Add support for hanging saplings

This commit is contained in:
Frank 2021-10-18 22:53:53 +02:00
parent 3683ebd97a
commit bd4e61f14f
3 changed files with 168 additions and 81 deletions

View file

@ -37,97 +37,19 @@ import java.util.Optional;
import java.util.Random;
@SuppressWarnings("deprecation")
public abstract class FeatureSaplingBlock extends SaplingBlock implements RenderLayerProvider, BlockModelProvider {
public abstract class FeatureSaplingBlock extends FeatureSaplingBlockCommon {
private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
public FeatureSaplingBlock() {
super(
null,
FabricBlockSettings.of(Material.PLANT)
.breakByHand(true)
.collidable(false)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks()
);
super();
}
public FeatureSaplingBlock(int light) {
super(
null,
FabricBlockSettings.of(Material.PLANT)
.breakByHand(true)
.collidable(false)
.luminance(light)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks()
);
}
protected abstract Feature<?> getFeature();
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
return Collections.singletonList(new ItemStack(this));
super(light);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return SHAPE;
}
@Override
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState();
else return state;
}
@Override
public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
return random.nextInt(16) == 0;
}
@Override
public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) {
FeaturePlaceContext context = new FeaturePlaceContext(
world,
world.getChunkSource().getGenerator(),
random,
pos,
null
);
getFeature().place(context);
}
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
this.tick(state, world, pos, random);
}
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
super.tick(state, world, pos, random);
if (isBonemealSuccess(world, random, pos, state)) {
performBonemeal(world, random, pos, state);
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
@Override
@Environment(EnvType.CLIENT)
public BlockModel getItemModel(ResourceLocation resourceLocation) {
return ModelsHelper.createBlockItem(resourceLocation);
}
@Override
@Environment(EnvType.CLIENT)
public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation);
return ModelsHelper.fromPattern(pattern);
}
}