WIP: No longer using Fabric BiomeModification API for features/structures/spawns
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8 changed files with 245 additions and 77 deletions
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package ru.bclib.mixin.common;
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import net.minecraft.util.random.WeightedRandomList;
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import net.minecraft.world.entity.MobCategory;
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import net.minecraft.world.level.biome.MobSpawnSettings;
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import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import java.util.Map;
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@Mixin(MobSpawnSettings.class)
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public interface MobSpawnSettingsAccessor {
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@Accessor("spawners")
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Map<MobCategory, WeightedRandomList<SpawnerData>> bcl_getSpawners();
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@Accessor("spawners")
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@Mutable
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void bcl_setSpawners(Map<MobCategory, WeightedRandomList<SpawnerData>> spawners);
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}
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