[Feature] Added BehaviourBuilders
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package org.betterx.bclib.complexmaterials;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.material.MaterialColor;
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public class BehaviourBuilders {
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public static BlockBehaviour.Properties createPlant() {
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return BlockBehaviour.Properties.of(Material.PLANT)
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.color(MaterialColor.PLANT)
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.noCollission()
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.instabreak();
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}
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public static BlockBehaviour.Properties createTickingPlant() {
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return createPlant().randomTicks();
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}
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public static BlockBehaviour.Properties createReplaceablePlant() {
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return BlockBehaviour.Properties.of(Material.REPLACEABLE_PLANT)
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.color(MaterialColor.PLANT)
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.noCollission()
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.instabreak();
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}
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public static BlockBehaviour.Properties createWaterPlant() {
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return BlockBehaviour.Properties.of(Material.WATER_PLANT)
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.noCollission()
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.instabreak();
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}
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public static BlockBehaviour.Properties createReplaceableWaterPlant() {
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return BlockBehaviour.Properties.of(Material.REPLACEABLE_WATER_PLANT)
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.noCollission()
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.instabreak();
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}
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public static BlockBehaviour.Properties createLeaves() {
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return createLeaves(MaterialColor.PLANT);
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}
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public static BlockBehaviour.Properties createLeaves(MaterialColor color) {
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return BlockBehaviour.Properties.of(Material.LEAVES)
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.color(color)
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.strength(0.2f)
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.randomTicks()
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.noOcclusion()
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.isValidSpawn(Blocks::ocelotOrParrot)
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.isSuffocating(Blocks::never)
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.isViewBlocking(Blocks::never)
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.isRedstoneConductor(Blocks::never);
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}
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public static BlockBehaviour.Properties createStone() {
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return createStone(MaterialColor.STONE);
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}
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public static BlockBehaviour.Properties createStone(MaterialColor color) {
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return BlockBehaviour.Properties.of(Material.STONE)
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.color(color);
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}
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public static BlockBehaviour.Properties createSign(MaterialColor color) {
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return BlockBehaviour.Properties.of(Material.WOOD)
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.color(color)
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.noCollission()
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.strength(1.0f);
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}
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public static BlockBehaviour.Properties createWallSign(MaterialColor color, Block dropBlock) {
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return createSign(color).dropsLike(dropBlock);
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}
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}
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