Re-Enabled ModMenu Integration API
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1 changed files with 28 additions and 28 deletions
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package org.betterx.bclib.integration.modmenu;
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//import net.minecraft.client.gui.screens.Screen;
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//
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//import java.util.HashMap;
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//import java.util.Map;
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//import java.util.function.Function;
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//
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///**
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// * Integration, to provide a custom Screen for ModMenu.
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// * <p>
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// * This integration allows you to use ModMenu without adding a dependency to your project. If the
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// * Mod is installed on the Client.
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// * <p>
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// * You can add a screen for your mod by calling {@link #addModMenuScreen(String, Function)}
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// */
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//public class ModMenu {
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// static final Map<String, Function<Screen, Screen>> screen = new HashMap<>();
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//
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// /**
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// * registers a ModMenu entrypoint for another Mod. For Example {@code addModMenuScreen("myMod", (parent)->new Screen(parent));}
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// *
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// * @param modID The ID of your Mod
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// * @param scr a function that takes a parent {@link Screen} and provides the main Screen you want
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// * to show with ModMenu for your Mod.
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// */
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// public static void addModMenuScreen(String modID, Function<Screen, Screen> scr) {
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// screen.put(modID, scr);
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// }
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//}
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import net.minecraft.client.gui.screens.Screen;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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/**
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* Integration, to provide a custom Screen for ModMenu.
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* <p>
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* This integration allows you to use ModMenu without adding a dependency to your project. If the
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* Mod is installed on the Client.
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* <p>
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* You can add a screen for your mod by calling {@link #addModMenuScreen(String, Function)}
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*/
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public class ModMenu {
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static final Map<String, Function<Screen, Screen>> screen = new HashMap<>();
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/**
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* registers a ModMenu entrypoint for another Mod. For Example {@code addModMenuScreen("myMod", (parent)->new Screen(parent));}
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*
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* @param modID The ID of your Mod
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* @param scr a function that takes a parent {@link Screen} and provides the main Screen you want
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* to show with ModMenu for your Mod.
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*/
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public static void addModMenuScreen(String modID, Function<Screen, Screen> scr) {
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screen.put(modID, scr);
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}
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}
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