Surface rule builder prototype
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3 changed files with 129 additions and 4 deletions
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@ -1,21 +1,122 @@
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package ru.bclib.api.biomes;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.SurfaceRules.ConditionSource;
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import net.minecraft.world.level.levelgen.SurfaceRules.RuleSource;
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import net.minecraft.world.level.levelgen.placement.CaveSurface;
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import ru.bclib.api.spawning.SpawnRuleBuilder;
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import ru.bclib.api.spawning.SpawnRuleEntry;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Supplier;
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public class SurfaceRuleBuilder {
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private static final Map<String, SurfaceRuleEntry> RULES_CACHE = Maps.newHashMap();
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private static final SurfaceRuleBuilder INSTANCE = new SurfaceRuleBuilder();
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private List<ConditionSource> conditions;
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private List<SurfaceRuleEntry> rules = Lists.newArrayList();
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private SurfaceRuleEntry entryInstance;
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private ResourceKey<Biome> biomeKey;
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private SurfaceRuleBuilder() {}
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public static SurfaceRuleBuilder start() {
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INSTANCE.biomeKey = null;
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INSTANCE.rules.clear();
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return INSTANCE;
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}
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public static SurfaceRules.RuleSource build() {
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return null;
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/**
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* Restricts surface to only one biome.
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* @param biomeKey {@link ResourceKey} for the {@link Biome}.
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* @return same {@link SurfaceRuleBuilder} instance.
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*/
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public SurfaceRuleBuilder biome(ResourceKey<Biome> biomeKey) {
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this.biomeKey = biomeKey;
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return this;
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}
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/**
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* Restricts surface to only one biome.
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* @param biome {@link Biome}.
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* @return same {@link SurfaceRuleBuilder} instance.
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*/
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public SurfaceRuleBuilder biome(Biome biome) {
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return biome(BiomeAPI.getBiomeKey(biome));
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}
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/**
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* Set biome surface with specified {@link BlockState}. Example - block of grass in the Overworld biomes
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* @param state {@link BlockState} for the ground cover.
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* @return same {@link SurfaceRuleBuilder} instance.
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*/
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public SurfaceRuleBuilder surface(BlockState state) {
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entryInstance = getFromCache("surface_" + state.toString(), () -> {
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RuleSource rule = SurfaceRules.state(state);
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return new SurfaceRuleEntry(1, SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, rule));
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});
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return this;
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}
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/**
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* Set biome subsurface with specified {@link BlockState}. Example - dirt in the Overworld biomes.
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* @param state {@link BlockState} for the subterrain layer.
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* @param depth block layer depth.
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* @return same {@link SurfaceRuleBuilder} instance.
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*/
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public SurfaceRuleBuilder subsurface(BlockState state, int depth) {
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entryInstance = getFromCache("subsurface_" + depth + "_" + state.toString(), () -> {
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RuleSource rule = SurfaceRules.state(state);
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rule = SurfaceRules.ifTrue(SurfaceRules.stoneDepthCheck(depth, false, false, CaveSurface.FLOOR), rule);
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return new SurfaceRuleEntry(2, SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, rule));
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});
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return this;
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}
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/**
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* Set biome filler with specified {@link BlockState}. Example - stone in the Overworld biomes.
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* @param state {@link BlockState} for filling.
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* @return same {@link SurfaceRuleBuilder} instance.
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*/
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public SurfaceRuleBuilder filler(BlockState state) {
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entryInstance = getFromCache("fill_" + state.toString(), () -> {
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return new SurfaceRuleEntry(3, SurfaceRules.state(state));
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});
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return this;
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}
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/**
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* Finalise rule building process.
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* @return {@link SurfaceRules.RuleSource}.
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*/
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public SurfaceRules.RuleSource build() {
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Collections.sort(rules);
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SurfaceRules.RuleSource[] ruleArray = rules.toArray(new SurfaceRules.RuleSource[rules.size()]);
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SurfaceRules.RuleSource rule = SurfaceRules.sequence(ruleArray);
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if (biomeKey != null) {
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rule = SurfaceRules.ifTrue(SurfaceRules.isBiome(biomeKey), rule);
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}
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return rule;
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}
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/**
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* Internal function, will take entry from cache or create it if necessary.
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* @param name {@link String} entry internal name.
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* @param supplier {@link Supplier} for {@link SurfaceRuleEntry}.
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* @return new or existing {@link SurfaceRuleEntry}.
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*/
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private static SurfaceRuleEntry getFromCache(String name, Supplier<SurfaceRuleEntry> supplier) {
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SurfaceRuleEntry entry = RULES_CACHE.get(name);
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if (entry == null) {
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entry = supplier.get();
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RULES_CACHE.put(name, entry);
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}
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return entry;
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}
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}
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24
src/main/java/ru/bclib/api/biomes/SurfaceRuleEntry.java
Normal file
24
src/main/java/ru/bclib/api/biomes/SurfaceRuleEntry.java
Normal file
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@ -0,0 +1,24 @@
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package ru.bclib.api.biomes;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import org.jetbrains.annotations.NotNull;
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public class SurfaceRuleEntry<M extends Mob> implements Comparable<SurfaceRuleEntry> {
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private final SurfaceRules.RuleSource rule;
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private final byte priority;
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public SurfaceRuleEntry(int priority, SurfaceRules.RuleSource rule) {
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this.priority = (byte) priority;
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this.rule = rule;
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}
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protected SurfaceRules.RuleSource getRule() {
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return rule;
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}
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@Override
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public int compareTo(@NotNull SurfaceRuleEntry entry) {
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return Integer.compare(priority, entry.priority);
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}
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}
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@ -19,7 +19,7 @@ public class SpawnRuleEntry<M extends Mob> implements Comparable<SpawnRuleEntry>
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this.rule = rule;
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}
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boolean canSpawn(EntityType<M> type, LevelAccessor world, MobSpawnType spawnReason, BlockPos pos, Random random) {
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protected boolean canSpawn(EntityType<M> type, LevelAccessor world, MobSpawnType spawnReason, BlockPos pos, Random random) {
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return rule.canSpawn(type, world, spawnReason, pos, random);
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}
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