Bonemeal util & weighted list
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src/main/java/ru/bclib/util/BonemealUtil.java
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60
src/main/java/ru/bclib/util/BonemealUtil.java
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package ru.bclib.util;
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import java.util.Map;
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import java.util.Random;
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import com.google.common.collect.Maps;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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public class BonemealUtil {
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private static final Map<ResourceLocation, Map<Block, WeightedList<Block>>> GRASS_BIOMES = Maps.newHashMap();
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private static final Map<Block, WeightedList<Block>> GRASS_TYPES = Maps.newHashMap();
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public static void addBonemealGrass(Block terrain, Block plant) {
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addBonemealGrass(terrain, plant, 1F);
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}
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public static void addBonemealGrass(Block terrain, Block plant, float chance) {
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WeightedList<Block> list = GRASS_TYPES.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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GRASS_TYPES.put(terrain, list);
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}
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list.add(plant, chance);
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}
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public static void addBonemealGrass(ResourceLocation biome, Block terrain, Block plant) {
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addBonemealGrass(biome, terrain, plant, 1F);
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}
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public static void addBonemealGrass(ResourceLocation biome, Block terrain, Block plant, float chance) {
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Map<Block, WeightedList<Block>> map = GRASS_BIOMES.get(biome);
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if (map == null) {
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map = Maps.newHashMap();
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GRASS_BIOMES.put(biome, map);
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}
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WeightedList<Block> list = map.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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map.put(terrain, list);
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}
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list.add(plant, chance);
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}
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public static Block getGrass(ResourceLocation biomeID, Block terrain, Random random) {
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Map<Block, WeightedList<Block>> map = GRASS_BIOMES.get(biomeID);
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WeightedList<Block> list = null;
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if (map != null) {
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list = map.get(terrain);
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if (list == null) {
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list = GRASS_TYPES.get(terrain);
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}
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}
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else {
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list = GRASS_TYPES.get(terrain);
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}
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return list == null ? null : list.get(random);
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}
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}
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34
src/main/java/ru/bclib/util/WeightedList.java
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src/main/java/ru/bclib/util/WeightedList.java
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package ru.bclib.util;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class WeightedList<T> {
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private final List<Float> weights = new ArrayList<Float>();
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private final List<T> values = new ArrayList<T>();
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private float maxWeight;
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public void add(T value, float weight) {
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maxWeight += weight;
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weights.add(maxWeight);
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values.add(value);
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}
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public T get(Random random) {
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if (maxWeight < 1) {
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return null;
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}
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float weight = random.nextFloat() * maxWeight;
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for (int i = 0; i < weights.size(); i++) {
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if (weight <= weights.get(i)) {
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return values.get(i);
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}
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}
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return null;
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}
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public boolean isEmpty() {
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return maxWeight == 0;
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}
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}
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