Refactored Biome Config handling (#63)
This commit is contained in:
parent
11985395ae
commit
b0f6dd6bff
9 changed files with 389 additions and 172 deletions
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@ -34,7 +34,10 @@ import ru.bclib.api.surface.SurfaceRuleBuilder;
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import ru.bclib.entity.BCLEntityWrapper;
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import ru.bclib.mixin.common.BiomeGenerationSettingsAccessor;
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import ru.bclib.util.ColorUtil;
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import ru.bclib.util.TriFunction;
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import ru.bclib.world.biomes.BCLBiome;
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import ru.bclib.world.biomes.BCLBiomeSettings;
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import ru.bclib.world.biomes.BCLBiomeSettings.Builder;
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import ru.bclib.world.features.BCLFeature;
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import ru.bclib.world.structures.BCLStructureFeature;
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@ -48,6 +51,10 @@ import java.util.function.Supplier;
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import java.util.stream.Collectors;
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public class BCLBiomeBuilder {
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@FunctionalInterface
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public interface BiomeSupplier<T> extends TriFunction<ResourceLocation, Biome, BCLBiomeSettings, T>{
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}
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private static final BCLBiomeBuilder INSTANCE = new BCLBiomeBuilder();
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private static final SurfaceRules.ConditionSource SURFACE_NOISE = SurfaceRules.noiseCondition(Noises.SOUL_SAND_LAYER, -0.012);
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@ -64,6 +71,10 @@ public class BCLBiomeBuilder {
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private float genChance;
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private float downfall;
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private float height;
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private int edgeSize;
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private BCLBiome edge;
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private boolean vertical;
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/**
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* Starts new biome building process.
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@ -80,9 +91,12 @@ public class BCLBiomeBuilder {
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INSTANCE.structures.clear();
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INSTANCE.temperature = 1.0F;
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INSTANCE.fogDensity = 1.0F;
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INSTANCE.edgeSize = 0;
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INSTANCE.downfall = 1.0F;
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INSTANCE.genChance = 1.0F;
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INSTANCE.height = 0.1F;
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INSTANCE.vertical = false;
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INSTANCE.edge = null;
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return INSTANCE;
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}
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@ -234,6 +248,40 @@ public class BCLBiomeBuilder {
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return this;
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}
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/**
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* Sets edge size for this biome.
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* @param edgeSize size of the Edge (in Blocks)
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* @return same {@link BCLBiomeBuilder}.
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*/
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public BCLBiomeBuilder edgeSize(int edgeSize) {
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this.edgeSize = edgeSize;
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return this;
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}
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/**
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* Sets edge-Biome for this biome.
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* @param edge The Edge Biome
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* @return same {@link BCLBiomeBuilder}.
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*/
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public BCLBiomeBuilder edge(BCLBiome edge) {
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this.edge = edge;
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return this;
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}
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/**
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* Sets edge-Biome for this biome.
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* @param edge The Edge Biome
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* @param edgeSize size of the Edge (in Blocks)
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* @return same {@link BCLBiomeBuilder}.
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*/
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public BCLBiomeBuilder edge(BCLBiome edge, int edgeSize) {
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this.edge(edge);
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this.edgeSize(edgeSize);
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return this;
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}
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/**
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* Sets water color for the biome. Color is in ARGB int format.
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* @param color ARGB color as integer.
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@ -579,12 +627,24 @@ public class BCLBiomeBuilder {
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return this;
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}
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/**
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* Make this a vertical Biome
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*
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* @return same {@link BCLBiomeBuilder} instance.
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*/
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public BCLBiomeBuilder vertical() {
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this.vertical = vertical;
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return this;
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}
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/**
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* Finalize biome creation.
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* @return created {@link BCLBiome} instance.
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*/
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public BCLBiome build() {
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return build(BCLBiome::new);
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return build((BiomeSupplier<BCLBiome>)BCLBiome::new);
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}
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/**
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@ -592,7 +652,17 @@ public class BCLBiomeBuilder {
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* @param biomeConstructor {@link BiFunction} biome constructor.
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* @return created {@link BCLBiome} instance.
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*/
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@Deprecated(forRemoval = true)
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public <T extends BCLBiome> T build(BiFunction<ResourceLocation, Biome, T> biomeConstructor) {
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return build((id, biome, settings)->biomeConstructor.apply(id, biome));
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}
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/**
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* Finalize biome creation.
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* @param biomeConstructor {@link BiomeSupplier} biome constructor.
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* @return created {@link BCLBiome} instance.
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*/
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public <T extends BCLBiome> T build(BiomeSupplier<T> biomeConstructor) {
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BiomeBuilder builder = new BiomeBuilder()
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.precipitation(precipitation)
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.biomeCategory(category)
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@ -622,12 +692,18 @@ public class BCLBiomeBuilder {
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builder.generationSettings(getGeneration().build());
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}
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final T res = biomeConstructor.apply(biomeID, builder.build());
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res.setTerrainHeight(height);
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BCLBiomeSettings settings = BCLBiomeSettings.createBCL()
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.setTerrainHeight(height)
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.setFogDensity(fogDensity)
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.setGenChance(genChance)
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.setEdgeSize(edgeSize)
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.setEdge(edge)
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.setVertical(vertical)
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.build();
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final T res = biomeConstructor.apply(biomeID, builder.build(), settings);
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res.attachStructures(structures);
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res.setSurface(surfaceRule);
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res.setFogDensity(fogDensity);
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res.setGenChance(genChance);
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res.setFeatures(defferedFeatures);
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return res;
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}
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@ -69,7 +69,9 @@ import ru.bclib.mixin.common.StructureSettingsAccessor;
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import ru.bclib.util.CollectionsUtil;
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import ru.bclib.util.MHelper;
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import ru.bclib.world.biomes.BCLBiome;
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import ru.bclib.world.biomes.BCLBiomeSettings;
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import ru.bclib.world.biomes.FabricBiomesData;
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import ru.bclib.world.biomes.VanillaBiomeSettings;
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import ru.bclib.world.features.BCLFeature;
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import ru.bclib.world.generator.BiomePicker;
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import ru.bclib.world.structures.BCLStructureFeature;
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@ -216,7 +218,7 @@ public class BiomeAPI {
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}
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public static BCLBiome registerSubBiome(BCLBiome parent, Biome biome, float genChance) {
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BCLBiome subBiome = new BCLBiome(biome).setGenChance(genChance);
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BCLBiome subBiome = new BCLBiome(biome, VanillaBiomeSettings.createVanilla().setGenChance(genChance).build());
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return registerSubBiome(parent, subBiome);
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}
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@ -253,8 +255,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerNetherBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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BCLBiome bclBiome = new BCLBiome(biome, null);
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NETHER_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -268,7 +270,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndLandBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome);
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END_LAND_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).orElseThrow();
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@ -284,8 +286,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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BCLBiome bclBiome = new BCLBiome(biome, null);
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -299,8 +301,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(Biome biome, float genChance) {
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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BCLBiome bclBiome = new BCLBiome(biome, VanillaBiomeSettings.createVanilla().setGenChance(genChance).build());
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -314,7 +316,7 @@ public class BiomeAPI {
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*/
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public static BCLBiome registerEndVoidBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome);
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END_VOID_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).orElseThrow();
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@ -329,8 +331,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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BCLBiome bclBiome = new BCLBiome(biome, null);
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -344,8 +346,8 @@ public class BiomeAPI {
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome, float genChance) {
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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BCLBiome bclBiome = new BCLBiome(biome, VanillaBiomeSettings.createVanilla().setGenChance(genChance).build());
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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@ -993,13 +995,6 @@ public class BiomeAPI {
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});
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}
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private static void configureBiome(BCLBiome biome) {
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String group = biome.getID().getNamespace() + "." + biome.getID().getPath();
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float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", biome.getGenChance());
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float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", biome.getFogDensity());
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biome.setGenChance(chance).setFogDensity(fog);
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}
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/**
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* Getter for correct feature list from all biome feature list of lists.
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* @param step feature {@link Decoration} step.
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6
src/main/java/ru/bclib/util/TriFunction.java
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6
src/main/java/ru/bclib/util/TriFunction.java
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@ -0,0 +1,6 @@
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package ru.bclib.util;
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@FunctionalInterface
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public interface TriFunction<A, B, C, R> {
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R apply(A a, B b, C c);
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}
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@ -25,7 +25,7 @@ import java.util.Random;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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public class BCLBiome {
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public class BCLBiome extends BCLBiomeSettings {
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private final List<ConfiguredStructureFeature> structures = Lists.newArrayList();
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private final WeightedList<BCLBiome> subbiomes = new WeightedList<>();
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private final Map<String, Object> customData = Maps.newHashMap();
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@ -35,13 +35,6 @@ public class BCLBiome {
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private Consumer<Biome> surfaceInit;
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private BCLBiome biomeParent;
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private Biome actualBiome;
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private BCLBiome edge;
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private float terrainHeight = 0.1F;
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private float fogDensity = 1.0F;
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private float genChance = 1.0F;
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private int edgeSize = 0;
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private boolean vertical;
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/**
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* Create wrapper for existing biome using its {@link ResourceLocation} identifier.
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@ -56,7 +49,7 @@ public class BCLBiome {
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* @param biomeID {@link ResourceLocation} biome ID.
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*/
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public BCLBiome(ResourceLocation biomeID) {
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this(biomeID, BuiltinRegistries.BIOME.get(biomeID));
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this(biomeID, BuiltinRegistries.BIOME.get(biomeID), null);
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}
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/**
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@ -64,13 +57,36 @@ public class BCLBiome {
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* @param biome {@link Biome} to wrap.
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*/
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public BCLBiome(Biome biome) {
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this(BuiltinRegistries.BIOME.getKey(biome), biome);
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this(biome, null);
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}
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/**
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* Create wrapper for existing biome using biome instance from {@link BuiltinRegistries}.
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* @param biome {@link Biome} to wrap.
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* @param settings The Settings for this Biome or {@code null} if you want to apply default settings
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*/
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public BCLBiome(Biome biome, VanillaBiomeSettings settings) {
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this(BuiltinRegistries.BIOME.getKey(biome), biome, settings);
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}
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public BCLBiome(ResourceLocation biomeID, Biome biome) {
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this(biomeID, biome, null);
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}
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/**
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* Create a new Biome
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* @param biomeID {@link ResourceLocation} biome ID.
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* @param biome {@link Biome} to wrap.
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* @param defaults The Settings for this Biome or null if you want to apply the defaults
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*/
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public BCLBiome(ResourceLocation biomeID, Biome biome, BCLBiomeSettings defaults) {
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this.subbiomes.add(this, 1.0F);
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this.biomeID = biomeID;
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this.biome = biome;
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if (defaults !=null){
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defaults.applyWithDefaults(this);
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}
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}
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/**
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* @param edge {@link BCLBiome} as the edge biome.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setEdge(BCLBiome edge) {
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BCLBiome setEdge(BCLBiome edge) {
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this.edge = edge;
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edge.biomeParent = this;
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return this;
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}
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/**
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* Getter for biome edge size.
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* @return edge size in blocks.
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*/
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public int getEdgeSize() {
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return edgeSize;
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}
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/**
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* Set edges size for this biome. Size is in blocks.
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* @param size as a float value.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setEdgeSize(int size) {
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edgeSize = size;
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return this;
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}
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/**
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* Adds sub-biome into this biome instance. Biome chance will be interpreted as a sub-biome generation chance.
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* Biome itself has chance 1.0 compared to all its sub-biomes.
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return biomeID;
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}
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/**
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* Getter for fog density, used in custom for renderer.
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* @return fog density as a float.
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*/
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public float getFogDensity() {
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return fogDensity;
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}
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/**
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* Sets fog density for this biome.
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* @param fogDensity
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setFogDensity(float fogDensity) {
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this.fogDensity = fogDensity;
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return this;
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}
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/**
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* Getter for biome from buil-in registry. For datapack biomes will be same as actual biome.
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@ -201,23 +182,7 @@ public class BCLBiome {
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return this.actualBiome;
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}
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/**
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* Getter for biome generation chance, used in {@link ru.bclib.world.generator.BiomePicker} and in custom generators.
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* @return biome generation chance as float.
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*/
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public float getGenChance() {
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return this.genChance;
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}
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/**
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* Set gen chance for this biome, default value is 1.0.
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* @param genChance chance of this biome to be generated.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setGenChance(float genChance) {
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this.genChance = genChance;
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return this;
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}
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/**
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* Recursively update biomes to correct world biome registry instances, for internal usage only.
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@ -289,50 +254,6 @@ public class BCLBiome {
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return this;
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}
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/**
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* Setter for terrain height, can be used in custom terrain generator.
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* @param terrainHeight a relative float terrain height value.
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setTerrainHeight(float terrainHeight) {
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this.terrainHeight = terrainHeight;
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return this;
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}
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/**
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* Getter for terrain height, can be used in custom terrain generator.
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* @return terrain height.
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*/
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public float getTerrainHeight() {
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return terrainHeight;
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}
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/**
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* Set biome vertical distribution (for tall Nether only).
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* @return same {@link BCLBiome}.
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*/
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public BCLBiome setVertical() {
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return setVertical(true);
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}
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/**
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* Set biome vertical distribution (for tall Nether only).
|
||||
* @param vertical {@code boolean} value.
|
||||
* @return same {@link BCLBiome}.
|
||||
*/
|
||||
public BCLBiome setVertical(boolean vertical) {
|
||||
this.vertical = vertical;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if biome is vertical, for tall Nether only (or for custom generators).
|
||||
* @return is biome vertical or not.
|
||||
*/
|
||||
public boolean isVertical() {
|
||||
return vertical;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj == this) {
|
||||
|
@ -406,29 +327,62 @@ public class BCLBiome {
|
|||
}
|
||||
|
||||
private boolean didLoadConfig = false;
|
||||
/**
|
||||
* For internal use.
|
||||
* Set Biome configuartion from Config. This method is called for all Biomes that get registered
|
||||
* to a {@link ru.bclib.world.generator.BCLBiomeSource}.
|
||||
*
|
||||
* @return This instance
|
||||
*/
|
||||
public BCLBiome setupFromConfig() {
|
||||
if (didLoadConfig) return this;
|
||||
didLoadConfig = true;
|
||||
|
||||
String group = this.configGroup();
|
||||
float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", this.getGenChance());
|
||||
float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", this.getFogDensity());
|
||||
this.setGenChance(chance).setFogDensity(fog);
|
||||
|
||||
if (this.getEdge()!=null){
|
||||
int edgeSize = Configs.BIOMES_CONFIG.getInt(group, "edge_size", this.getEdgeSize());
|
||||
this.setEdgeSize(edgeSize);
|
||||
}
|
||||
|
||||
Configs.BIOMES_CONFIG.saveChanges();
|
||||
|
||||
return this;
|
||||
}
|
||||
// /**
|
||||
// * Set gen chance for this biome, default value is 1.0.
|
||||
// * @param genChance chance of this biome to be generated.
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setGenChance(float genChance) {
|
||||
// super.setGenChance(genChance);
|
||||
// return this;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Setter for terrain height, can be used in custom terrain generator.
|
||||
// * @param terrainHeight a relative float terrain height value.
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setTerrainHeight(float terrainHeight) {
|
||||
// super.setTerrainHeight(genChance);
|
||||
// return this;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Set biome vertical distribution (for tall Nether only).
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setVertical() {
|
||||
// return setVertical(true);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Set biome vertical distribution (for tall Nether only).
|
||||
// * @param vertical {@code boolean} value.
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setVertical(boolean vertical) {
|
||||
// super.setVertical(vertical);
|
||||
// return this;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Sets fog density for this biome.
|
||||
// * @param fogDensity
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setFogDensity(float fogDensity) {
|
||||
// super.setFogDensity(fogDensity);
|
||||
// return this;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Set edges size for this biome. Size is in blocks.
|
||||
// * @param size as a float value.
|
||||
// * @return same {@link BCLBiome}.
|
||||
// */
|
||||
// public BCLBiome setEdgeSize(int size) {
|
||||
// edgeSize = size;
|
||||
// return this;
|
||||
// }
|
||||
}
|
||||
|
|
185
src/main/java/ru/bclib/world/biomes/BCLBiomeSettings.java
Normal file
185
src/main/java/ru/bclib/world/biomes/BCLBiomeSettings.java
Normal file
|
@ -0,0 +1,185 @@
|
|||
package ru.bclib.world.biomes;
|
||||
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
import ru.bclib.config.Configs;
|
||||
import ru.bclib.world.biomes.VanillaBiomeSettings.Builder;
|
||||
|
||||
public class BCLBiomeSettings {
|
||||
public static Builder createBCL(){
|
||||
return new Builder();
|
||||
}
|
||||
|
||||
public static class Builder extends CommonBuilder<BCLBiomeSettings, Builder>{
|
||||
public Builder(){
|
||||
super(new BCLBiomeSettings());
|
||||
}
|
||||
}
|
||||
public static class CommonBuilder<T extends BCLBiomeSettings, R extends CommonBuilder>{
|
||||
private final T storage;
|
||||
CommonBuilder(T storage){
|
||||
this.storage = storage;
|
||||
}
|
||||
|
||||
public T build(){
|
||||
return storage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set gen chance for this biome, default value is 1.0.
|
||||
* @param genChance chance of this biome to be generated.
|
||||
* @return same {@link BCLBiomeSettings}.
|
||||
*/
|
||||
public R setGenChance(float genChance) {
|
||||
storage.genChance = genChance;
|
||||
return (R)this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Setter for terrain height, can be used in custom terrain generator.
|
||||
* @param terrainHeight a relative float terrain height value.
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setTerrainHeight(float terrainHeight) {
|
||||
storage.terrainHeight = terrainHeight;
|
||||
return (R)this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set biome vertical distribution (for tall Nether only).
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setVertical() {
|
||||
return setVertical(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set biome vertical distribution (for tall Nether only).
|
||||
* @param vertical {@code boolean} value.
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setVertical(boolean vertical) {
|
||||
storage.vertical = vertical;
|
||||
return (R)this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set edges size for this biome. Size is in blocks.
|
||||
* @param size as a float value.
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setEdgeSize(int size) {
|
||||
storage.edgeSize = size;
|
||||
return (R)this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set edges:biome for this biome.
|
||||
* @param edge The {@link Biome}.
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setEdge(BCLBiome edge) {
|
||||
storage.edge = edge;
|
||||
return (R)this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets fog density for this biome.
|
||||
* @param fogDensity
|
||||
* @return same {@link Builder}.
|
||||
*/
|
||||
public R setFogDensity(float fogDensity) {
|
||||
storage.fogDensity = fogDensity;
|
||||
return (R)this;
|
||||
}
|
||||
}
|
||||
|
||||
protected BCLBiomeSettings(){
|
||||
this.terrainHeight = 0.1F;
|
||||
this.fogDensity = 1.0F;
|
||||
this.genChance = 1.0F;
|
||||
this.edgeSize = 0;
|
||||
this.vertical = false;
|
||||
this.edge = null;
|
||||
}
|
||||
|
||||
float terrainHeight;
|
||||
float fogDensity;
|
||||
float genChance;
|
||||
int edgeSize;
|
||||
boolean vertical;
|
||||
BCLBiome edge;
|
||||
|
||||
|
||||
/**
|
||||
* Getter for biome generation chance, used in {@link ru.bclib.world.generator.BiomePicker} and in custom generators.
|
||||
* @return biome generation chance as float.
|
||||
*/
|
||||
public float getGenChance() {
|
||||
return this.genChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if biome is vertical, for tall Nether only (or for custom generators).
|
||||
* @return is biome vertical or not.
|
||||
*/
|
||||
public boolean isVertical() {
|
||||
return vertical;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for terrain height, can be used in custom terrain generator.
|
||||
* @return terrain height.
|
||||
*/
|
||||
public float getTerrainHeight() {
|
||||
return terrainHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for fog density, used in custom for renderer.
|
||||
* @return fog density as a float.
|
||||
*/
|
||||
public float getFogDensity() {
|
||||
return fogDensity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for biome edge size.
|
||||
* @return edge size in blocks.
|
||||
*/
|
||||
public int getEdgeSize() {
|
||||
return edgeSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for edge-biome.
|
||||
* @return The assigned edge biome.
|
||||
*/
|
||||
public BCLBiome getEdge() {
|
||||
return edge;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load values from Config and apply to the passed Biome. The Default values for the loaded settings
|
||||
* are derifed from the values store in this object
|
||||
* @param biome {@link BCLBiome} to assign values to
|
||||
*/
|
||||
public void applyWithDefaults(BCLBiome biome){
|
||||
final String group = biome.configGroup();
|
||||
biome.genChance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", this.genChance);
|
||||
|
||||
if (edge!=null){
|
||||
biome.edgeSize = Configs.BIOMES_CONFIG.getInt(group, "edge_size", this.edgeSize);
|
||||
if (edgeSize>0) {
|
||||
biome.setEdge(edge);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(this instanceof VanillaBiomeSettings)){
|
||||
biome.fogDensity = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", this.fogDensity);
|
||||
biome.vertical = Configs.BIOMES_CONFIG.getBoolean(group, "vertical", this.vertical);
|
||||
biome.terrainHeight = Configs.BIOMES_CONFIG.getFloat(group, "terrain_height", this.terrainHeight);
|
||||
}
|
||||
|
||||
Configs.BIOMES_CONFIG.saveChanges();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
package ru.bclib.world.biomes;
|
||||
|
||||
|
||||
public class VanillaBiomeSettings extends BCLBiomeSettings{
|
||||
public static class Builder extends BCLBiomeSettings.CommonBuilder<VanillaBiomeSettings, VanillaBiomeSettings.Builder>{
|
||||
public Builder(){
|
||||
super(new VanillaBiomeSettings());
|
||||
}
|
||||
}
|
||||
|
||||
public static Builder createVanilla(){
|
||||
return new Builder();
|
||||
}
|
||||
}
|
|
@ -5,6 +5,7 @@ import net.minecraft.world.level.biome.Biome;
|
|||
import net.minecraft.world.level.biome.BiomeSource;
|
||||
import ru.bclib.api.biomes.BiomeAPI;
|
||||
import ru.bclib.world.biomes.BCLBiome;
|
||||
import ru.bclib.world.biomes.BCLBiomeSettings;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
|
@ -25,14 +26,4 @@ public abstract class BCLBiomeSource extends BiomeSource {
|
|||
|
||||
BiomeAPI.initRegistry(biomeRegistry);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set Biome configuartion from Config
|
||||
* @param bclBiome The biome you want to configure
|
||||
* @return The input biome
|
||||
*/
|
||||
public static BCLBiome setupFromConfig(BCLBiome bclBiome) {
|
||||
bclBiome.setupFromConfig();
|
||||
return bclBiome;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ public class BCLibEndBiomeSource extends BCLBiomeSource {
|
|||
String group = key.getNamespace() + "." + key.getPath();
|
||||
|
||||
if (!BiomeAPI.hasBiome(key)) {
|
||||
BCLBiome bclBiome = setupFromConfig(new BCLBiome(key, biome));
|
||||
BCLBiome bclBiome = new BCLBiome(key, biome);
|
||||
|
||||
if (includeVoid.contains(key.toString())) {
|
||||
BiomeAPI.END_VOID_BIOME_PICKER.addBiomeMutable(bclBiome);
|
||||
|
@ -70,8 +70,6 @@ public class BCLibEndBiomeSource extends BCLBiomeSource {
|
|||
else {
|
||||
BCLBiome bclBiome = BiomeAPI.getBiome(key);
|
||||
if (bclBiome != BiomeAPI.EMPTY_BIOME) {
|
||||
setupFromConfig(bclBiome);
|
||||
|
||||
if (bclBiome.getParentBiome() == null) {
|
||||
if (!BiomeAPI.END_LAND_BIOME_PICKER.containsImmutable(key) && !BiomeAPI.END_VOID_BIOME_PICKER.containsImmutable(key)) {
|
||||
if (includeVoid.contains(key.toString())) {
|
||||
|
|
|
@ -64,14 +64,12 @@ public class BCLibNetherBiomeSource extends BCLBiomeSource {
|
|||
ResourceLocation key = biomeRegistry.getKey(biome);
|
||||
|
||||
if (!BiomeAPI.hasBiome(key)) {
|
||||
BCLBiome bclBiome = setupFromConfig(new BCLBiome(key, biome));
|
||||
BCLBiome bclBiome = new BCLBiome(key, biome);
|
||||
BiomeAPI.NETHER_BIOME_PICKER.addBiomeMutable(bclBiome);
|
||||
}
|
||||
else {
|
||||
BCLBiome bclBiome = BiomeAPI.getBiome(key);
|
||||
if (bclBiome != BiomeAPI.EMPTY_BIOME) {
|
||||
setupFromConfig(bclBiome);
|
||||
|
||||
if (bclBiome.getParentBiome() == null) {
|
||||
if (!BiomeAPI.NETHER_BIOME_PICKER.containsImmutable(key)) {
|
||||
BiomeAPI.NETHER_BIOME_PICKER.addBiomeMutable(bclBiome);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue