Code style fix, interface rename, custom item getter
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134 changed files with 3404 additions and 1244 deletions
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@ -16,16 +16,16 @@ import net.minecraft.world.level.block.state.properties.WallSide;
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import net.minecraft.world.level.storage.loot.LootContext;
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import org.jetbrains.annotations.Nullable;
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import ru.bclib.client.models.BasePatterns;
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import ru.bclib.client.models.BlockModelProvider;
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import ru.bclib.client.models.ModelsHelper;
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import ru.bclib.client.models.PatternsHelper;
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import ru.bclib.interfaces.BlockModelGetter;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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public class BaseWallBlock extends WallBlock implements BlockModelProvider {
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public class BaseWallBlock extends WallBlock implements BlockModelGetter {
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private final Block parent;
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@ -71,20 +71,50 @@ public class BaseWallBlock extends WallBlock implements BlockModelProvider {
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public UnbakedModel getModelVariant(ResourceLocation stateId, BlockState blockState, Map<ResourceLocation, UnbakedModel> modelCache) {
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ResourceLocation postId = new ResourceLocation(stateId.getNamespace(), "block/" + stateId.getPath() + "_post");
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ResourceLocation sideId = new ResourceLocation(stateId.getNamespace(), "block/" + stateId.getPath() + "_side");
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ResourceLocation sideTallId = new ResourceLocation(stateId.getNamespace(), "block/" + stateId.getPath() + "_side_tall");
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ResourceLocation sideTallId = new ResourceLocation(
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stateId.getNamespace(),
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"block/" + stateId.getPath() + "_side_tall"
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);
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registerBlockModel(postId, postId, blockState, modelCache);
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registerBlockModel(sideId, sideId, blockState, modelCache);
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registerBlockModel(sideTallId, sideTallId, blockState, modelCache);
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ModelsHelper.MultiPartBuilder builder = ModelsHelper.MultiPartBuilder.create(stateDefinition);
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builder.part(sideId).setCondition(state -> state.getValue(NORTH_WALL) == WallSide.LOW).setUVLock(true).add();
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builder.part(sideId).setCondition(state -> state.getValue(EAST_WALL) == WallSide.LOW).setTransformation(BlockModelRotation.X0_Y90.getRotation()).setUVLock(true).add();
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builder.part(sideId).setCondition(state -> state.getValue(SOUTH_WALL) == WallSide.LOW).setTransformation(BlockModelRotation.X0_Y180.getRotation()).setUVLock(true).add();
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builder.part(sideId).setCondition(state -> state.getValue(WEST_WALL) == WallSide.LOW).setTransformation(BlockModelRotation.X0_Y270.getRotation()).setUVLock(true).add();
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builder.part(sideTallId).setCondition(state -> state.getValue(NORTH_WALL) == WallSide.TALL).setUVLock(true).add();
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builder.part(sideTallId).setCondition(state -> state.getValue(EAST_WALL) == WallSide.TALL).setTransformation(BlockModelRotation.X0_Y90.getRotation()).setUVLock(true).add();
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builder.part(sideTallId).setCondition(state -> state.getValue(SOUTH_WALL) == WallSide.TALL).setTransformation(BlockModelRotation.X0_Y180.getRotation()).setUVLock(true).add();
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builder.part(sideTallId).setCondition(state -> state.getValue(WEST_WALL) == WallSide.TALL).setTransformation(BlockModelRotation.X0_Y270.getRotation()).setUVLock(true).add();
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builder.part(sideId)
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.setCondition(state -> state.getValue(EAST_WALL) == WallSide.LOW)
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.setTransformation(BlockModelRotation.X0_Y90.getRotation())
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.setUVLock(true)
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.add();
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builder.part(sideId)
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.setCondition(state -> state.getValue(SOUTH_WALL) == WallSide.LOW)
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.setTransformation(BlockModelRotation.X0_Y180.getRotation())
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.setUVLock(true)
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.add();
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builder.part(sideId)
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.setCondition(state -> state.getValue(WEST_WALL) == WallSide.LOW)
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.setTransformation(BlockModelRotation.X0_Y270.getRotation())
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.setUVLock(true)
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.add();
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builder.part(sideTallId)
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.setCondition(state -> state.getValue(NORTH_WALL) == WallSide.TALL)
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.setUVLock(true)
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.add();
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builder.part(sideTallId)
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.setCondition(state -> state.getValue(EAST_WALL) == WallSide.TALL)
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.setTransformation(BlockModelRotation.X0_Y90.getRotation())
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.setUVLock(true)
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.add();
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builder.part(sideTallId)
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.setCondition(state -> state.getValue(SOUTH_WALL) == WallSide.TALL)
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.setTransformation(BlockModelRotation.X0_Y180.getRotation())
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.setUVLock(true)
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.add();
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builder.part(sideTallId)
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.setCondition(state -> state.getValue(WEST_WALL) == WallSide.TALL)
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.setTransformation(BlockModelRotation.X0_Y270.getRotation())
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.setUVLock(true)
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.add();
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builder.part(postId).setCondition(state -> state.getValue(UP)).add();
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return builder.build();
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