BCLib/src/main/java/ru/bclib/client/render/BaseChestBlockEntityRenderer.java
2021-06-01 10:43:38 +03:00

176 lines
7.5 KiB
Java

package ru.bclib.client.render;
import java.util.HashMap;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import it.unimi.dsi.fastutil.floats.Float2FloatFunction;
import it.unimi.dsi.fastutil.ints.Int2IntFunction;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BrightnessCombiner;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.AbstractChestBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.ChestBlock;
import net.minecraft.world.level.block.DoubleBlockCombiner;
import net.minecraft.world.level.block.DoubleBlockCombiner.NeighborCombineResult;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
import net.minecraft.world.level.block.entity.LidBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.ChestType;
import ru.bclib.blockentities.BaseChestBlockEntity;
import ru.bclib.blocks.BaseChestBlock;
@Environment(EnvType.CLIENT)
public class BaseChestBlockEntityRenderer extends BlockEntityRenderer<BaseChestBlockEntity> {
private static final HashMap<Block, RenderType[]> LAYERS = Maps.newHashMap();
private static final RenderType[] defaultLayer;
private static final int ID_NORMAL = 0;
private static final int ID_LEFT = 1;
private static final int ID_RIGHT = 2;
private final ModelPart partA;
private final ModelPart partC;
private final ModelPart partB;
private final ModelPart partRightA;
private final ModelPart partRightC;
private final ModelPart partRightB;
private final ModelPart partLeftA;
private final ModelPart partLeftC;
private final ModelPart partLeftB;
public BaseChestBlockEntityRenderer(BlockEntityRenderDispatcher blockEntityRenderDispatcher) {
super(blockEntityRenderDispatcher);
this.partC = new ModelPart(64, 64, 0, 19);
this.partC.addBox(1.0F, 0.0F, 1.0F, 14.0F, 9.0F, 14.0F, 0.0F);
this.partA = new ModelPart(64, 64, 0, 0);
this.partA.addBox(1.0F, 0.0F, 0.0F, 14.0F, 5.0F, 14.0F, 0.0F);
this.partA.y = 9.0F;
this.partA.z = 1.0F;
this.partB = new ModelPart(64, 64, 0, 0);
this.partB.addBox(7.0F, -1.0F, 15.0F, 2.0F, 4.0F, 1.0F, 0.0F);
this.partB.y = 8.0F;
this.partRightC = new ModelPart(64, 64, 0, 19);
this.partRightC.addBox(1.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partRightA = new ModelPart(64, 64, 0, 0);
this.partRightA.addBox(1.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partRightA.y = 9.0F;
this.partRightA.z = 1.0F;
this.partRightB = new ModelPart(64, 64, 0, 0);
this.partRightB.addBox(15.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partRightB.y = 8.0F;
this.partLeftC = new ModelPart(64, 64, 0, 19);
this.partLeftC.addBox(0.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partLeftA = new ModelPart(64, 64, 0, 0);
this.partLeftA.addBox(0.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partLeftA.y = 9.0F;
this.partLeftA.z = 1.0F;
this.partLeftB = new ModelPart(64, 64, 0, 0);
this.partLeftB.addBox(0.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partLeftB.y = 8.0F;
}
public void render(BaseChestBlockEntity entity, float tickDelta, PoseStack matrices, MultiBufferSource vertexConsumers, int light, int overlay) {
Level world = entity.getLevel();
boolean worldExists = world != null;
BlockState blockState = worldExists ? entity.getBlockState() : (BlockState) Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING, Direction.SOUTH);
ChestType chestType = blockState.hasProperty(ChestBlock.TYPE) ? (ChestType) blockState.getValue(ChestBlock.TYPE) : ChestType.SINGLE;
Block block = blockState.getBlock();
if (block instanceof AbstractChestBlock) {
AbstractChestBlock<?> abstractChestBlock = (AbstractChestBlock<?>) block;
boolean isDouble = chestType != ChestType.SINGLE;
float f = ((Direction) blockState.getValue(ChestBlock.FACING)).toYRot();
NeighborCombineResult<? extends ChestBlockEntity> propertySource;
matrices.pushPose();
matrices.translate(0.5D, 0.5D, 0.5D);
matrices.mulPose(Vector3f.YP.rotationDegrees(-f));
matrices.translate(-0.5D, -0.5D, -0.5D);
if (worldExists) {
propertySource = abstractChestBlock.combine(blockState, world, entity.getBlockPos(), true);
} else {
propertySource = DoubleBlockCombiner.Combiner::acceptNone;
}
float pitch = ((Float2FloatFunction) propertySource.apply(ChestBlock.opennessCombiner((LidBlockEntity) entity))).get(tickDelta);
pitch = 1.0F - pitch;
pitch = 1.0F - pitch * pitch * pitch;
@SuppressWarnings({ "unchecked", "rawtypes" })
int blockLight = ((Int2IntFunction) propertySource.apply(new BrightnessCombiner())).applyAsInt(light);
VertexConsumer vertexConsumer = getConsumer(vertexConsumers, block, chestType);
if (isDouble) {
if (chestType == ChestType.LEFT) {
renderParts(matrices, vertexConsumer, this.partLeftA, this.partLeftB, this.partLeftC, pitch, blockLight, overlay);
} else {
renderParts(matrices, vertexConsumer, this.partRightA, this.partRightB, this.partRightC, pitch, blockLight, overlay);
}
} else {
renderParts(matrices, vertexConsumer, this.partA, this.partB, this.partC, pitch, blockLight, overlay);
}
matrices.popPose();
}
}
private void renderParts(PoseStack matrices, VertexConsumer vertices, ModelPart modelPart, ModelPart modelPart2, ModelPart modelPart3, float pitch, int light, int overlay) {
modelPart.xRot = -(pitch * 1.5707964F);
modelPart2.xRot = modelPart.xRot;
modelPart.render(matrices, vertices, light, overlay);
modelPart2.render(matrices, vertices, light, overlay);
modelPart3.render(matrices, vertices, light, overlay);
}
private static RenderType getChestTexture(ChestType type, RenderType[] layers) {
switch (type) {
case LEFT:
return layers[ID_LEFT];
case RIGHT:
return layers[ID_RIGHT];
case SINGLE:
default:
return layers[ID_NORMAL];
}
}
public static VertexConsumer getConsumer(MultiBufferSource provider, Block block, ChestType chestType) {
RenderType[] layers = LAYERS.getOrDefault(block, defaultLayer);
return provider.getBuffer(getChestTexture(chestType, layers));
}
public static void registerRenderLayer(BaseChestBlock block) {
ResourceLocation blockId = Registry.BLOCK.getKey(block);
String modId = blockId.getNamespace();
String path = blockId.getPath();
LAYERS.put(block, new RenderType[] {
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + ".png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_left.png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_right.png"))
});
}
static {
defaultLayer = new RenderType[] {
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_left.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_right.png"))
};
}
}