Updated README.md
This commit is contained in:
parent
223d35febe
commit
af3fca0c41
1 changed files with 76 additions and 51 deletions
127
README.md
127
README.md
|
@ -1,106 +1,131 @@
|
|||
[![](https://jitpack.io/v/quiqueck/BCLib.svg)](https://jitpack.io/#quiqueck/BCLib)
|
||||
|
||||
# BCLib
|
||||
|
||||
BCLib is a library mod for BetterX team mods, developed for Fabric, MC 1.19
|
||||
|
||||
## Importing:
|
||||
|
||||
You can easily include BCLib into your own mod by adding the following to your `build.gradle`:
|
||||
|
||||
```json
|
||||
repositories {
|
||||
...
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
```
|
||||
|
||||
```json
|
||||
dependencies {
|
||||
...
|
||||
modImplementation "com.github.quiqueck:BCLib:${project.bclib_version}"
|
||||
}
|
||||
```
|
||||
|
||||
## Features:
|
||||
|
||||
### Rendering
|
||||
|
||||
* Emissive textures (with _e suffix)
|
||||
* Can be applied to Solid and Transparent blocks;
|
||||
* Can be changed/added with resourcepacks;
|
||||
* Incompatible with Sodium and Canvas (just will be not rendered);
|
||||
* Incompatible with Iris shaders (Iris without shaders works fine).
|
||||
* Can be applied to Solid and Transparent blocks;
|
||||
* Can be changed/added with resourcepacks;
|
||||
* Incompatible with Sodium and Canvas (just will be not rendered);
|
||||
* Incompatible with Iris shaders (Iris without shaders works fine).
|
||||
* Procedural block and item models (from paterns or from code);
|
||||
* Block render interfaces.
|
||||
|
||||
### API:
|
||||
|
||||
* Simple Mod Integration API:
|
||||
* Get mod inner methods, classes and objects on runtime.
|
||||
* Get mod inner methods, classes and objects on runtime.
|
||||
* Structure Features API:
|
||||
* Sructure Features with automatical registration, Helpers and math stuff.
|
||||
* Sructure Features with automatical registration, Helpers and math stuff.
|
||||
* World Data API:
|
||||
* World fixers for comfortable migration between mod versions when content was removed;
|
||||
* Support for Block name changes and Tile Entities (WIP).
|
||||
* World fixers for comfortable migration between mod versions when content was removed;
|
||||
* Support for Block name changes and Tile Entities (WIP).
|
||||
* Bonemeal API:
|
||||
* Add custom spreadable blocks;
|
||||
* Add custom plants grow with weight, biomes and other checks;
|
||||
* Custom underwater plants.
|
||||
* Add custom spreadable blocks;
|
||||
* Add custom plants grow with weight, biomes and other checks;
|
||||
* Custom underwater plants.
|
||||
* Features API:
|
||||
* Features with automatical registration, Helpers and math.
|
||||
* Features with automatical registration, Helpers and math.
|
||||
* Biome API:
|
||||
* Biome wrapper around MC biomes;
|
||||
* Custom biome data storage;
|
||||
* Custom fog density.
|
||||
* Biome wrapper around MC biomes;
|
||||
* Custom biome data storage;
|
||||
* Custom fog density.
|
||||
* Tag API:
|
||||
* Pre-builded set of tags;
|
||||
* Dynamical tag registration with code;
|
||||
* Adding blocks and items into tags at runtime.
|
||||
* Pre-builded set of tags;
|
||||
* Dynamical tag registration with code;
|
||||
* Adding blocks and items into tags at runtime.
|
||||
|
||||
### Libs:
|
||||
|
||||
* Spline library (simple):
|
||||
* Helper to create simple splines as set of points;
|
||||
* Some basic operation with splines;
|
||||
* Converting splines to SDF.
|
||||
* Helper to create simple splines as set of points;
|
||||
* Some basic operation with splines;
|
||||
* Converting splines to SDF.
|
||||
* Recipe manager:
|
||||
* Register recipes from code with configs and ingredients check.
|
||||
* Register recipes from code with configs and ingredients check.
|
||||
* Noise library:
|
||||
* Voronoi noise and Open Simplex Noise.
|
||||
* Voronoi noise and Open Simplex Noise.
|
||||
* Math library:
|
||||
* Many basic math functions that are missing in MC.
|
||||
* Many basic math functions that are missing in MC.
|
||||
* SDF library:
|
||||
* Implementation of Signed Distance Functions;
|
||||
* Different SDF Operations and Primitives;
|
||||
* Different materials for SDF Primitives;
|
||||
* Block post-processing;
|
||||
* Feature generation using SDF.
|
||||
* Implementation of Signed Distance Functions;
|
||||
* Different SDF Operations and Primitives;
|
||||
* Different materials for SDF Primitives;
|
||||
* Block post-processing;
|
||||
* Feature generation using SDF.
|
||||
|
||||
### Helpers And Utils:
|
||||
|
||||
* Custom surface builders.
|
||||
* Translation helper:
|
||||
* Generates translation template.
|
||||
* Generates translation template.
|
||||
* Weighted list:
|
||||
* A list of objects by weight;
|
||||
* A list of objects by weight;
|
||||
* Weighted Tree:
|
||||
* Fast approach for big weight structures;
|
||||
* Fast approach for big weight structures;
|
||||
* Block helper:
|
||||
* Some useful functions to operate with blocks;
|
||||
* Some useful functions to operate with blocks;
|
||||
|
||||
### Complex Materials
|
||||
|
||||
* Utility classes used for mass content generation (wooden blocks, stone blocks, etc.);
|
||||
* Contains a set of defined blocks, items, recipes and tags;
|
||||
* Can be modified before mods startup (will add new block type for all instances in all mods);
|
||||
* All inner blocks and items are Patterned (will have auto-generated models with ability to override them with resource packs or mod resources).
|
||||
* All inner blocks and items are Patterned (will have auto-generated models with ability to override them with resource
|
||||
packs or mod resources).
|
||||
|
||||
### Pre-Defined Blocks and Items:
|
||||
|
||||
* Most basic blocks from MC;
|
||||
* Automatic item & block model generation;
|
||||
|
||||
### Configs:
|
||||
|
||||
* Custom config system based on Json;
|
||||
* Hierarchical configs;
|
||||
* Different entry types;
|
||||
* Only-changes saves.
|
||||
|
||||
### Interfaces:
|
||||
* BlockModelProvider:
|
||||
* Allows block to return custom model and blockstate.
|
||||
* ItemModelProvider:
|
||||
* Allows block to return custom item model.
|
||||
* CustomColorProvider:
|
||||
* Make available to add block and item color provider.
|
||||
* RenderLayerProvider:
|
||||
* Determine block render layer (Transparent and Translucent).
|
||||
* PostInitable:
|
||||
* Allows block to init something after all mods are loaded.
|
||||
* CustomItemProvider:
|
||||
* Allows block to change its registered item (example - signs, water lilies).
|
||||
|
||||
## Importing:
|
||||
* Clone repo
|
||||
* Edit gradle.properties if necessary
|
||||
* Run command line in folder: gradlew genSources eclipse (or Another-IDE-Name)
|
||||
* Import project to IDE
|
||||
* BlockModelProvider:
|
||||
* Allows block to return custom model and blockstate.
|
||||
* ItemModelProvider:
|
||||
* Allows block to return custom item model.
|
||||
* CustomColorProvider:
|
||||
* Make available to add block and item color provider.
|
||||
* RenderLayerProvider:
|
||||
* Determine block render layer (Transparent and Translucent).
|
||||
* PostInitable:
|
||||
* Allows block to init something after all mods are loaded.
|
||||
* CustomItemProvider:
|
||||
* Allows block to change its registered item (example - signs, water lilies).
|
||||
|
||||
## Building:
|
||||
|
||||
* Clone repo
|
||||
* Run command line in folder: gradlew build
|
||||
* Mod .jar will be in ./build/libs
|
||||
|
|
Loading…
Reference in a new issue