings additions;
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private AmbientMoodSettings mood;
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private SoundEvent music;
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private SoundEvent loop;
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private int foliageColor = DEF_FOLIAGE_OVERWORLD;
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private int grassColor = DEF_FOLIAGE_OVERWORLD;
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private int waterFogColor = 329011;
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private int waterColor = 4159204;
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private int fogColor = 10518688;
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private float fogDensity = 1F;
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private float depth = 0.1F;
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private Precipitation precipitation = Precipitation.NONE;
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private BiomeCategory category = BiomeCategory.NONE;
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private float temperature = 1F;
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private float genChance = 1F;
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private float downfall = 0F;
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private int edgeSize = 32;
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private ConfiguredSurfaceBuilder<?> surface;
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/**
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* Custom biome definition. Can be extended with new parameters.
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* @param id - Biome {@link ResourceLocation} (identifier).
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*/
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public BCLBiomeDef(ResourceLocation id) {
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this.id = id;
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}
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/**
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* Create default definition for The Nether biome.
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* @param id - {@ResourceLocation}.
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* @return {@link BCLBiomeDef}.
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*/
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public static BCLBiomeDef netherBiome(ResourceLocation id) {
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BCLBiomeDef def = new BCLBiomeDef(id);
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def.foliageColor = DEF_FOLIAGE_NETHER;
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def.grassColor = DEF_FOLIAGE_NETHER;
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def.setCategory(BiomeCategory.NETHER);
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return def;
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}
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/**
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* Create default definition for The End biome.
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* @param id - {@ResourceLocation}.
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* @return {@link BCLBiomeDef}.
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*/
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public static BCLBiomeDef endBiome(ResourceLocation id) {
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BCLBiomeDef def = new BCLBiomeDef(id);
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def.foliageColor = DEF_FOLIAGE_END;
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def.grassColor = DEF_FOLIAGE_END;
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def.setCategory(BiomeCategory.THEEND);
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return def;
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}
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/**
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* Used to load biome settings from config.
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* @param config - {@link IdConfig}.
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* @return this {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef loadConfigValues(IdConfig config) {
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this.fogDensity = config.getFloat(id, "fog_density", this.fogDensity);
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this.genChance = config.getFloat(id, "generation_chance", this.genChance);
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this.edgeSize = config.getInt(id, "edge_size", this.edgeSize);
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return this;
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}
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/**
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* Set category of the biome.
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* @param category - {@link BiomeCategory}.
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* @return this {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef setCategory(BiomeCategory category) {
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this.category = category;
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return this;
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}
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public BCLBiomeDef setPrecipitation(Precipitation precipitation) {
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this.precipitation = precipitation;
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return this;
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}
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public BCLBiomeDef setSurface(Block block) {
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setSurface(SurfaceBuilder.DEFAULT.configured(new SurfaceBuilderBaseConfiguration(
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block.defaultBlockState(),
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Blocks.END_STONE.defaultBlockState(),
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Blocks.END_STONE.defaultBlockState()
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)));
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return this;
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}
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public BCLBiomeDef setSurface(Block block1, Block block2) {
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setSurface(DoubleBlockSurfaceBuilder.register("bclib_" + id.getPath() + "_surface").setBlock1(block1).setBlock2(block2).configured());
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return this;
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}
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public BCLBiomeDef setSurface(ConfiguredSurfaceBuilder<?> builder) {
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this.surface = builder;
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return this;
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}
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public BCLBiomeDef setParticles(ParticleOptions particle, float probability) {
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this.particleConfig = new AmbientParticleSettings(particle, probability);
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return this;
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}
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public BCLBiomeDef setGenChance(float genChance) {
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this.genChance = genChance;
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return this;
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}
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public BCLBiomeDef setDepth(float depth) {
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this.depth = depth;
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return this;
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}
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public BCLBiomeDef setTemperature(float temperature) {
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this.temperature = temperature;
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return this;
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}
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public BCLBiomeDef setDownfall(float downfall) {
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this.downfall = downfall;
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return this;
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}
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public BCLBiomeDef setEdgeSize(int edgeSize) {
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this.edgeSize = edgeSize;
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return this;
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}
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public BCLBiomeDef addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize) {
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ResourceLocation eID = Registry.ENTITY_TYPE.getKey(type);
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if (eID != Registry.ENTITY_TYPE.getDefaultKey()) {
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SpawnInfo info = new SpawnInfo();
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info.type = type;
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info.weight = weight;
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info.minGroupSize = minGroupSize;
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info.maxGroupSize = maxGroupSize;
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mobs.add(info);
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}
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return this;
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}
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public BCLBiomeDef addMobSpawn(SpawnerData entry) {
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spawns.add(entry);
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return this;
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}
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public BCLBiomeDef addStructureFeature(ConfiguredStructureFeature<?, ?> feature) {
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structures.add(feature);
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return this;
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}
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public BCLBiomeDef addStructureFeature(BCLStructureFeature feature) {
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structures.add(feature.getFeatureConfigured());
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return this;
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}
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public BCLBiomeDef addFeature(BCLFeature feature) {
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FeatureInfo info = new FeatureInfo();
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info.featureStep = feature.getFeatureStep();
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info.feature = feature.getFeatureConfigured();
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features.add(info);
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return this;
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}
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public BCLBiomeDef addFeature(Decoration featureStep, ConfiguredFeature<?, ?> feature) {
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FeatureInfo info = new FeatureInfo();
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info.featureStep = featureStep;
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info.feature = feature;
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features.add(info);
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return this;
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}
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private int getColor(int r, int g, int b) {
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r = Mth.clamp(r, 0, 255);
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g = Mth.clamp(g, 0, 255);
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b = Mth.clamp(b, 0, 255);
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return ColorUtil.color(r, g, b);
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}
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public BCLBiomeDef setFogColor(int r, int g, int b) {
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this.fogColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setFogDensity(float density) {
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this.fogDensity = density;
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return this;
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}
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public BCLBiomeDef setWaterColor(int r, int g, int b) {
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this.waterColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setWaterFogColor(int r, int g, int b) {
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this.waterFogColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setWaterAndFogColor(int r, int g, int b) {
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return setWaterColor(r, g, b).setWaterFogColor(r, g, b);
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}
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public BCLBiomeDef setFoliageColor(int r, int g, int b) {
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this.foliageColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setGrassColor(int r, int g, int b) {
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this.grassColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setPlantsColor(int r, int g, int b) {
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return this.setFoliageColor(r, g, b).setGrassColor(r, g, b);
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}
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public BCLBiomeDef setLoop(SoundEvent loop) {
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this.loop = loop;
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return this;
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}
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public BCLBiomeDef setMood(SoundEvent mood) {
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this.mood = new AmbientMoodSettings(mood, 6000, 8, 2.0D);
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return this;
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}
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public BCLBiomeDef setAdditions(SoundEvent additions) {
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this.additions = new AmbientAdditionsSettings(additions, 0.0111);
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return this;
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}
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public BCLBiomeDef setMusic(SoundEvent music) {
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this.music = music;
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return this;
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}
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public Biome build() {
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MobSpawnSettings.Builder spawnSettings = new MobSpawnSettings.Builder();
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BiomeGenerationSettings.Builder generationSettings = new BiomeGenerationSettings.Builder();
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Builder effects = new Builder();
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mobs.forEach((spawn) -> {
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spawnSettings.addSpawn(spawn.type.getCategory(), new MobSpawnSettings.SpawnerData(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize));
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});
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spawns.forEach((entry) -> {
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spawnSettings.addSpawn(entry.type.getCategory(), entry);
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});
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generationSettings.surfaceBuilder(surface == null ? net.minecraft.data.worldgen.SurfaceBuilders.END : surface);
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structures.forEach((structure) -> generationSettings.addStructureStart(structure));
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features.forEach((info) -> generationSettings.addFeature(info.featureStep, info.feature));
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carvers.forEach((info) -> generationSettings.addCarver(info.carverStep, info.carver));
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effects.skyColor(0).waterColor(waterColor).waterFogColor(waterFogColor).fogColor(fogColor).foliageColorOverride(foliageColor).grassColorOverride(grassColor);
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if (loop != null) effects.ambientLoopSound(loop);
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if (mood != null) effects.ambientMoodSound(mood);
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if (additions != null) effects.ambientAdditionsSound(additions);
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if (particleConfig != null) effects.ambientParticle(particleConfig);
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effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
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return new Biome.BiomeBuilder()
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.precipitation(precipitation)
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.biomeCategory(category)
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.depth(depth)
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.scale(0.2F)
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.temperature(temperature)
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.downfall(downfall)
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.specialEffects(effects.build())
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.mobSpawnSettings(spawnSettings.build())
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.generationSettings(generationSettings.build())
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.build();
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}
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private static final class SpawnInfo {
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EntityType<?> type;
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int weight;
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int minGroupSize;
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int maxGroupSize;
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}
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private static final class FeatureInfo {
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Decoration featureStep;
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ConfiguredFeature<?, ?> feature;
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}
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private static final class CarverInfo {
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Carving carverStep;
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ConfiguredWorldCarver<ProbabilityFeatureConfiguration> carver;
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}
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public ResourceLocation getID() {
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return id;
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}
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public float getFodDensity() {
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return fogDensity;
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}
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public float getGenChance() {
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return genChance;
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}
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public int getEdgeSize() {
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return edgeSize;
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}
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public BCLBiomeDef addCarver(Carving carverStep, ConfiguredWorldCarver<ProbabilityFeatureConfiguration> carver) {
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CarverInfo info = new CarverInfo();
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info.carverStep = carverStep;
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info.carver = carver;
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carvers.add(info);
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return this;
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}
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}
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