Removed deprecated code, sapling refactor
This commit is contained in:
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1af5bf2e2d
commit
d6faafd4c0
7 changed files with 122 additions and 671 deletions
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@ -1,426 +0,0 @@
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package ru.bclib.world.biomes;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import net.minecraft.core.Registry;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.Music;
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import net.minecraft.sounds.Musics;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.level.biome.AmbientAdditionsSettings;
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import net.minecraft.world.level.biome.AmbientMoodSettings;
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import net.minecraft.world.level.biome.AmbientParticleSettings;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biome.BiomeCategory;
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import net.minecraft.world.level.biome.Biome.Precipitation;
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import net.minecraft.world.level.biome.BiomeGenerationSettings;
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import net.minecraft.world.level.biome.BiomeSpecialEffects.Builder;
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import net.minecraft.world.level.biome.MobSpawnSettings;
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import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.levelgen.GenerationStep.Carving;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.carver.CarverConfiguration;
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import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
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import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.level.levelgen.placement.PlacedFeature;
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import ru.bclib.config.IdConfig;
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import ru.bclib.config.PathConfig;
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import ru.bclib.util.ColorUtil;
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import ru.bclib.world.features.BCLFeature;
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import ru.bclib.world.structures.BCLStructureFeature;
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import java.util.List;
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import java.util.Map;
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@Deprecated(forRemoval = true)
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public class BCLBiomeDef {
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public static final int DEF_FOLIAGE_OVERWORLD = ColorUtil.color(110, 143, 64);
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public static final int DEF_FOLIAGE_NETHER = ColorUtil.color(117, 10, 10);
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public static final int DEF_FOLIAGE_END = ColorUtil.color(197, 210, 112);
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private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
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private final List<FeatureInfo> features = Lists.newArrayList();
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private final List<CarverInfo> carvers = Lists.newArrayList();
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private final List<SpawnInfo> mobs = Lists.newArrayList();
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private final List<SpawnerData> spawns = Lists.newArrayList();
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private final Map<String, Object> customData = Maps.newHashMap();
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private final ResourceLocation id;
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private AmbientParticleSettings particleConfig;
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private AmbientAdditionsSettings additions;
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private AmbientMoodSettings mood;
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private SoundEvent music;
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private SoundEvent loop;
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private int foliageColor = DEF_FOLIAGE_OVERWORLD;
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private int grassColor = DEF_FOLIAGE_OVERWORLD;
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private int waterFogColor = 329011;
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private int waterColor = 4159204;
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private int fogColor = 10518688;
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private int skyColor = 0;
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private float fogDensity = 1F;
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private float terrainHeight = 0.1F;
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private Precipitation precipitation = Precipitation.NONE;
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private BiomeCategory category = BiomeCategory.NONE;
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private float temperature = 1F;
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private float genChance = 1F;
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private float downfall = 0F;
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private int edgeSize = 32;
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/**
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* Custom biome definition. Can be extended with new parameters.
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*
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* @param id - Biome {@link ResourceLocation} (identifier).
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*/
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public BCLBiomeDef(ResourceLocation id) {
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this.id = id;
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}
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/**
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* Create default definition for The Nether biome.
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*
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* @return {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef netherBiome() {
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this.foliageColor = DEF_FOLIAGE_NETHER;
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this.grassColor = DEF_FOLIAGE_NETHER;
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this.setCategory(BiomeCategory.NETHER);
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return this;
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}
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/**
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* Create default definition for The End biome.
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*
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* @return {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef endBiome() {
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this.foliageColor = DEF_FOLIAGE_END;
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this.grassColor = DEF_FOLIAGE_END;
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this.setCategory(BiomeCategory.THEEND);
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return this;
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}
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/**
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* Used to load biome settings from config.
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* @param config - {@link IdConfig}.
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* @return this {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef loadConfigValues(IdConfig config) {
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this.fogDensity = config.getFloat(id, "fog_density", this.fogDensity);
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this.genChance = config.getFloat(id, "generation_chance", this.genChance);
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this.edgeSize = config.getInt(id, "edge_size", this.edgeSize);
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return this;
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}
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/**
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* Used to load biome settings from config.
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* @param config - {@link PathConfig}.
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* @return this {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef loadConfigValues(PathConfig config) {
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String biomePath = id.getNamespace() + "." + id.getPath();
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this.fogDensity = config.getFloat(biomePath, "fog_density", this.fogDensity);
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this.genChance = config.getFloat(biomePath, "generation_chance", this.genChance);
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this.edgeSize = config.getInt(biomePath, "edge_size", this.edgeSize);
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return this;
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}
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/**
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* Set category of the biome.
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* @param category - {@link BiomeCategory}.
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* @return this {@link BCLBiomeDef}.
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*/
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public BCLBiomeDef setCategory(BiomeCategory category) {
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this.category = category;
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return this;
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}
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public BCLBiomeDef setPrecipitation(Precipitation precipitation) {
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this.precipitation = precipitation;
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return this;
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}
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public BCLBiomeDef setSurface(Block block) {
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//TODO: 1.18 add back surface Code
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return this;
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}
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public BCLBiomeDef setSurface(Block block1, Block block2) {
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//TODO: 1.18 add back surface Code
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return this;
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}
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public BCLBiomeDef setParticles(ParticleOptions particle, float probability) {
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this.particleConfig = new AmbientParticleSettings(particle, probability);
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return this;
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}
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public BCLBiomeDef setGenChance(float genChance) {
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this.genChance = genChance;
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return this;
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}
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public BCLBiomeDef setTerrainHeight(float terrainHeight) {
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this.terrainHeight = terrainHeight;
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return this;
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}
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public BCLBiomeDef setTemperature(float temperature) {
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this.temperature = temperature;
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return this;
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}
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public BCLBiomeDef setDownfall(float downfall) {
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this.downfall = downfall;
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return this;
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}
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public BCLBiomeDef setEdgeSize(int edgeSize) {
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this.edgeSize = edgeSize;
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return this;
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}
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public BCLBiomeDef addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize) {
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ResourceLocation eID = Registry.ENTITY_TYPE.getKey(type);
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if (eID != Registry.ENTITY_TYPE.getDefaultKey()) {
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SpawnInfo info = new SpawnInfo();
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info.type = type;
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info.weight = weight;
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info.minGroupSize = minGroupSize;
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info.maxGroupSize = maxGroupSize;
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mobs.add(info);
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}
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return this;
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}
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public BCLBiomeDef addMobSpawn(SpawnerData entry) {
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spawns.add(entry);
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return this;
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}
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public BCLBiomeDef addStructureFeature(ConfiguredStructureFeature<?, ?> feature) {
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structures.add(feature);
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return this;
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}
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public BCLBiomeDef addStructureFeature(BCLStructureFeature feature) {
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structures.add(feature.getFeatureConfigured());
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return this;
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}
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public BCLBiomeDef addFeature(BCLFeature feature) {
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FeatureInfo info = new FeatureInfo();
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info.featureStep = feature.getDecoration();
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info.feature = feature.getPlacedFeature();
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features.add(info);
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return this;
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}
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public BCLBiomeDef addFeature(Decoration featureStep, PlacedFeature feature) {
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FeatureInfo info = new FeatureInfo();
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info.featureStep = featureStep;
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info.feature = feature;
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features.add(info);
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return this;
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}
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private int getColor(int r, int g, int b) {
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r = Mth.clamp(r, 0, 255);
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g = Mth.clamp(g, 0, 255);
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b = Mth.clamp(b, 0, 255);
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return ColorUtil.color(r, g, b);
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}
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public BCLBiomeDef setSkyColor(int rgb) {
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this.skyColor = rgb;
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return this;
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}
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public BCLBiomeDef setSkyColor(int r, int g, int b) {
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return setSkyColor(getColor(r, g, b));
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}
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public BCLBiomeDef setFogColor(int rgb) {
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this.fogColor = rgb;
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return this;
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}
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public BCLBiomeDef setFogColor(int r, int g, int b) {
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return setFogColor(getColor(r, g, b));
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}
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public BCLBiomeDef setFogDensity(float density) {
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this.fogDensity = density;
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return this;
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}
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public BCLBiomeDef setWaterColor(int r, int g, int b) {
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this.waterColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setWaterFogColor(int r, int g, int b) {
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this.waterFogColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setWaterAndFogColor(int r, int g, int b) {
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return setWaterColor(r, g, b).setWaterFogColor(r, g, b);
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}
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public BCLBiomeDef setFoliageColor(int r, int g, int b) {
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this.foliageColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setGrassColor(int r, int g, int b) {
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this.grassColor = getColor(r, g, b);
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return this;
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}
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public BCLBiomeDef setPlantsColor(int r, int g, int b) {
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return this.setFoliageColor(r, g, b).setGrassColor(r, g, b);
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}
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public BCLBiomeDef setLoop(SoundEvent loop) {
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this.loop = loop;
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return this;
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}
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public BCLBiomeDef setMood(SoundEvent mood) {
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this.mood = new AmbientMoodSettings(mood, 6000, 8, 2.0D);
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return this;
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}
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public BCLBiomeDef setAdditions(SoundEvent additions) {
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this.additions = new AmbientAdditionsSettings(additions, 0.0111);
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return this;
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}
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public BCLBiomeDef setMusic(SoundEvent music) {
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this.music = music;
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return this;
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}
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protected void addCustomToBuild(BiomeGenerationSettings.Builder generationSettings){
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}
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public Biome build() {
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MobSpawnSettings.Builder spawnSettings = new MobSpawnSettings.Builder();
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BiomeGenerationSettings.Builder generationSettings = new BiomeGenerationSettings.Builder();
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Builder effects = new Builder();
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mobs.forEach((spawn) -> {
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spawnSettings.addSpawn(
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spawn.type.getCategory(),
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new MobSpawnSettings.SpawnerData(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize)
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);
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});
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spawns.forEach((entry) -> {
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spawnSettings.addSpawn(entry.type.getCategory(), entry);
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});
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//generationSettings.surfaceBuilder(surface == null ? net.minecraft.data.worldgen.SurfaceBuilders.END : surface);
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//TODO: 1.18 Done elsewhere now
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//structures.forEach((structure) -> generationSettings.addStructureStart(structure));
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features.forEach((info) -> generationSettings.addFeature(info.featureStep, info.feature));
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carvers.forEach((info) -> generationSettings.addCarver(info.carverStep, info.carver));
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addCustomToBuild(generationSettings);
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effects.skyColor(skyColor)
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.waterColor(waterColor)
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.waterFogColor(waterFogColor)
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.fogColor(fogColor)
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.foliageColorOverride(foliageColor)
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.grassColorOverride(grassColor);
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if (loop != null) effects.ambientLoopSound(loop);
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if (mood != null) effects.ambientMoodSound(mood);
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if (additions != null) effects.ambientAdditionsSound(additions);
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if (particleConfig != null) effects.ambientParticle(particleConfig);
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effects.backgroundMusic(music != null ? new Music(music, 600, 2400, true) : Musics.END);
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Biome b = new Biome.BiomeBuilder()
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.precipitation(precipitation)
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.biomeCategory(category)
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//.depth(depth)
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//.scale(0.2F)
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.temperature(temperature)
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.downfall(downfall)
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.specialEffects(effects.build())
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.mobSpawnSettings(spawnSettings.build())
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.generationSettings(generationSettings.build())
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.build();
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//structures.forEach((structure) -> BiomeAPI.addBiomeStructure(b., structure));
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return b;
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}
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public float getTerrainHeight() {
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return terrainHeight;
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}
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private static final class SpawnInfo {
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EntityType<?> type;
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int weight;
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int minGroupSize;
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int maxGroupSize;
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}
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private static final class FeatureInfo {
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Decoration featureStep;
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PlacedFeature feature;
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}
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private static final class CarverInfo <C extends CarverConfiguration> {
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Carving carverStep;
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ConfiguredWorldCarver<C> carver;
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}
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public ResourceLocation getID() {
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return id;
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}
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public float getFodDensity() {
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return fogDensity;
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}
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public float getGenChance() {
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return genChance;
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}
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public int getEdgeSize() {
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return edgeSize;
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}
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public <C extends CarverConfiguration> BCLBiomeDef addCarver(Carving carverStep, ConfiguredWorldCarver<C> carver) {
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CarverInfo info = new CarverInfo();
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info.carverStep = carverStep;
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info.carver = carver;
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carvers.add(info);
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return this;
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}
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public BCLBiomeDef addCustomData(String name, Object value) {
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customData.put(name, value);
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return this;
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}
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@SuppressWarnings("unchecked")
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public <T> T getCustomData(String name, Object defaultValue) {
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return (T) customData.getOrDefault(name, defaultValue);
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}
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protected Map<String, Object> getCustomData() {
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return customData;
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}
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}
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@ -77,8 +77,6 @@ public class BCLFeature {
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PlacementUtils.HEIGHTMAP,
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BiomeFilter.biome()
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);
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//.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
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//.countRandom(density);
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return new BCLFeature(id, feature, Decoration.VEGETAL_DECORATION, configured);
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}
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/**
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@ -129,12 +127,6 @@ public class BCLFeature {
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)
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),
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BiomeFilter.biome());
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// .rangeUniform(
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// VerticalAnchor.absolute(minY),
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// VerticalAnchor.absolute(maxY)
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// )
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// .squared()
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// .count(veins);
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return new BCLFeature(
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net.minecraft.world.level.levelgen.feature.Feature.ORE,
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Registry.register(BuiltinRegistries.PLACED_FEATURE, id, oreFeature),
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@ -153,7 +145,6 @@ public class BCLFeature {
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PlacedFeature configured = feature
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.configured(FeatureConfiguration.NONE)
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.placed(CountPlacement.of(1));
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//.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
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return new BCLFeature(id, feature, step, configured);
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}
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@ -169,7 +160,6 @@ public class BCLFeature {
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PlacedFeature configured = feature
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.configured(FeatureConfiguration.NONE)
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.placed(RarityFilter.onAverageOnceEvery(chance));
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//.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, step, configured);
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}
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@ -200,34 +190,4 @@ public class BCLFeature {
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PlacedFeature configured = feature.configured(FeatureConfiguration.NONE).placed();
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return new BCLFeature(id, feature, step, configured);
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}
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@Deprecated(forRemoval = true)
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int offset, int minY, int maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, minY, maxY);
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||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
|
||||
return makeChancedFeature(id, Decoration.RAW_GENERATION, feature, chance);
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
|
||||
return makeChunkFeature(id, Decoration.LOCAL_MODIFICATIONS, feature);
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
|
||||
return makeChancedFeature(id, Decoration.SURFACE_STRUCTURES, feature, chance);
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
|
||||
return makeCountFeature(id, Decoration.RAW_GENERATION, feature, chance);
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static BCLFeature makeFeatureConfigured(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
|
||||
return makeFeatureConfigured(id, Decoration.RAW_GENERATION, feature);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,9 +18,7 @@ import ru.bclib.world.biomes.BCLBiome;
|
|||
import ru.bclib.world.generator.map.hex.HexBiomeMap;
|
||||
import ru.bclib.world.generator.map.square.SquareBiomeMap;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class BCLibNetherBiomeSource extends BiomeSource {
|
||||
public static final Codec<BCLibNetherBiomeSource> CODEC = RecordCodecBuilder.create((instance) -> {
|
||||
|
@ -46,9 +44,6 @@ public class BCLibNetherBiomeSource extends BiomeSource {
|
|||
forceLegacyGenerator = val;
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public static final List<Consumer<BCLibNetherBiomeSource>> onInit = new LinkedList<>();
|
||||
|
||||
public BCLibNetherBiomeSource(Registry<Biome> biomeRegistry, long seed) {
|
||||
super(getBiomes(biomeRegistry));
|
||||
|
||||
|
@ -87,8 +82,6 @@ public class BCLibNetherBiomeSource extends BiomeSource {
|
|||
|
||||
this.biomeRegistry = biomeRegistry;
|
||||
this.seed = seed;
|
||||
|
||||
onInit.forEach(consumer->consumer.accept(this));
|
||||
}
|
||||
|
||||
private static List<Biome> getBiomes(Registry<Biome> biomeRegistry) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue