Chance spawning rule

This commit is contained in:
paulevsGitch 2021-11-28 06:12:05 +03:00
parent 45216cdab5
commit e0443a7a13

View file

@ -82,6 +82,19 @@ public class SpawnRuleBulder<M extends Mob> {
return this;
}
/**
* Will spawn entity with 1 / chance probability (randomly).
* @param chance probability limit.
* @return same {@link SpawnRuleBulder} instance
*/
public SpawnRuleBulder withChance(int chance) {
entryInstance = getFromCache("with_chance_" + chance, () -> {
return new SpawnRuleEntry(1, (type, world, spawnReason, pos, random) -> random.nextInt(chance) == 0);
});
rules.add(entryInstance);
return this;
}
/**
* Will spawn entity only below specified brightness value.
* @param lightLevel light level upper limit.
@ -89,7 +102,7 @@ public class SpawnRuleBulder<M extends Mob> {
*/
public SpawnRuleBulder belowBrightness(int lightLevel) {
entryInstance = getFromCache("below_brightness_" + lightLevel, () -> {
return new SpawnRuleEntry(1, (type, world, spawnReason, pos, random) -> world.getMaxLocalRawBrightness(pos) <= lightLevel);
return new SpawnRuleEntry(2, (type, world, spawnReason, pos, random) -> world.getMaxLocalRawBrightness(pos) <= lightLevel);
});
rules.add(entryInstance);
return this;
@ -102,7 +115,7 @@ public class SpawnRuleBulder<M extends Mob> {
*/
public SpawnRuleBulder aboveBrightness(int lightLevel) {
entryInstance = getFromCache("above_brightness_" + lightLevel, () -> {
return new SpawnRuleEntry(1, (type, world, spawnReason, pos, random) -> world.getMaxLocalRawBrightness(pos) >= lightLevel);
return new SpawnRuleEntry(2, (type, world, spawnReason, pos, random) -> world.getMaxLocalRawBrightness(pos) >= lightLevel);
});
rules.add(entryInstance);
return this;
@ -135,7 +148,7 @@ public class SpawnRuleBulder<M extends Mob> {
public SpawnRuleBulder maxNearby(EntityType<?> selectorType, int count, int side) {
final Class<? extends Entity> baseClass = selectorType.getBaseClass();
entryInstance = getFromCache("max_nearby_" + selectorType.getDescriptionId(), () -> {
return new SpawnRuleEntry(2, (type, world, spawnReason, pos, random) -> {
return new SpawnRuleEntry(3, (type, world, spawnReason, pos, random) -> {
try {
final AABB box = new AABB(pos).inflate(side, world.getHeight(), side);
final List<?> list = world.getEntitiesOfClass(baseClass, box, (entity) -> true);