package ru.bclib.integration; import com.google.common.collect.ImmutableMap; import com.terraformersmc.modmenu.api.ConfigScreenFactory; import com.terraformersmc.modmenu.api.ModMenuApi; import net.minecraft.client.gui.screens.Screen; import ru.bclib.integration.ModMenuIntegration.ModMenuScreenFactory; import java.lang.reflect.InvocationHandler; import java.lang.reflect.Method; import java.lang.reflect.Proxy; import java.util.Map; class ModMenuScreenFactoryImpl { record ScreenFactoryInvocationHandler(ModMenuScreenFactory act) implements InvocationHandler { @Override public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { return switch (method.getName()) { case "toString" -> ""; case "equals" -> false; case "hashCode" -> 0; default -> act.create((Screen) args[0]); }; } } public static ModMenuScreenFactory create(ModMenuScreenFactory act) { Class> iConfigScreenFactory = null; try { iConfigScreenFactory = Class.forName("com.terraformersmc.modmenu.api.ConfigScreenFactory"); } catch (ClassNotFoundException e) { e.printStackTrace(); return null; } Object o = Proxy.newProxyInstance( ModMenuIntegration.class.getClassLoader(), new Class[] {iConfigScreenFactory, ModMenuScreenFactory.class}, new ScreenFactoryInvocationHandler(act)); return (ModMenuScreenFactory)o; } } /** * Integration, to provide a custom Screen for ModMenu. *
* This integration allows you to use ModMenu without adding a dependency to your project. If the * Mod is installed on the Client, and the correct ModMenu-EntryPoint is registered in your fabric.mod.json * the screen will show up. *
* You only need to subclass this class, and initialize a static Field of Type {@link ModMenuApi} using * the {@link #createEntrypoint(ModMenuIntegration)}-Method. *
* Example: *
{@code public class ModMenu extends ModMenuIntegration { * public static final ModMenuApiMarker entrypointObject = createEntrypoint(new EntryPoint()); * * public EntryPoint() { * super(GridScreen::new); * } * }}* You'd also need to add the ModMenu-Entrypoint to your fabric.mod.json: *
"entrypoints": { * ... * "modmenu": [ "your.mod.ModMenu::entrypointObject" ] * }*/ public abstract class ModMenuIntegration { /** * Creates a new EntryPoint Object that is accepted by ModMenu * @param target The delegate Object that will receive calls from ModMenu * @return A Proxy that conforms to the ModMenu spec */ public static ModMenuApi createEntrypoint(ModMenuIntegration target) { Class> iModMenuAPI; //Class> iModMenuAPIMarker = null; try { iModMenuAPI = Class.forName("com.terraformersmc.modmenu.api.ModMenuApi"); //iModMenuAPIMarker = Class.forName("com.terraformersmc.modmenu.util.ModMenuApiMarker"); } catch (ClassNotFoundException e) { e.printStackTrace(); return null; } Object o = Proxy.newProxyInstance( ModMenuIntegration.class.getClassLoader(), new Class[] {iModMenuAPI}, new BCLibModMenuInvocationHandler(target)); return (ModMenuApi) o; } /** * The factory passed to {@link #ModMenuIntegration(ModMenuScreenFactory)} */ protected final ModMenuScreenFactory screenFactory; /** * Create a new ModMenu delegate * @param screenFactory A Factory. The Factory receives the currently visible {@code parent}-Screen * and must return a new Screen Object. */ public ModMenuIntegration(ModMenuScreenFactory screenFactory){ this.screenFactory = screenFactory; } /** * A Helper class to make a BCLib-Factory conform to the ModMenu-Factory Interface. * @param factory A BCLib-Type Factory, ie. {@code GridScreen::new } * @return A ModMenu Factory for a Screen */ final protected ModMenuScreenFactory createFactory(ModMenuScreenFactory factory){ return ModMenuScreenFactoryImpl.create( factory ); } /** * Used to construct a new config screen instance when your mod's * configuration button is selected on the mod menu screen. The * screen instance parameter is the active mod menu screen. * (Text copied from ModMenu) * * @return A factory for constructing config screen instances. * */ public ModMenuScreenFactory getModConfigScreenFactory() { return createFactory(screenFactory); } /** * Used to provide config screen factories for other mods. This takes second * priority to a mod's own config screen factory provider. For example, if * mod `xyz` supplies a config screen factory, mod `abc` providing a config * screen to `xyz` will be pointless, as the one provided by `xyz` will be * used. *
* This method is NOT meant to be used to add a config screen factory to
* your own mod.
* (Text copied from ModMenu)
*
* @return a map of mod ids to screen factories.
*/
public Map
* The Interface matches {@code com.terraformersmc.modmenu.api.ConfigScreenFactory}
*/
@FunctionalInterface
public interface ModMenuScreenFactory extends ConfigScreenFactory{}
record BCLibModMenuInvocationHandler(ModMenuIntegration target) implements InvocationHandler {
@Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
return switch (method.getName()) {
case "getModConfigScreenFactory" -> target.getModConfigScreenFactory();
case "getProvidedConfigScreenFactories" -> target.getProvidedConfigScreenFactories();
case "toString" -> target.toString();
case "equals" -> target.equals(args[0]);
case "hashCode" -> target.hashCode();
default -> null;
};
}
}
}