Added air-exposure to ore API

This commit is contained in:
Frank 2021-12-18 10:54:24 +01:00
parent 7594b029c1
commit e8786eb939

View file

@ -94,6 +94,39 @@ public class BCLFeature {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY minimum height
* @param maxY maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, int minY, int maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, minY, maxY, false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
@ -107,9 +140,29 @@ public class BCLFeature {
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, minY, maxY, false);
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, minY, maxY, false);
}
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, HeightRangePlacement.uniform(minY, maxY), rare);
}
@Deprecated(forRemoval = true)
/**
* Will create a basic ore feature.
*
@ -125,7 +178,7 @@ public class BCLFeature {
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, HeightRangePlacement.uniform(minY, maxY), rare);
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, HeightRangePlacement.uniform(minY, maxY), rare);
}
/**
@ -136,16 +189,18 @@ public class BCLFeature {
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, PlacementModifier placement, boolean rare) {
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, PlacementModifier placement, boolean rare) {
OreConfiguration featureConfig = new OreConfiguration(
new BlockMatchTest(hostBlock),
blockOre.defaultBlockState(),
veinSize
veinSize,
airDiscardChance
);
PlacedFeature oreFeature = Feature.ORE
@ -162,6 +217,25 @@ public class BCLFeature {
);
}
@Deprecated(forRemoval = true)
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, PlacementModifier placement, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, placement, rare);
}
/**
* Will create feature which will be generated once in each chunk.
* @param id {@link ResourceLocation} feature ID.