Fix for crash when biomeSource is not initialized twice (paulevsGitch/BetterNether#468)

This commit is contained in:
Frank 2021-12-18 00:27:50 +01:00
parent 1bb15de385
commit b60df41c6c
8 changed files with 179 additions and 86 deletions

View file

@ -7,16 +7,26 @@ import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.levelgen.StructureSettings;
import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.feature.StructureFeature;
import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Map;
@Mixin(StructureSettings.class)
public interface StructureSettingsAccessor {
@Accessor("configuredStructures")
ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> bcl_getConfiguredStructures();
@Accessor("structureConfig")
Map<StructureFeature<?>, StructureFeatureConfiguration> bcl_getStructureConfig();
@Accessor("configuredStructures")
@Mutable
void bcl_setConfiguredStructures(ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureConfig);
void bcl_setConfiguredStructures(ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> configuredStructures);
@Accessor("structureConfig")
@Mutable
void bcl_setStructureConfig(Map<StructureFeature<?>, StructureFeatureConfiguration> structureConfig);
}