Refactored Biome Config handling (#63)
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9 changed files with 389 additions and 172 deletions
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@ -25,7 +25,7 @@ import java.util.Random;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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public class BCLBiome {
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public class BCLBiome extends BCLBiomeSettings {
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private final List<ConfiguredStructureFeature> structures = Lists.newArrayList();
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private final WeightedList<BCLBiome> subbiomes = new WeightedList<>();
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private final Map<String, Object> customData = Maps.newHashMap();
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@ -35,13 +35,6 @@ public class BCLBiome {
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private Consumer<Biome> surfaceInit;
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private BCLBiome biomeParent;
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private Biome actualBiome;
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private BCLBiome edge;
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private float terrainHeight = 0.1F;
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private float fogDensity = 1.0F;
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private float genChance = 1.0F;
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private int edgeSize = 0;
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private boolean vertical;
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/**
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* Create wrapper for existing biome using its {@link ResourceLocation} identifier.
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@ -56,7 +49,7 @@ public class BCLBiome {
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* @param biomeID {@link ResourceLocation} biome ID.
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*/
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public BCLBiome(ResourceLocation biomeID) {
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this(biomeID, BuiltinRegistries.BIOME.get(biomeID));
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this(biomeID, BuiltinRegistries.BIOME.get(biomeID), null);
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}
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/**
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@ -64,13 +57,36 @@ public class BCLBiome {
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* @param biome {@link Biome} to wrap.
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*/
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public BCLBiome(Biome biome) {
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this(BuiltinRegistries.BIOME.getKey(biome), biome);
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this(biome, null);
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}
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/**
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* Create wrapper for existing biome using biome instance from {@link BuiltinRegistries}.
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* @param biome {@link Biome} to wrap.
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* @param settings The Settings for this Biome or {@code null} if you want to apply default settings
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*/
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public BCLBiome(Biome biome, VanillaBiomeSettings settings) {
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this(BuiltinRegistries.BIOME.getKey(biome), biome, settings);
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}
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public BCLBiome(ResourceLocation biomeID, Biome biome) {
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this(biomeID, biome, null);
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}
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/**
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* Create a new Biome
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* @param biomeID {@link ResourceLocation} biome ID.
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* @param biome {@link Biome} to wrap.
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* @param defaults The Settings for this Biome or null if you want to apply the defaults
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*/
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public BCLBiome(ResourceLocation biomeID, Biome biome, BCLBiomeSettings defaults) {
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this.subbiomes.add(this, 1.0F);
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this.biomeID = biomeID;
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this.biome = biome;
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if (defaults !=null){
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defaults.applyWithDefaults(this);
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}
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}
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/**
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@ -87,30 +103,12 @@ public class BCLBiome {
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* @param edge {@link BCLBiome} as the edge biome.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setEdge(BCLBiome edge) {
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BCLBiome setEdge(BCLBiome edge) {
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this.edge = edge;
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edge.biomeParent = this;
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return this;
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}
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/**
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* Getter for biome edge size.
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* @return edge size in blocks.
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*/
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public int getEdgeSize() {
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return edgeSize;
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}
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/**
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* Set edges size for this biome. Size is in blocks.
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* @param size as a float value.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setEdgeSize(int size) {
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edgeSize = size;
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return this;
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}
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/**
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* Adds sub-biome into this biome instance. Biome chance will be interpreted as a sub-biome generation chance.
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* Biome itself has chance 1.0 compared to all its sub-biomes.
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@ -167,23 +165,6 @@ public class BCLBiome {
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return biomeID;
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}
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/**
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* Getter for fog density, used in custom for renderer.
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* @return fog density as a float.
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*/
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public float getFogDensity() {
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return fogDensity;
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}
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/**
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* Sets fog density for this biome.
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* @param fogDensity
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setFogDensity(float fogDensity) {
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this.fogDensity = fogDensity;
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return this;
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}
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/**
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* Getter for biome from buil-in registry. For datapack biomes will be same as actual biome.
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@ -201,23 +182,7 @@ public class BCLBiome {
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return this.actualBiome;
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}
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/**
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* Getter for biome generation chance, used in {@link ru.bclib.world.generator.BiomePicker} and in custom generators.
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* @return biome generation chance as float.
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*/
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public float getGenChance() {
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return this.genChance;
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}
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/**
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* Set gen chance for this biome, default value is 1.0.
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* @param genChance chance of this biome to be generated.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setGenChance(float genChance) {
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this.genChance = genChance;
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return this;
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}
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/**
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* Recursively update biomes to correct world biome registry instances, for internal usage only.
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@ -289,50 +254,6 @@ public class BCLBiome {
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return this;
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}
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/**
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* Setter for terrain height, can be used in custom terrain generator.
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* @param terrainHeight a relative float terrain height value.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setTerrainHeight(float terrainHeight) {
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this.terrainHeight = terrainHeight;
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return this;
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}
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/**
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* Getter for terrain height, can be used in custom terrain generator.
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* @return terrain height.
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*/
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public float getTerrainHeight() {
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return terrainHeight;
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}
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/**
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* Set biome vertical distribution (for tall Nether only).
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setVertical() {
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return setVertical(true);
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}
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/**
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* Set biome vertical distribution (for tall Nether only).
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* @param vertical {@code boolean} value.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setVertical(boolean vertical) {
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this.vertical = vertical;
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return this;
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}
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/**
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* Checks if biome is vertical, for tall Nether only (or for custom generators).
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* @return is biome vertical or not.
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*/
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public boolean isVertical() {
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return vertical;
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == this) {
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@ -406,29 +327,62 @@ public class BCLBiome {
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}
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private boolean didLoadConfig = false;
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/**
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* For internal use.
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* Set Biome configuartion from Config. This method is called for all Biomes that get registered
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* to a {@link ru.bclib.world.generator.BCLBiomeSource}.
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*
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* @return This instance
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*/
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public BCLBiome setupFromConfig() {
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if (didLoadConfig) return this;
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didLoadConfig = true;
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String group = this.configGroup();
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float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", this.getGenChance());
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float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", this.getFogDensity());
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this.setGenChance(chance).setFogDensity(fog);
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if (this.getEdge()!=null){
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int edgeSize = Configs.BIOMES_CONFIG.getInt(group, "edge_size", this.getEdgeSize());
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this.setEdgeSize(edgeSize);
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}
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Configs.BIOMES_CONFIG.saveChanges();
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return this;
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}
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// /**
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// * Set gen chance for this biome, default value is 1.0.
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// * @param genChance chance of this biome to be generated.
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setGenChance(float genChance) {
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// super.setGenChance(genChance);
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// return this;
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// }
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//
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// /**
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// * Setter for terrain height, can be used in custom terrain generator.
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// * @param terrainHeight a relative float terrain height value.
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setTerrainHeight(float terrainHeight) {
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// super.setTerrainHeight(genChance);
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// return this;
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// }
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//
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// /**
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// * Set biome vertical distribution (for tall Nether only).
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setVertical() {
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// return setVertical(true);
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// }
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//
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// /**
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// * Set biome vertical distribution (for tall Nether only).
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// * @param vertical {@code boolean} value.
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setVertical(boolean vertical) {
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// super.setVertical(vertical);
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// return this;
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// }
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//
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// /**
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// * Sets fog density for this biome.
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// * @param fogDensity
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setFogDensity(float fogDensity) {
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// super.setFogDensity(fogDensity);
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// return this;
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// }
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//
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// /**
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// * Set edges size for this biome. Size is in blocks.
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// * @param size as a float value.
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// * @return same {@link BCLBiome}.
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// */
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// public BCLBiome setEdgeSize(int size) {
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// edgeSize = size;
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// return this;
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// }
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}
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