Less fast fog density transition, render code in separate class

This commit is contained in:
paulevsGitch 2021-07-21 18:40:46 +03:00
parent 9878854f6b
commit a6419d96e2
2 changed files with 113 additions and 80 deletions

View file

@ -0,0 +1,111 @@
package ru.bclib.client.render;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Camera;
import net.minecraft.client.renderer.FogRenderer;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.util.Mth;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.material.FogType;
import ru.bclib.api.BiomeAPI;
import ru.bclib.util.BackgroundInfo;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
public class CustomBackgroundRenderer {
private static final MutableBlockPos LAST_POS = new MutableBlockPos(0, -100, 0);
private static final MutableBlockPos MUT_POS = new MutableBlockPos();
private static final float[] FOG_DENSITY = new float[8];
private static final int GRID_SIZE = 32;
public static boolean applyFogDensity(Camera camera, FogRenderer.FogMode fogMode, float viewDistance, boolean thickFog) {
Entity entity = camera.getEntity();
FogType fogType = camera.getFluidInCamera();
if (fogType != FogType.WATER) {
if (shouldIgnore(entity.level, (int) entity.getX(), (int) entity.getEyeY(), (int) entity.getZ())) {
return false;
}
float fog = getFogDensity(entity.level, entity.getX(), entity.getEyeY(), entity.getZ());
BackgroundInfo.fogDensity = fog;
float start = viewDistance * 0.75F / fog;
float end = viewDistance / fog;
if (entity instanceof LivingEntity) {
LivingEntity livingEntity = (LivingEntity) entity;
MobEffectInstance effect = livingEntity.getEffect(MobEffects.BLINDNESS);
if (effect != null) {
int duration = effect.getDuration();
if (duration > 20) {
start = 0;
end *= 0.03F;
BackgroundInfo.blindness = 1;
}
else {
float delta = (float) duration / 20F;
BackgroundInfo.blindness = delta;
start = Mth.lerp(delta, start, 0);
end = Mth.lerp(delta, end, end * 0.03F);
}
}
else {
BackgroundInfo.blindness = 0;
}
}
RenderSystem.setShaderFogStart(start);
RenderSystem.setShaderFogEnd(end);
return true;
}
return false;
}
private static boolean shouldIgnore(Level level, int x, int y, int z) {
Biome biome = level.getBiome(MUT_POS.set(x, y, z));
return BiomeAPI.getRenderBiome(biome) == BiomeAPI.EMPTY_BIOME;
}
private static float getFogDensityI(Level level, int x, int y, int z) {
Biome biome = level.getBiome(MUT_POS.set(x, y, z));
BCLBiome renderBiome = BiomeAPI.getRenderBiome(biome);
return renderBiome.getFogDensity();
}
private static float getFogDensity(Level level, double x, double y, double z) {
int x1 = MHelper.floor(x / GRID_SIZE) * GRID_SIZE;
int y1 = MHelper.floor(y / GRID_SIZE) * GRID_SIZE;
int z1 = MHelper.floor(z / GRID_SIZE) * GRID_SIZE;
float dx = (float) (x - x1) / GRID_SIZE;
float dy = (float) (y - y1) / GRID_SIZE;
float dz = (float) (z - z1) / GRID_SIZE;
if (LAST_POS.getX() != x1 || LAST_POS.getY() != y1 || LAST_POS.getZ() != z1) {
int x2 = x1 + GRID_SIZE;
int y2 = y1 + GRID_SIZE;
int z2 = z1 + GRID_SIZE;
LAST_POS.set(x1, y1, z1);
FOG_DENSITY[0] = getFogDensityI(level, x1, y1, z1);
FOG_DENSITY[1] = getFogDensityI(level, x2, y1, z1);
FOG_DENSITY[2] = getFogDensityI(level, x1, y2, z1);
FOG_DENSITY[3] = getFogDensityI(level, x2, y2, z1);
FOG_DENSITY[4] = getFogDensityI(level, x1, y1, z2);
FOG_DENSITY[5] = getFogDensityI(level, x2, y1, z2);
FOG_DENSITY[6] = getFogDensityI(level, x1, y2, z2);
FOG_DENSITY[7] = getFogDensityI(level, x2, y2, z2);
}
float a = Mth.lerp(dx, FOG_DENSITY[0], FOG_DENSITY[1]);
float b = Mth.lerp(dx, FOG_DENSITY[2], FOG_DENSITY[3]);
float c = Mth.lerp(dx, FOG_DENSITY[4], FOG_DENSITY[5]);
float d = Mth.lerp(dx, FOG_DENSITY[6], FOG_DENSITY[7]);
a = Mth.lerp(dy, a, b);
b = Mth.lerp(dy, c, d);
return Mth.lerp(dz, a, b);
}
}

View file

@ -19,6 +19,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import ru.bclib.api.BiomeAPI;
import ru.bclib.client.render.CustomBackgroundRenderer;
import ru.bclib.util.BackgroundInfo;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
@ -60,87 +61,8 @@ public class BackgroundRendererMixin {
@Inject(method = "setupFog", at = @At("HEAD"), cancellable = true)
private static void bclib_fogDensity(Camera camera, FogRenderer.FogMode fogMode, float viewDistance, boolean thickFog, CallbackInfo info) {
Entity entity = camera.getEntity();
FogType fogType = camera.getFluidInCamera();
if (fogType != FogType.WATER) {
if (bclib_shouldIgnore(entity.level, (int) entity.getX(), (int) entity.getEyeY(), (int) entity.getZ())) {
return;
}
float fog = bclib_getFogDensity(entity.level, entity.getX(), entity.getEyeY(), entity.getZ());
BackgroundInfo.fogDensity = fog;
float start = viewDistance * 0.75F / fog;
float end = viewDistance / fog;
if (entity instanceof LivingEntity) {
LivingEntity le = (LivingEntity) entity;
MobEffectInstance effect = le.getEffect(MobEffects.BLINDNESS);
if (effect != null) {
int duration = effect.getDuration();
if (duration > 20) {
start = 0;
end *= 0.03F;
BackgroundInfo.blindness = 1;
}
else {
float delta = (float) duration / 20F;
BackgroundInfo.blindness = delta;
start = Mth.lerp(delta, start, 0);
end = Mth.lerp(delta, end, end * 0.03F);
}
}
else {
BackgroundInfo.blindness = 0;
}
}
RenderSystem.setShaderFogStart(start);
RenderSystem.setShaderFogEnd(end);
if (CustomBackgroundRenderer.applyFogDensity(camera, fogMode, viewDistance, thickFog)) {
info.cancel();
}
}
private static boolean bclib_shouldIgnore(Level level, int x, int y, int z) {
Biome biome = level.getBiome(BCLIB_MUT_POS.set(x, y, z));
return BiomeAPI.getRenderBiome(biome) == BiomeAPI.EMPTY_BIOME;
}
private static float bclib_getFogDensityI(Level level, int x, int y, int z) {
Biome biome = level.getBiome(BCLIB_MUT_POS.set(x, y, z));
BCLBiome renderBiome = BiomeAPI.getRenderBiome(biome);
return renderBiome.getFogDensity();
}
private static float bclib_getFogDensity(Level level, double x, double y, double z) {
int x1 = (MHelper.floor(x) >> 3) << 3;
int y1 = (MHelper.floor(y) >> 3) << 3;
int z1 = (MHelper.floor(z) >> 3) << 3;
float dx = (float) (x - x1) / 8F;
float dy = (float) (y - y1) / 8F;
float dz = (float) (z - z1) / 8F;
if (BCLIB_LAST_POS.getX() != x1 || BCLIB_LAST_POS.getY() != y1 || BCLIB_LAST_POS.getZ() != z1) {
int x2 = x1 + 8;
int y2 = y1 + 8;
int z2 = z1 + 8;
BCLIB_LAST_POS.set(x1, y1, z1);
BCLIB_FOG_DENSITY[0] = bclib_getFogDensityI(level, x1, y1, z1);
BCLIB_FOG_DENSITY[1] = bclib_getFogDensityI(level, x2, y1, z1);
BCLIB_FOG_DENSITY[2] = bclib_getFogDensityI(level, x1, y2, z1);
BCLIB_FOG_DENSITY[3] = bclib_getFogDensityI(level, x2, y2, z1);
BCLIB_FOG_DENSITY[4] = bclib_getFogDensityI(level, x1, y1, z2);
BCLIB_FOG_DENSITY[5] = bclib_getFogDensityI(level, x2, y1, z2);
BCLIB_FOG_DENSITY[6] = bclib_getFogDensityI(level, x1, y2, z2);
BCLIB_FOG_DENSITY[7] = bclib_getFogDensityI(level, x2, y2, z2);
}
float a = Mth.lerp(dx, BCLIB_FOG_DENSITY[0], BCLIB_FOG_DENSITY[1]);
float b = Mth.lerp(dx, BCLIB_FOG_DENSITY[2], BCLIB_FOG_DENSITY[3]);
float c = Mth.lerp(dx, BCLIB_FOG_DENSITY[4], BCLIB_FOG_DENSITY[5]);
float d = Mth.lerp(dx, BCLIB_FOG_DENSITY[6], BCLIB_FOG_DENSITY[7]);
a = Mth.lerp(dy, a, b);
b = Mth.lerp(dy, c, d);
return Mth.lerp(dz, a, b);
}
}