package org.betterx.bclib.blocks; import org.betterx.bclib.blocks.BlockProperties.TripleShape; import org.betterx.bclib.client.render.BCLRenderLayer; import org.betterx.bclib.interfaces.RenderLayerProvider; import org.betterx.bclib.items.tool.BaseShearsItem; import org.betterx.bclib.util.BlocksHelper; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.BonemealableBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import com.google.common.collect.Lists; import java.util.List; import java.util.function.Function; @SuppressWarnings("deprecation") public class BaseVineBlock extends BaseBlockNotFull implements RenderLayerProvider, BonemealableBlock { public static final EnumProperty SHAPE = BlockProperties.TRIPLE_SHAPE; private static final VoxelShape VOXEL_SHAPE = box(2, 0, 2, 14, 16, 14); public BaseVineBlock() { this(0, false); } public BaseVineBlock(int light) { this(light, false); } public BaseVineBlock(int light, boolean bottomOnly) { this(light, bottomOnly, p -> p); } public BaseVineBlock(int light, boolean bottomOnly, Function propMod) { this( propMod.apply(Properties .of(Material.PLANT) .sound(SoundType.GRASS) .lightLevel((state) -> bottomOnly ? state.getValue(SHAPE) == TripleShape.BOTTOM ? light : 0 : light) .noCollission() .offsetType(BlockBehaviour.OffsetType.XZ)) ); } public BaseVineBlock(BlockBehaviour.Properties properties) { super(properties.offsetType(BlockBehaviour.OffsetType.XZ)); this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, TripleShape.BOTTOM)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder stateManager) { stateManager.add(SHAPE); } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { Vec3 vec3d = state.getOffset(view, pos); return VOXEL_SHAPE.move(vec3d.x, vec3d.y, vec3d.z); } public boolean canGenerate(BlockState state, LevelReader world, BlockPos pos) { return isSupport(state, world, pos); } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { return isSupport(state, world, pos); } protected boolean isSupport(BlockState state, LevelReader world, BlockPos pos) { BlockState up = world.getBlockState(pos.above()); return up.is(this) || up.is(BlockTags.LEAVES) || canSupportCenter(world, pos.above(), Direction.DOWN); } @Override public BlockState updateShape( BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos ) { if (!canSurvive(state, world, pos)) { return Blocks.AIR.defaultBlockState(); } else { if (world.getBlockState(pos.below()).getBlock() != this) return state.setValue(SHAPE, TripleShape.BOTTOM); else if (world.getBlockState(pos.above()).getBlock() != this) return state.setValue(SHAPE, TripleShape.TOP); return state.setValue(SHAPE, TripleShape.MIDDLE); } } @Override public List getDrops(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.getParameter(LootContextParams.TOOL); if (tool != null && BaseShearsItem.isShear(tool) || EnchantmentHelper.getItemEnchantmentLevel( Enchantments.SILK_TOUCH, tool ) > 0) { return Lists.newArrayList(new ItemStack(this)); } else { return Lists.newArrayList(); } } @Override public BCLRenderLayer getRenderLayer() { return BCLRenderLayer.CUTOUT; } @Override public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) { while (world.getBlockState(pos).getBlock() == this) { pos = pos.below(); } return world.getBlockState(pos).isAir(); } @Override public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) { while (level.getBlockState(pos).getBlock() == this) { pos = pos.below(); } return level.isEmptyBlock(pos); } @Override public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) { while (level.getBlockState(pos).getBlock() == this) { pos = pos.below(); } level.setBlockAndUpdate(pos, defaultBlockState()); BlocksHelper.setWithoutUpdate(level, pos, defaultBlockState()); } }