WIP: No longer using Fabric BiomeModification API for features/structures/spawns

This commit is contained in:
Frank 2021-12-03 12:22:00 +01:00
parent 26fa4bb3fd
commit e470610294
8 changed files with 245 additions and 77 deletions

View file

@ -0,0 +1,21 @@
package ru.bclib.mixin.common;
import net.minecraft.util.random.WeightedRandomList;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.MobSpawnSettings;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Map;
@Mixin(MobSpawnSettings.class)
public interface MobSpawnSettingsAccessor {
@Accessor("spawners")
Map<MobCategory, WeightedRandomList<SpawnerData>> bcl_getSpawners();
@Accessor("spawners")
@Mutable
void bcl_setSpawners(Map<MobCategory, WeightedRandomList<SpawnerData>> spawners);
}