WIP: No longer using Fabric BiomeModification API for features/structures/spawns

This commit is contained in:
Frank 2021-12-03 12:22:00 +01:00
parent 26fa4bb3fd
commit e470610294
8 changed files with 245 additions and 77 deletions

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package ru.bclib.mixin.common;
import net.minecraft.world.level.biome.BiomeGenerationSettings;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.List;
import java.util.function.Supplier;
@Mixin(BiomeGenerationSettings.class)
public interface BiomeGenerationSettingsAccessor {
@Accessor("features")
List<List<Supplier<PlacedFeature>>> bcl_getFeatures();
@Accessor("features")
@Mutable
void bcl_setFeatures(List<List<Supplier<PlacedFeature>>> value);
}

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package ru.bclib.mixin.common;
import net.minecraft.util.random.WeightedRandomList;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.MobSpawnSettings;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Map;
@Mixin(MobSpawnSettings.class)
public interface MobSpawnSettingsAccessor {
@Accessor("spawners")
Map<MobCategory, WeightedRandomList<SpawnerData>> bcl_getSpawners();
@Accessor("spawners")
@Mutable
void bcl_setSpawners(Map<MobCategory, WeightedRandomList<SpawnerData>> spawners);
}

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package ru.bclib.mixin.common;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableMultimap;
import net.minecraft.resources.ResourceKey;
import net.minecraft.util.random.WeightedRandomList;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import net.minecraft.world.level.levelgen.StructureSettings;
import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
import net.minecraft.world.level.levelgen.feature.StructureFeature;
import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Map;
@Mixin(StructureSettings.class)
public interface StructureSettingsAccessor {
@Accessor("configuredStructures")
ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> bcl_getStructureConfig();
@Accessor("configuredStructures")
@Mutable
void bcl_setStructureConfig(ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureConfig);
}