package ru.bclib.blocks; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.client.renderer.block.model.BlockModel; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.SaplingBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; import ru.bclib.client.models.BasePatterns; import ru.bclib.client.models.ModelsHelper; import ru.bclib.client.models.PatternsHelper; import ru.bclib.client.render.BCLRenderLayer; import ru.bclib.interfaces.BlockModelProvider; import ru.bclib.interfaces.RenderLayerProvider; import java.util.Collections; import java.util.List; import java.util.Optional; import java.util.Random; import java.util.function.Function; public class FeatureSaplingBlock extends SaplingBlock implements RenderLayerProvider, BlockModelProvider { private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12); private final Function> feature; public FeatureSaplingBlock(Function> featureSupplier) { this(FabricBlockSettings.of(Material.PLANT) .breakByHand(true) .collidable(false) .instabreak() .sound(SoundType.GRASS) .randomTicks(), featureSupplier ); } public FeatureSaplingBlock(int light, Function> featureSupplier) { this(FabricBlockSettings.of(Material.PLANT) .breakByHand(true) .collidable(false) .luminance(light) .instabreak() .sound(SoundType.GRASS) .randomTicks(), featureSupplier ); } public FeatureSaplingBlock(BlockBehaviour.Properties properties, Function> featureSupplier) { super(null, properties); this.feature = featureSupplier; } protected Feature getFeature(BlockState state) { return feature.apply(state); } @Override public List getDrops(BlockState state, LootContext.Builder builder) { return Collections.singletonList(new ItemStack(this)); } @Override public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState(); else return state; } @Override public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) { return random.nextInt(16) == 0; } @Override public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) { FeaturePlaceContext context = new FeaturePlaceContext( Optional.empty(), world, world.getChunkSource().getGenerator(), random, pos, null ); getFeature(blockState).place(context); } @Override public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) { this.tick(state, world, pos, random); } @Override public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) { super.tick(state, world, pos, random); if (isBonemealSuccess(world, random, pos, state)) { performBonemeal(world, random, pos, state); } } @Override public BCLRenderLayer getRenderLayer() { return BCLRenderLayer.CUTOUT; } @Override @Environment(EnvType.CLIENT) public BlockModel getItemModel(ResourceLocation resourceLocation) { return ModelsHelper.createBlockItem(resourceLocation); } @Override @Environment(EnvType.CLIENT) public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) { Optional pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation); return ModelsHelper.fromPattern(pattern); } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { return SHAPE; } }