Removed deprecated code, sapling refactor
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1af5bf2e2d
commit
d6faafd4c0
7 changed files with 122 additions and 671 deletions
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@ -8,7 +8,7 @@ import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public abstract class FeatureHangingSaplingBlock extends FeatureSaplingBlockCommon{
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public abstract class FeatureHangingSaplingBlock extends FeatureSaplingBlock {
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private static final VoxelShape SHAPE = Block.box(4, 2, 4, 12, 16, 12);
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public FeatureHangingSaplingBlock() {
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super();
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@ -1,22 +1,137 @@
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package ru.bclib.blocks;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.client.renderer.block.model.BlockModel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SaplingBlock;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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import ru.bclib.client.models.BasePatterns;
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import ru.bclib.client.models.ModelsHelper;
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import ru.bclib.client.models.PatternsHelper;
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import ru.bclib.client.render.BCLRenderLayer;
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import ru.bclib.interfaces.BlockModelProvider;
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import ru.bclib.interfaces.RenderLayerProvider;
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@SuppressWarnings("deprecation")
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public abstract class FeatureSaplingBlock extends FeatureSaplingBlockCommon {
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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import java.util.Random;
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import java.util.function.Function;
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public class FeatureSaplingBlock extends SaplingBlock implements RenderLayerProvider, BlockModelProvider {
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private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
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private final Function<BlockState, Feature<?>> feature;
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public FeatureSaplingBlock() {
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super();
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public FeatureSaplingBlock(Function<BlockState, Feature<?>> featureSupplier) {
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this(FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.collidable(false)
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.instabreak()
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.sound(SoundType.GRASS)
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.randomTicks(),
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featureSupplier
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);
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}
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public FeatureSaplingBlock(int light) {
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super(light);
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public FeatureSaplingBlock(int light, Function<BlockState, Feature<?>> featureSupplier) {
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this(FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.collidable(false)
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.luminance(light)
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.instabreak()
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.sound(SoundType.GRASS)
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.randomTicks(),
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featureSupplier
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);
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}
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public FeatureSaplingBlock(BlockBehaviour.Properties settings, Function<BlockState, Feature<?>> featureSupplier) {
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super(null, settings);
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this.feature = featureSupplier;
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}
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protected Feature<?> getFeature(BlockState state) {
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return feature.apply(state);
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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return Collections.singletonList(new ItemStack(this));
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}
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@Override
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public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState();
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else return state;
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}
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@Override
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public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
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return random.nextInt(16) == 0;
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}
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@Override
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public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) {
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FeaturePlaceContext context = new FeaturePlaceContext(
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Optional.empty(),
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world,
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world.getChunkSource().getGenerator(),
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random,
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pos,
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null
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);
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getFeature(blockState).place(context);
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}
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@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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this.tick(state, world, pos, random);
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}
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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super.tick(state, world, pos, random);
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if (isBonemealSuccess(world, random, pos, state)) {
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performBonemeal(world, random, pos, state);
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}
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}
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@Override
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public BCLRenderLayer getRenderLayer() {
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return BCLRenderLayer.CUTOUT;
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}
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@Override
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@Environment(EnvType.CLIENT)
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public BlockModel getItemModel(ResourceLocation resourceLocation) {
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return ModelsHelper.createBlockItem(resourceLocation);
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}
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@Override
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@Environment(EnvType.CLIENT)
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public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
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Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation);
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return ModelsHelper.fromPattern(pattern);
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}
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@Override
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@ -1,130 +0,0 @@
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package ru.bclib.blocks;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.client.renderer.block.model.BlockModel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SaplingBlock;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import org.jetbrains.annotations.Nullable;
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import ru.bclib.client.models.BasePatterns;
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import ru.bclib.client.models.ModelsHelper;
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import ru.bclib.client.models.PatternsHelper;
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import ru.bclib.client.render.BCLRenderLayer;
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import ru.bclib.interfaces.BlockModelProvider;
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import ru.bclib.interfaces.RenderLayerProvider;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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import java.util.Random;
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abstract class FeatureSaplingBlockCommon extends SaplingBlock implements RenderLayerProvider, BlockModelProvider {
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public FeatureSaplingBlockCommon() {
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super(
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null,
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FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.collidable(false)
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.instabreak()
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.sound(SoundType.GRASS)
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.randomTicks()
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);
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}
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public FeatureSaplingBlockCommon(int light) {
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super(
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null,
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FabricBlockSettings.of(Material.PLANT)
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.breakByHand(true)
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.collidable(false)
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.luminance(light)
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.instabreak()
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.sound(SoundType.GRASS)
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.randomTicks()
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);
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}
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@Deprecated
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/**
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* Override {@link #getFeature(BlockState)} directly. Will be removed in 5.x
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*/
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protected Feature<?> getFeature() { return null; }
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protected Feature<?> getFeature(BlockState state){
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return getFeature();
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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return Collections.singletonList(new ItemStack(this));
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}
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@Override
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public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState();
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else return state;
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}
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@Override
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public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
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return random.nextInt(16) == 0;
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}
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@Override
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public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) {
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FeaturePlaceContext context = new FeaturePlaceContext(
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Optional.empty(),
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world,
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world.getChunkSource().getGenerator(),
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random,
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pos,
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null
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);
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getFeature(blockState).place(context);
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}
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@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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this.tick(state, world, pos, random);
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}
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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super.tick(state, world, pos, random);
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if (isBonemealSuccess(world, random, pos, state)) {
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performBonemeal(world, random, pos, state);
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}
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}
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@Override
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public BCLRenderLayer getRenderLayer() {
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return BCLRenderLayer.CUTOUT;
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}
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@Override
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@Environment(EnvType.CLIENT)
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public BlockModel getItemModel(ResourceLocation resourceLocation) {
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return ModelsHelper.createBlockItem(resourceLocation);
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}
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@Override
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@Environment(EnvType.CLIENT)
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public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
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Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation);
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return ModelsHelper.fromPattern(pattern);
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}
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}
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@ -1,61 +0,0 @@
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package ru.bclib.blocks.properties;
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import com.google.common.collect.Sets;
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import net.minecraft.world.level.block.state.properties.Property;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Set;
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@Deprecated
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public class StringProperty extends Property<String> {
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private final Set<String> values;
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public static StringProperty create(String name, String... values) {
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return new StringProperty(name, values);
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}
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protected StringProperty(String string, String... values) {
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super(string, String.class);
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this.values = Sets.newHashSet(values);
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}
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public void addValue(String name) {
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values.add(name);
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}
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@Override
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public Collection<String> getPossibleValues() {
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return Collections.unmodifiableSet(values);
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}
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@Override
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public String getName(String comparable) {
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return comparable;
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}
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@Override
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public Optional<String> getValue(String string) {
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if (values.contains(string)) {
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return Optional.of(string);
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}
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else {
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return Optional.empty();
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}
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}
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@Override
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public int generateHashCode() {
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return super.generateHashCode() + Objects.hashCode(values);
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (!(o instanceof StringProperty that)) return false;
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if (!super.equals(o)) return false;
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return values.equals(that.values);
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}
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}
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