Merge branch 'main' of github.com-quiqueck:paulevsGitch/BCLib

This commit is contained in:
Frank 2021-12-07 03:13:50 +01:00
commit b6875f2c11
5 changed files with 107 additions and 1 deletions

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@ -12,6 +12,7 @@ import net.fabricmc.api.Environment;
import net.fabricmc.fabric.impl.biome.NetherBiomeData;
import net.fabricmc.fabric.impl.biome.TheEndBiomeData;
import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.data.BuiltinRegistries;
import net.minecraft.resources.ResourceKey;
@ -27,8 +28,12 @@ import net.minecraft.world.level.biome.BiomeSource;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.biome.Climate;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.GenerationStep.Carving;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
@ -39,6 +44,7 @@ import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import org.jetbrains.annotations.Nullable;
import ru.bclib.BCLib;
import ru.bclib.config.Configs;
import ru.bclib.interfaces.SurfaceProvider;
import ru.bclib.interfaces.SurfaceRuleProvider;
import ru.bclib.mixin.common.BiomeGenerationSettingsAccessor;
import ru.bclib.mixin.common.MobSpawnSettingsAccessor;
@ -666,6 +672,22 @@ public class BiomeAPI {
accessor.bcl_setSpawners(spawners);
}
/**
* Get biome surface block. Can be used to get terrain material for features or other things.
* @param pos {@link BlockPos} position to get block.
* @param biome {@link Biome} to get block from.
* @param level {@link ServerLevel} current server level.
* @return {@link BlockState} with the biome surface or AIR if it fails.
*/
public static BlockState getBiomeSurfaceBlock(BlockPos pos, Biome biome, ServerLevel level) {
ChunkGenerator generator = level.getChunkSource().getGenerator();
if (generator instanceof NoiseBasedChunkGenerator) {
SurfaceProvider provider = SurfaceProvider.class.cast(generator);
return provider.getSurface(pos, biome, level);
}
return Blocks.AIR.defaultBlockState();
}
private static void configureBiome(BCLBiome biome, float chance, float fog) {
String group = biome.getID().getNamespace() + "." + biome.getID().getPath();
chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", chance);

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@ -0,0 +1,10 @@
package ru.bclib.interfaces;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockState;
public interface SurfaceProvider {
public BlockState getSurface(BlockPos pos, Biome biome, ServerLevel level);
}

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@ -0,0 +1,74 @@
package ru.bclib.mixin.common;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.Aquifer;
import net.minecraft.world.level.levelgen.Beardifier;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseChunk;
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
import net.minecraft.world.level.levelgen.NoiseSampler;
import net.minecraft.world.level.levelgen.blending.Blender;
import net.minecraft.world.level.levelgen.carver.CarvingContext;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import ru.bclib.BCLib;
import ru.bclib.interfaces.SurfaceProvider;
import java.lang.reflect.Constructor;
import java.util.Optional;
import java.util.function.Supplier;
@Mixin(NoiseBasedChunkGenerator.class)
public abstract class NoiseBasedChunkGeneratorMixin implements SurfaceProvider {
@Final
@Shadow
private NoiseSampler sampler;
@Final
@Shadow
protected Supplier<NoiseGeneratorSettings> settings;
@Final
@Shadow
private Aquifer.FluidPicker globalFluidPicker;
private static BlockState bclib_air = Blocks.AIR.defaultBlockState();
private static Constructor<?> bclib_constructor;
@Override
@SuppressWarnings("deprecation")
public BlockState getSurface(BlockPos pos, Biome biome, ServerLevel level) {
ChunkAccess chunkAccess = level.getChunk(pos.getX() >> 4, pos.getZ() >> 4);
StructureFeatureManager structureFeatureManager = level.structureFeatureManager();
NoiseBasedChunkGenerator generator = NoiseBasedChunkGenerator.class.cast(this);
if (bclib_constructor == null) {
bclib_constructor = Beardifier.class.getConstructors()[0];
bclib_constructor.setAccessible(true);
}
Beardifier beardifier = null;
try {
beardifier = (Beardifier) bclib_constructor.newInstance(structureFeatureManager, chunkAccess);
}
catch (Exception e) {
BCLib.LOGGER.error(e.getLocalizedMessage());
}
if (beardifier == null) {
return bclib_air;
}
Beardifier finalBeardifier = beardifier;
NoiseChunk noiseChunk = chunkAccess.getOrCreateNoiseChunk(this.sampler, () -> finalBeardifier, this.settings.get(), this.globalFluidPicker, Blender.empty());
CarvingContext carvingContext = new CarvingContext(generator, level.registryAccess(), chunkAccess.getHeightAccessorForGeneration(), noiseChunk);
Optional<BlockState> optional = carvingContext.topMaterial(bpos -> biome, chunkAccess, pos, false);
return optional.isPresent() ? optional.get() : bclib_air;
}
}

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@ -12,7 +12,6 @@ import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguration;
import net.minecraft.world.level.levelgen.heightproviders.UniformHeight;
import net.minecraft.world.level.levelgen.placement.BiomeFilter;
import net.minecraft.world.level.levelgen.placement.CountPlacement;
import net.minecraft.world.level.levelgen.placement.HeightRangePlacement;

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@ -8,6 +8,7 @@
"BiomeGenerationSettingsAccessor",
"shears.DiggingEnchantmentMixin",
"LayerLightSectionStorageMixin",
"NoiseBasedChunkGeneratorMixin",
"NoiseGeneratorSettingsMixin",
"shears.TripWireBlockMixin",
"StructureSettingsAccessor",