Steep rules & cleanup

This commit is contained in:
paulevsGitch 2021-12-04 12:15:46 +03:00
parent 9609db9f9b
commit bf1b3917f4
3 changed files with 28 additions and 29 deletions

View file

@ -4,15 +4,8 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.Noises;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.SurfaceRules.RuleSource;
import ru.bclib.api.TagAPI;
import ru.bclib.api.WorldDataAPI;
import ru.bclib.api.biomes.BiomeAPI;
import ru.bclib.api.biomes.SurfaceRuleBuilder;
import ru.bclib.api.dataexchange.DataExchangeAPI;
import ru.bclib.api.dataexchange.handler.autosync.Chunker;
import ru.bclib.api.dataexchange.handler.autosync.HelloClient;
@ -56,17 +49,6 @@ public class BCLib implements ModInitializer {
BCLibPatch.register();
Configs.save();
RuleSource rule = SurfaceRuleBuilder
.start()
.biome(Biomes.END_HIGHLANDS)
.filler(Blocks.STONE.defaultBlockState())
.subsurface(Blocks.DIRT.defaultBlockState(), 3)
.surface(Blocks.GRASS_BLOCK.defaultBlockState())
.aboveCeil(Blocks.DEEPSLATE.defaultBlockState(), 4)
.ceil(Blocks.BASALT.defaultBlockState())
.build();
BiomeAPI.addSurfaceRule(Biomes.END_HIGHLANDS.location(), rule);
}
public static boolean isDevEnvironment() {