BCLFeature enhancements and javadocs
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1 changed files with 99 additions and 52 deletions
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@ -4,7 +4,7 @@ import net.minecraft.core.Registry;
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import net.minecraft.data.BuiltinRegistries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.levelgen.GenerationStep;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.VerticalAnchor;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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import net.minecraft.world.level.levelgen.feature.Feature;
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@ -15,58 +15,80 @@ import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguratio
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import net.minecraft.world.level.levelgen.placement.ChanceDecoratorConfiguration;
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import net.minecraft.world.level.levelgen.placement.FeatureDecorator;
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import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest;
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import net.minecraft.world.level.levelgen.structure.templatesystem.RuleTest;
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import net.minecraft.world.level.levelgen.structure.templatesystem.TagMatchTest;
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import ru.bclib.api.TagAPI;
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public class BCLFeature {
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private static final RuleTest ANY_TERRAIN = new TagMatchTest(TagAPI.BLOCK_GEN_TERRAIN);
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private ConfiguredFeature<?, ?> featureConfigured;
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private GenerationStep.Decoration featureStep;
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private Decoration featureStep;
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private Feature<?> feature;
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public BCLFeature(Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, GenerationStep.Decoration featureStep) {
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public BCLFeature(Feature<?> feature, ConfiguredFeature<?, ?> configuredFeature, Decoration featureStep) {
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this.featureConfigured = configuredFeature;
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this.featureStep = featureStep;
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this.feature = feature;
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}
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public BCLFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, GenerationStep.Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
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public BCLFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, Decoration featureStep, ConfiguredFeature<?, ?> configuredFeature) {
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this.featureConfigured = Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, configuredFeature);
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this.feature = Registry.register(Registry.FEATURE, id, feature);
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this.featureStep = featureStep;
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}
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/**
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* Get raw feature.
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* @return {@link Feature}.
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*/
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public Feature<?> getFeature() {
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return feature;
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}
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/**
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* Get configured feature.
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* @return {@link ConfiguredFeature}.
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*/
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public ConfiguredFeature<?, ?> getFeatureConfigured() {
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return featureConfigured;
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}
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/**
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* Get feature decoration step.
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* @return {@link Decoration}.
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*/
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public Decoration getFeatureStep() {
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return featureStep;
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}
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/**
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* Will create a basic plant feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param density iterations per chunk.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
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.countRandom(density);
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return new BCLFeature(id, feature, GenerationStep.Decoration.VEGETAL_DECORATION, configured);
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return new BCLFeature(id, feature, Decoration.VEGETAL_DECORATION, configured);
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}
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public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
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}
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@Deprecated
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public static BCLFeature makeLakeFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.LAVA_LAKE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.LAKES, configured);
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}
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int offset, int minY, int maxY) {
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/**
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* Will create a basic ore feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param minY minimum height.
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* @param maxY maximum height.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) {
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OreConfiguration featureConfig = new OreConfiguration(
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new BlockMatchTest(hostBlock),
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blockOre.defaultBlockState(),
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veinSize
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);
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//OreConfiguration config = new OreConfiguration(ANY_TERRAIN, blockOre.defaultBlockState(), 33);
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ConfiguredFeature<?, ?> oreFeature = Feature.ORE
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.configured(featureConfig)
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.rangeUniform(
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@ -78,56 +100,81 @@ public class BCLFeature {
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return new BCLFeature(
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Feature.ORE,
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Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, oreFeature),
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GenerationStep.Decoration.UNDERGROUND_ORES
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Decoration.UNDERGROUND_ORES
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);
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}
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/**
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* Will create feature which will be generated once in each chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link GenerationStep.Decoration} feature step.
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* @param step {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChunkFeature(ResourceLocation id, GenerationStep.Decoration step, Feature<NoneFeatureConfiguration> feature) {
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public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
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return new BCLFeature(id, feature, step, configured);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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return makeChunkFeature(id, GenerationStep.Decoration.LOCAL_MODIFICATIONS, feature);
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}
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public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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/**
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* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param chance chance for feature to be generated in.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.SURFACE_STRUCTURES, configured);
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return new BCLFeature(id, feature, step, configured);
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}
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/**
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* Will create feature with specified generation iterations per chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param step {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param count iterations steps.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, Feature<NoneFeatureConfiguration> feature, int count) {
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(count)));
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return new BCLFeature(id, feature, step, configured);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int offset, int minY, int maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, minY, maxY);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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return makeChancedFeature(id, Decoration.RAW_GENERATION, feature, chance);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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return makeChunkFeature(id, Decoration.LOCAL_MODIFICATIONS, feature);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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return makeChancedFeature(id, Decoration.SURFACE_STRUCTURES, feature, chance);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
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return makeCountFeature(id, Decoration.RAW_GENERATION, feature, chance);
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}
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public static BCLFeature makeFeatureConfigured(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE);
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return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
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}
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public Feature<?> getFeature() {
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return feature;
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}
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public ConfiguredFeature<?, ?> getFeatureConfigured() {
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return featureConfigured;
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}
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public GenerationStep.Decoration getFeatureStep() {
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return featureStep;
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return new BCLFeature(id, feature, Decoration.RAW_GENERATION, configured);
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}
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}
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