package ru.bclib.blocks; import java.util.Collections; import java.util.List; import java.util.Optional; import java.util.Random; import org.jetbrains.annotations.Nullable; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.client.renderer.block.model.BlockModel; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.SaplingBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import ru.betterend.client.models.BlockModelProvider; import ru.betterend.client.models.ModelsHelper; import ru.betterend.client.models.Patterns; import ru.betterend.client.render.ERenderLayer; import ru.betterend.interfaces.IRenderTypeable; import ru.betterend.registry.EndTags; public abstract class FeatureSaplingBlock extends SaplingBlock implements IRenderTypeable, BlockModelProvider { private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12); public FeatureSaplingBlock() { super(null, FabricBlockSettings.of(Material.PLANT) .breakByHand(true) .collidable(false) .instabreak() .sound(SoundType.GRASS) .randomTicks()); } public FeatureSaplingBlock(int light) { super(null, FabricBlockSettings.of(Material.PLANT) .breakByHand(true) .collidable(false) .luminance(light) .instabreak() .sound(SoundType.GRASS) .randomTicks()); } protected abstract Feature getFeature(); @Override public List getDrops(BlockState state, LootContext.Builder builder) { return Collections.singletonList(new ItemStack(this)); } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { return SHAPE; } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { return world.getBlockState(pos.below()).is(EndTags.END_GROUND); } @Override public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState(); else return state; } @Override public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) { return random.nextInt(16) == 0; } @Override public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) { getFeature().place(world, world.getChunkSource().getGenerator(), random, pos, null); } @Override public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) { this.tick(state, world, pos, random); } @Override public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) { super.tick(state, world, pos, random); if (isBonemealSuccess(world, random, pos, state)) { performBonemeal(world, random, pos, state); } } @Override public ERenderLayer getRenderLayer() { return ERenderLayer.CUTOUT; } @Override public BlockModel getItemModel(ResourceLocation resourceLocation) { return ModelsHelper.createBlockItem(resourceLocation); } @Override public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) { Optional pattern = Patterns.createJson(Patterns.BLOCK_CROSS, resourceLocation.getPath()); return ModelsHelper.fromPattern(pattern); } }