Recipe fixes, replaced spaces with tabs
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60 changed files with 1816 additions and 1851 deletions
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@ -108,7 +108,7 @@ public class DataFixerAPI {
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* {@code Minecraft.getInstance().getLevelSource()}
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* @param levelID The ID of the Level you want to patch
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* @param showUI {@code true}, if you want to present the user with a Screen that offers to backup the world
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* before applying the patches
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* before applying the patches
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* @param onResume When this method retursn {@code true}, this function will be called when the world is ready
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* @return {@code true} if the UI was displayed. The UI is only displayed if {@code showUI} was {@code true} and
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* patches were enabled in the config and the Guardian did find any patches that need to be applied to the world.
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@ -123,7 +123,7 @@ public class DataFixerAPI {
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*
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* @param levelStorageAccess The access class of the level you want to patch
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* @param showUI {@code true}, if you want to present the user with a Screen that offers to backup the world
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* before applying the patches
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* before applying the patches
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* @param onResume When this method retursn {@code true}, this function will be called when the world is ready
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* @return {@code true} if the UI was displayed. The UI is only displayed if {@code showUI} was {@code true} and
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* patches were enabled in the config and the Guardian did find any patches that need to be applied to the world.
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@ -70,12 +70,12 @@ public abstract class Patch {
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* inconsistencies are found.
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*
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* @param modID The ID of the Mod you want to register a patch for. This should be your
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* ModID only. The ModID can not be {@code null} or an empty String.
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* ModID only. The ModID can not be {@code null} or an empty String.
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* @param version The mod-version that introduces the patch. This needs Semantic-Version String
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* like x.x.x. Developers are responsible for registering their patches in the correct
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* order (with increasing versions). You are not allowed to register a new
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* Patch with a version lower or equal than
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* {@link Patch#maxPatchVersion(String)}
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* like x.x.x. Developers are responsible for registering their patches in the correct
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* order (with increasing versions). You are not allowed to register a new
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* Patch with a version lower or equal than
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* {@link Patch#maxPatchVersion(String)}
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*/
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protected Patch(@NotNull String modID, String version) {
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this(modID, version, false);
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@ -85,10 +85,10 @@ public abstract class Patch {
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* Internal Constructor used to create patches that can allways run (no matter what patchlevel a level has)
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* @param modID The ID of the Mod
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* @param version The mod-version that introduces the patch. When {@Code runAllways} is set, this version will
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* determine the patchlevel that is written to the level
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* determine the patchlevel that is written to the level
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* @param alwaysApply When true, this patch is always active, no matter the patchlevel of the world.
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* This should be used sparingly and just for patches that apply to level.dat (as they only take
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* effect when changes are detected). Use {@link ForcedLevelPatch} to instatiate.
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* This should be used sparingly and just for patches that apply to level.dat (as they only take
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* effect when changes are detected). Use {@link ForcedLevelPatch} to instatiate.
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*/
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Patch(@NotNull String modID, String version, boolean alwaysApply) {
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//Patchlevels need to be unique and registered in ascending order
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@ -201,11 +201,11 @@ public abstract class Patch {
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* a {@link CompoundTag}. If the Path contains a non-leaf {@link net.minecraft.nbt.ListTag}, all members of that
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* list will be processed. For example:
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* <pre>
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* - global +
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* | - key (String)
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* | - items (List) +
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* | - { id (String) }
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* | - { id (String) }
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* - global +
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* | - key (String)
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* | - items (List) +
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* | - { id (String) }
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* | - { id (String) }
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* </pre>
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* The path <b>global.items.id</b> will fix all <i>id</i>-entries in the <i>items</i>-list, while the path
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* <b>global.key</b> will only fix the <i>key</i>-entry.
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