package ru.bclib.world.features; import net.minecraft.core.Registry; import net.minecraft.data.BuiltinRegistries; import net.minecraft.data.worldgen.placement.PlacementUtils; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.levelgen.GenerationStep.Decoration; import net.minecraft.world.level.levelgen.VerticalAnchor; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguration; import net.minecraft.world.level.levelgen.placement.BiomeFilter; import net.minecraft.world.level.levelgen.placement.CountPlacement; import net.minecraft.world.level.levelgen.placement.HeightRangePlacement; import net.minecraft.world.level.levelgen.placement.InSquarePlacement; import net.minecraft.world.level.levelgen.placement.PlacedFeature; import net.minecraft.world.level.levelgen.placement.PlacementModifier; import net.minecraft.world.level.levelgen.placement.RarityFilter; import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest; public class BCLFeature { private PlacedFeature placedFeature; private Decoration featureStep; private Feature feature; public BCLFeature(Feature feature, PlacedFeature placedFeature, Decoration featureStep) { this.placedFeature = placedFeature; this.featureStep = featureStep; this.feature = feature; } public BCLFeature(ResourceLocation id, Feature feature, Decoration featureStep, PlacedFeature placedFeature) { this.placedFeature = Registry.register(BuiltinRegistries.PLACED_FEATURE, id, placedFeature); this.feature = Registry.register(Registry.FEATURE, id, feature); this.featureStep = featureStep; } /** * Get raw feature. * @return {@link Feature}. */ public Feature getFeature() { return feature; } /** * Get configured feature. * @return {@link PlacedFeature}. */ public PlacedFeature getPlacedFeature() { return placedFeature; } /** * Get feature decoration step. * @return {@link Decoration}. */ public Decoration getDecoration() { return featureStep; } /** * Will create a basic plant feature. * @param id {@link ResourceLocation} feature ID. * @param feature {@link Feature} with {@link NoneFeatureConfiguration} config. * @param density iterations per chunk. * @return new BCLFeature instance. */ public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature feature, int density) { PlacedFeature configured = feature .configured(FeatureConfiguration.NONE) .placed( CountPlacement.of(UniformInt.of(0, 4)), InSquarePlacement.spread(), PlacementUtils.HEIGHTMAP, BiomeFilter.biome() ); return new BCLFeature(id, feature, Decoration.VEGETAL_DECORATION, configured); } /** * Will create a basic ore feature. * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param minY minimum height * @param maxY maximum height. * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false); } /** * Will create a basic ore feature. * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param airDiscardChance chance that this orge gets discarded when it is exposed to air * @param minY minimum height * @param maxY maximum height. * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, int minY, int maxY) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false); } /** * Will create a basic ore feature. * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param airDiscardChance chance that this orge gets discarded when it is exposed to air * @param minY A {@link VerticalAnchor} for the minimum height, for example * {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)} * @param maxY A {@link VerticalAnchor} for the maximum height. * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, minY, maxY, false); } /** * Will create a basic ore feature. * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param minY A {@link VerticalAnchor} for the minimum height, for example * {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)} * @param maxY A {@link VerticalAnchor} for the maximum height. * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, minY, maxY, false); } /** * Will create a basic ore feature. * * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param airDiscardChance chance that this orge gets discarded when it is exposed to air * @param minY A {@link VerticalAnchor} for the minimum height, for example * {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)} * @param maxY A {@link VerticalAnchor} for the maximum height. * @param rare when true, this is placed as a rare resource * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, HeightRangePlacement.uniform(minY, maxY), rare); } @Deprecated(forRemoval = true) /** * Will create a basic ore feature. * * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param minY A {@link VerticalAnchor} for the minimum height, for example * {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)} * @param maxY A {@link VerticalAnchor} for the maximum height. * @param rare when true, this is placed as a rare resource * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, HeightRangePlacement.uniform(minY, maxY), rare); } /** * Will create a basic ore feature. * * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param airDiscardChance chance that this orge gets discarded when it is exposed to air * @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution, * for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10} * @param rare when true, this is placed as a rare resource * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, PlacementModifier placement, boolean rare) { OreConfiguration featureConfig = new OreConfiguration( new BlockMatchTest(hostBlock), blockOre.defaultBlockState(), veinSize, airDiscardChance ); PlacedFeature oreFeature = Feature.ORE .configured(featureConfig) .placed( InSquarePlacement.spread(), rare ? RarityFilter.onAverageOnceEvery(veins) : CountPlacement.of(veins), placement, BiomeFilter.biome()); return new BCLFeature( net.minecraft.world.level.levelgen.feature.Feature.ORE, Registry.register(BuiltinRegistries.PLACED_FEATURE, id, oreFeature), Decoration.UNDERGROUND_ORES ); } @Deprecated(forRemoval = true) /** * Will create a basic ore feature. * * @param id {@link ResourceLocation} feature ID. * @param blockOre {@link Decoration} feature step. * @param hostBlock {@link Block} to generate feature in. * @param veins iterations per chunk. * @param veinSize size of ore vein. * @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution, * for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10} * @param rare when true, this is placed as a rare resource * @return new BCLFeature instance. */ public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, PlacementModifier placement, boolean rare) { return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, placement, rare); } /** * Will create feature which will be generated once in each chunk. * @param id {@link ResourceLocation} feature ID. * @param step {@link Decoration} feature step. * @param feature {@link Feature} with {@link NoneFeatureConfiguration} config. * @return new BCLFeature instance. */ public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration step, Feature feature) { PlacedFeature configured = feature .configured(FeatureConfiguration.NONE) .placed(CountPlacement.of(1)); return new BCLFeature(id, feature, step, configured); } /** * Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance. * @param id {@link ResourceLocation} feature ID. * @param step {@link Decoration} feature step. * @param feature {@link Feature} with {@link NoneFeatureConfiguration} config. * @param chance chance for feature to be generated in. * @return new BCLFeature instance. */ public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration step, Feature feature, int chance) { PlacedFeature configured = feature .configured(FeatureConfiguration.NONE) .placed(RarityFilter.onAverageOnceEvery(chance)); return new BCLFeature(id, feature, step, configured); } /** * Will create feature with specified generation iterations per chunk. * @param id {@link ResourceLocation} feature ID. * @param step {@link Decoration} feature step. * @param feature {@link Feature} with {@link NoneFeatureConfiguration} config. * @param count iterations steps. * @return new BCLFeature instance. */ public static BCLFeature makeCountFeature(ResourceLocation id, Decoration step, Feature feature, int count) { PlacedFeature configured = feature .configured(FeatureConfiguration.NONE) .placed(CountPlacement.of(count)); //.decorated(FeatureDecorator.COUNT.configured(new CountConfiguration(count))); return new BCLFeature(id, feature, step, configured); } /** * Makes simple configured feature with {@link NoneFeatureConfiguration} set to NONE. * @param id {@link ResourceLocation} feature ID. * @param step {@link Decoration} feature step. * @param feature {@link Feature} with {@link NoneFeatureConfiguration} config. * @return new BCLFeature instance. */ public static BCLFeature makeFeatureConfigured(ResourceLocation id, Decoration step, Feature feature) { PlacedFeature configured = feature.configured(FeatureConfiguration.NONE).placed(); return new BCLFeature(id, feature, step, configured); } }