Feature randomization (fix MC bug)

This commit is contained in:
paulevsGitch 2021-07-21 17:31:24 +03:00
parent a48c350aa2
commit f981527200
3 changed files with 56 additions and 25 deletions

View file

@ -0,0 +1,28 @@
package ru.bclib.mixin.common;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.WorldgenRandom;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Biome.class)
public class BiomeMixin {
private int bclib_featureIteratorSeed;
@ModifyArg(method = "generate", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/levelgen/WorldgenRandom;setFeatureSeed(JII)J"))
private long bclib_updateFeatureSeed(long seed) {
return Long.rotateRight(seed, bclib_featureIteratorSeed);
}
@Inject(method = "generate", at = @At("HEAD"))
private void bclib_obBiomeGenerate(StructureFeatureManager structureFeatureManager, ChunkGenerator chunkGenerator, WorldGenRegion worldGenRegion, long l, WorldgenRandom worldgenRandom, BlockPos blockPos, CallbackInfo info) {
bclib_featureIteratorSeed = 0;
}
}