Feature randomization (fix MC bug)
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a48c350aa2
commit
f981527200
3 changed files with 56 additions and 25 deletions
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@ -39,23 +39,25 @@ public class BCLFeature {
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}
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public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
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.countRandom(density);
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(BCLDecorators.HEIGHTMAP_SQUARE)
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.countRandom(density);
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return new BCLFeature(id, feature, GenerationStep.Decoration.VEGETAL_DECORATION, configured);
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}
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public static BCLFeature makeRawGenFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(
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chance)));
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
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}
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@Deprecated
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public static BCLFeature makeLakeFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.LAVA_LAKE.configured(new ChanceDecoratorConfiguration(
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chance)));
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.LAVA_LAKE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.LAKES, configured);
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}
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@ -66,13 +68,14 @@ public class BCLFeature {
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veinSize
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);
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OreConfiguration config = new OreConfiguration(ANY_TERRAIN, blockOre.defaultBlockState(), 33);
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ConfiguredFeature<?, ?> oreFeature = Feature.ORE.configured(featureConfig)
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.rangeUniform(
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VerticalAnchor.absolute(minY),
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VerticalAnchor.absolute(maxY)
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)
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.squared()
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.count(veins);
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ConfiguredFeature<?, ?> oreFeature = Feature.ORE
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.configured(featureConfig)
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.rangeUniform(
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VerticalAnchor.absolute(minY),
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VerticalAnchor.absolute(maxY)
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)
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.squared()
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.count(veins);
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return new BCLFeature(
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Feature.ORE,
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Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, id, oreFeature),
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@ -81,23 +84,22 @@ public class BCLFeature {
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}
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public static BCLFeature makeChunkFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(
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1)));
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(1)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.LOCAL_MODIFICATIONS, configured);
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}
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public static BCLFeature makeChansedFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(
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chance)));
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ConfiguredFeature<?, ?> configured = feature
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.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.CHANCE.configured(new ChanceDecoratorConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.SURFACE_STRUCTURES, configured);
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}
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public static BCLFeature makeCountRawFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configured(FeatureConfiguration.NONE)
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(
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chance)));
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.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(chance)));
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return new BCLFeature(id, feature, GenerationStep.Decoration.RAW_GENERATION, configured);
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}
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