package ru.bclib.blocks; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.Mirror; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.DirectionProperty; import ru.bclib.util.BlocksHelper; public abstract class BaseAttachedBlock extends BaseBlockNotFull { public static final DirectionProperty FACING = BlockStateProperties.FACING; public BaseAttachedBlock(Properties settings) { super(settings); this.registerDefaultState(this.defaultBlockState().setValue(FACING, Direction.UP)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder stateManager) { stateManager.add(FACING); } @Override public BlockState getStateForPlacement(BlockPlaceContext ctx) { BlockState blockState = this.defaultBlockState(); LevelReader worldView = ctx.getLevel(); BlockPos blockPos = ctx.getClickedPos(); Direction[] directions = ctx.getNearestLookingDirections(); for (Direction direction : directions) { Direction direction2 = direction.getOpposite(); blockState = blockState.setValue(FACING, direction2); if (blockState.canSurvive(worldView, blockPos)) { return blockState; } } return null; } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { Direction direction = (Direction) state.getValue(FACING); BlockPos blockPos = pos.relative(direction.getOpposite()); return canSupportCenter(world, blockPos, direction) || world.getBlockState(blockPos).is(BlockTags.LEAVES); } @Override public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (!canSurvive(state, world, pos)) { return Blocks.AIR.defaultBlockState(); } else { return state; } } @Override public BlockState rotate(BlockState state, Rotation rotation) { return BlocksHelper.rotateHorizontal(state, rotation, FACING); } @Override public BlockState mirror(BlockState state, Mirror mirror) { return BlocksHelper.mirrorHorizontal(state, mirror, FACING); } }