Fix for crash when biomeSource is not initialized twice (paulevsGitch/BetterNether#468)
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8 changed files with 179 additions and 86 deletions
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@ -7,16 +7,26 @@ import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.levelgen.StructureSettings;
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import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.level.levelgen.feature.StructureFeature;
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import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import java.util.Map;
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@Mixin(StructureSettings.class)
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public interface StructureSettingsAccessor {
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@Accessor("configuredStructures")
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ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> bcl_getConfiguredStructures();
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@Accessor("structureConfig")
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Map<StructureFeature<?>, StructureFeatureConfiguration> bcl_getStructureConfig();
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@Accessor("configuredStructures")
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@Mutable
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void bcl_setConfiguredStructures(ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureConfig);
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void bcl_setConfiguredStructures(ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> configuredStructures);
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@Accessor("structureConfig")
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@Mutable
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void bcl_setStructureConfig(Map<StructureFeature<?>, StructureFeatureConfiguration> structureConfig);
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}
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