Merge branch 'main' into 1.18
This commit is contained in:
commit
a8108045d4
5 changed files with 100 additions and 40 deletions
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@ -7,6 +7,7 @@ import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.VerticalAnchor;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.configurations.CountConfiguration;
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import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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@ -18,15 +19,15 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTes
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public class BCLFeature {
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private ConfiguredFeature<?, ?> featureConfigured;
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private Decoration featureStep;
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private net.minecraft.world.level.levelgen.feature.Feature<?> feature;
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private Feature<?> feature;
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public BCLFeature(net.minecraft.world.level.levelgen.feature.Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, Decoration featureStep) {
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public BCLFeature(Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, Decoration featureStep) {
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this.featureConfigured = configuredFeature;
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this.featureStep = featureStep;
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this.feature = feature;
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}
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public BCLFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
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public BCLFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
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this.featureConfigured = Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, configuredFeature);
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this.feature = Registry.register(Registry.FEATURE, id, feature);
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this.featureStep = featureStep;
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@ -34,9 +35,9 @@ public class BCLFeature {
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/**
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* Get raw feature.
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* @return {@link net.minecraft.world.level.levelgen.feature.Feature}.
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* @return {@link Feature}.
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*/
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public net.minecraft.world.level.levelgen.feature.Feature<?> getFeature() {
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public Feature<?> getFeature() {
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return feature;
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}
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@ -59,11 +60,11 @@ public class BCLFeature {
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/**
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* Will create a basic plant feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param density iterations per chunk.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeVegetationFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int density) {
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public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
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@ -88,7 +89,7 @@ public class BCLFeature {
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blockOre.defaultBlockState(),
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veinSize
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);
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ConfiguredFeature<?, ?> oreFeature = net.minecraft.world.level.levelgen.feature.Feature.ORE
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ConfiguredFeature<?, ?> oreFeature = Feature.ORE
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.configured(featureConfig)
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.rangeUniform(
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VerticalAnchor.absolute(minY),
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@ -107,10 +108,10 @@ public class BCLFeature {
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* Will create feature which will be generated once in each chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
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public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
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@ -121,11 +122,11 @@ public class BCLFeature {
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* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param chance chance for feature to be generated in.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
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public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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@ -136,11 +137,11 @@ public class BCLFeature {
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* Will create feature with specified generation iterations per chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param count iterations steps.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int count) {
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public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature, int count) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(count)));
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@ -151,10 +152,10 @@ public class BCLFeature {
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* Makes simple configured feature with {@link NoneFeatureConfiguration} set to NONE.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link net.minecraft.world.level.levelgen.feature.Feature} with {@link NoneFeatureConfiguration} config.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeFeatureConfigured(ResourceLocation id, Decoration step, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
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public static BCLFeature makeFeatureConfigured(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE);
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return new BCLFeature(id, feature, step, configured);
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}
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@ -165,27 +166,27 @@ public class BCLFeature {
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeRawGenFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
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public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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return makeChancedFeature(id, Decoration.RAW_GENERATION, feature, chance);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeChunkFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
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public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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return makeChunkFeature(id, Decoration.LOCAL_MODIFICATIONS, feature);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeChansedFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
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public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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return makeChancedFeature(id, Decoration.SURFACE_STRUCTURES, feature, chance);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeCountRawFeature(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature, int chance) {
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public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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return makeCountFeature(id, Decoration.RAW_GENERATION, feature, chance);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeFeatureConfigured(ResourceLocation id, net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration> feature) {
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public static BCLFeature makeFeatureConfigured(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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return makeFeatureConfigured(id, Decoration.RAW_GENERATION, feature);
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}
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}
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