package ru.bclib.blocks; import java.util.EnumMap; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.Mirror; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.level.material.Material; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import ru.bclib.util.BlocksHelper; public abstract class BaseWallPlantBlock extends BasePlantBlock { private static final EnumMap SHAPES = Maps.newEnumMap(ImmutableMap.of( Direction.NORTH, Block.box(1, 1, 8, 15, 15, 16), Direction.SOUTH, Block.box(1, 1, 0, 15, 15, 8), Direction.WEST, Block.box(8, 1, 1, 16, 15, 15), Direction.EAST, Block.box(0, 1, 1, 8, 15, 15))); public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING; public BaseWallPlantBlock() { this(FabricBlockSettings.of(Material.PLANT) .breakByTool(FabricToolTags.SHEARS) .breakByHand(true) .sound(SoundType.GRASS) .noCollission()); } public BaseWallPlantBlock(int light) { this(FabricBlockSettings.of(Material.PLANT) .breakByTool(FabricToolTags.SHEARS) .breakByHand(true) .luminance(light) .sound(SoundType.GRASS) .noCollission()); } public BaseWallPlantBlock(Properties settings) { super(settings); } @Override protected void createBlockStateDefinition(StateDefinition.Builder stateManager) { stateManager.add(FACING); } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { return SHAPES.get(state.getValue(FACING)); } @Override public BlockBehaviour.OffsetType getOffsetType() { return BlockBehaviour.OffsetType.NONE; } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { Direction direction = state.getValue(FACING); BlockPos blockPos = pos.relative(direction.getOpposite()); BlockState blockState = world.getBlockState(blockPos); return isSupport(world, blockPos, blockState, direction); } public boolean isSupport(LevelReader world, BlockPos pos, BlockState blockState, Direction direction) { return blockState.getMaterial().isSolid() && blockState.isFaceSturdy(world, pos, direction); } @Override public BlockState getStateForPlacement(BlockPlaceContext ctx) { BlockState blockState = this.defaultBlockState(); LevelReader worldView = ctx.getLevel(); BlockPos blockPos = ctx.getClickedPos(); Direction[] directions = ctx.getNearestLookingDirections(); for (Direction direction : directions) { if (direction.getAxis().isHorizontal()) { Direction direction2 = direction.getOpposite(); blockState = blockState.setValue(FACING, direction2); if (blockState.canSurvive(worldView, blockPos)) { return blockState; } } } return null; } @Override public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (!canSurvive(state, world, pos)) { return Blocks.AIR.defaultBlockState(); } else { return state; } } @Override public BlockState rotate(BlockState state, Rotation rotation) { return BlocksHelper.rotateHorizontal(state, rotation, FACING); } @Override public BlockState mirror(BlockState state, Mirror mirror) { return BlocksHelper.mirrorHorizontal(state, mirror, FACING); } }