BCLib/src/main/java/ru/bclib/blocks/BaseAnvilBlock.java
2021-07-20 02:57:43 +03:00

127 lines
4.9 KiB
Java

package ru.bclib.blocks;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.client.resources.model.UnbakedModel;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.AnvilBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.MaterialColor;
import net.minecraft.world.level.storage.loot.LootContext;
import org.jetbrains.annotations.Nullable;
import ru.bclib.client.models.BasePatterns;
import ru.bclib.client.models.ModelsHelper;
import ru.bclib.client.models.PatternsHelper;
import ru.bclib.interfaces.BlockModelProvider;
import ru.bclib.interfaces.CustomItemProvider;
import ru.bclib.items.BaseAnvilItem;
import ru.bclib.util.MHelper;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
public abstract class BaseAnvilBlock extends AnvilBlock implements BlockModelProvider, CustomItemProvider {
public static final IntegerProperty DESTRUCTION = BlockProperties.DESTRUCTION;
public IntegerProperty durability;
public BaseAnvilBlock(MaterialColor color) {
super(FabricBlockSettings.copyOf(Blocks.ANVIL).mapColor(color));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
super.createBlockStateDefinition(builder);
if (getMaxDurability() != 3) {
durability = IntegerProperty.create("durability", 0, getMaxDurability());
}
else {
durability = BlockProperties.DEFAULT_ANVIL_DURABILITY;
}
builder.add(DESTRUCTION, durability);
}
@Override
@Environment(EnvType.CLIENT)
public BlockModel getItemModel(ResourceLocation blockId) {
return getBlockModel(blockId, defaultBlockState());
}
@Override
@Environment(EnvType.CLIENT)
public @Nullable BlockModel getBlockModel(ResourceLocation blockId, BlockState blockState) {
int destruction = blockState.getValue(DESTRUCTION);
String name = blockId.getPath();
Map<String, String> textures = Maps.newHashMap();
textures.put("%modid%", blockId.getNamespace());
textures.put("%anvil%", name);
textures.put("%top%", name + "_top_" + destruction);
Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_ANVIL, textures);
return ModelsHelper.fromPattern(pattern);
}
@Override
@Environment(EnvType.CLIENT)
public UnbakedModel getModelVariant(ResourceLocation stateId, BlockState blockState, Map<ResourceLocation, UnbakedModel> modelCache) {
int destruction = blockState.getValue(DESTRUCTION);
String modId = stateId.getNamespace();
String modelId = "block/" + stateId.getPath() + "_top_" + destruction;
ResourceLocation modelLocation = new ResourceLocation(modId, modelId);
registerBlockModel(stateId, modelLocation, blockState, modelCache);
return ModelsHelper.createFacingModel(modelLocation, blockState.getValue(FACING), false, false);
}
@Override
public BlockItem getCustomItem(ResourceLocation blockID, FabricItemSettings settings) {
return new BaseAnvilItem(this, settings);
}
@Override
@SuppressWarnings("deprecation")
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
int destruction = state.getValue(DESTRUCTION);
int durability = state.getValue(getDurabilityProp());
int value = destruction * getMaxDurability() + durability;
List<ItemStack> drops = super.getDrops(state, builder);
ItemStack itemStack = drops.get(0);
itemStack.getOrCreateTag().putInt(BaseAnvilItem.DESTRUCTION, value);
return drops;
}
public IntegerProperty getDurabilityProp() {
return durability;
}
public int getMaxDurability() {
return 3;
}
public BlockState damageAnvilUse(BlockState state, Random random) {
IntegerProperty durability = getDurabilityProp();
int value = state.getValue(durability);
if (value < getMaxDurability() && random.nextInt(8) == 0) {
return state.setValue(durability, value + 1);
}
value = state.getValue(DESTRUCTION);
return value < 2 ? state.setValue(DESTRUCTION, value + 1).setValue(durability, 0) : null;
}
public BlockState damageAnvilFall(BlockState state) {
int destruction = state.getValue(DESTRUCTION);
return destruction < 2 ? state.setValue(DESTRUCTION, destruction + 1) : null;
}
}