BCLib/src/main/java/org/betterx/bclib/util/BlocksHelper.java

351 lines
12 KiB
Java

package org.betterx.bclib.util;
import org.betterx.worlds.together.tag.v3.CommonBlockTags;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.material.LavaFluid;
import com.google.common.collect.Maps;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.function.Predicate;
public class BlocksHelper {
private static final Map<Block, Integer> COLOR_BY_BLOCK = Maps.newHashMap();
public static final int FLAG_UPDATE_BLOCK = 1;
public static final int FLAG_SEND_CLIENT_CHANGES = 2;
public static final int FLAG_NO_RERENDER = 4;
public static final int FORSE_RERENDER = 8;
public static final int FLAG_IGNORE_OBSERVERS = 16;
public static final int SET_SILENT = FLAG_IGNORE_OBSERVERS | FLAG_SEND_CLIENT_CHANGES;
public static final int SET_OBSERV = FLAG_UPDATE_BLOCK | FLAG_SEND_CLIENT_CHANGES;
public static final Direction[] HORIZONTAL = makeHorizontal();
public static final Direction[] DIRECTIONS = Direction.values();
private static final ThreadLocal<MutableBlockPos> TL_POS = ThreadLocal.withInitial(() -> new MutableBlockPos());
protected static final BlockState AIR = Blocks.AIR.defaultBlockState();
protected static final BlockState WATER = Blocks.WATER.defaultBlockState();
public static void addBlockColor(Block block, int color) {
COLOR_BY_BLOCK.put(block, color);
}
public static int getBlockColor(Block block) {
return COLOR_BY_BLOCK.getOrDefault(block, 0xFF000000);
}
public static void setWithoutUpdate(LevelAccessor world, BlockPos pos, BlockState state) {
world.setBlock(pos, state, SET_SILENT);
}
public static void setWithoutUpdate(LevelAccessor world, BlockPos pos, Block block) {
world.setBlock(pos, block.defaultBlockState(), SET_SILENT);
}
public static void setWithUpdate(LevelAccessor world, BlockPos pos, BlockState state) {
world.setBlock(pos, state, SET_OBSERV);
}
public static void setWithUpdate(LevelAccessor world, BlockPos pos, Block block) {
world.setBlock(pos, block.defaultBlockState(), SET_OBSERV);
}
public static int upRay(LevelAccessor world, BlockPos pos, int maxDist) {
int length = 0;
for (int j = 1; j < maxDist && (world.isEmptyBlock(pos.above(j))); j++) {
length++;
}
return length;
}
public static int downRay(LevelAccessor world, BlockPos pos, int maxDist) {
int length = 0;
for (int j = 1; j < maxDist && (world.isEmptyBlock(pos.below(j))); j++) {
length++;
}
return length;
}
public static int downRayRep(LevelAccessor world, BlockPos pos, int maxDist) {
final MutableBlockPos POS = TL_POS.get();
POS.set(pos);
for (int j = 1; j < maxDist && (world.getBlockState(POS)).canBeReplaced(); j++) {
POS.setY(POS.getY() - 1);
}
return pos.getY() - POS.getY();
}
public static int raycastSqr(LevelAccessor world, BlockPos pos, int dx, int dy, int dz, int maxDist) {
final MutableBlockPos POS = TL_POS.get();
POS.set(pos);
for (int j = 1; j < maxDist && (world.getBlockState(POS)).canBeReplaced(); j++) {
POS.move(dx, dy, dz);
}
return (int) pos.distSqr(POS);
}
/**
* Rotates {@link BlockState} horizontally. Used in block classes with {@link Direction} {@link Property} in rotate function.
*
* @param state - {@link BlockState} to mirror;
* @param rotation - {@link Rotation};
* @param facing - Block {@link Direction} {@link Property}.
* @return Rotated {@link BlockState}.
*/
public static BlockState rotateHorizontal(BlockState state, Rotation rotation, Property<Direction> facing) {
return state.setValue(facing, rotation.rotate(state.getValue(facing)));
}
/**
* Mirrors {@link BlockState} horizontally. Used in block classes with {@link Direction} {@link Property} in mirror function.
*
* @param state - {@link BlockState} to mirror;
* @param mirror - {@link Mirror};
* @param facing - Block {@link Direction} {@link Property}.
* @return Mirrored {@link BlockState}.
*/
public static BlockState mirrorHorizontal(BlockState state, Mirror mirror, Property<Direction> facing) {
return state.rotate(mirror.getRotation(state.getValue(facing)));
}
/**
* Counts the amount of same block down.
*
* @param world - {@link LevelAccessor} world;
* @param pos - {@link BlockPos} start position;
* @param block - {@link Block} to count.
* @return Integer amount of blocks.
*/
public static int getLengthDown(LevelAccessor world, BlockPos pos, Block block) {
int count = 1;
while (world.getBlockState(pos.below(count)).getBlock() == block) {
count++;
}
return count;
}
/**
* Creates a new {@link Direction} array with clockwise order:
* NORTH, EAST, SOUTH, WEST
*
* @return Array of {@link Direction}.
*/
public static Direction[] makeHorizontal() {
return new Direction[]{Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST};
}
/**
* Get any random horizontal {@link Direction}.
*
* @param random - {@link Random}.
* @return {@link Direction}.
*/
public static Direction randomHorizontal(RandomSource random) {
return HORIZONTAL[random.nextInt(4)];
}
/**
* Get any random {@link Direction} including vertical and horizontal.
*
* @param random - {@link Random}.
* @return {@link Direction}.
*/
public static Direction randomDirection(RandomSource random) {
return DIRECTIONS[random.nextInt(6)];
}
/**
* Check if block is "invulnerable" like Bedrock.
*
* @param state - {@link BlockState} to check;
* @param world - {@link BlockGetter} world where BlockState exist;
* @param pos - {@link BlockPos} where BlockState is.
* @return {@code true} if block is "invulnerable" and {@code false} if not.
*/
public static boolean isInvulnerable(BlockState state, BlockGetter world, BlockPos pos) {
return state.getDestroySpeed(world, pos) < 0;
}
/**
* Check if block is "invulnerable" like Bedrock. Unlike safe function will pass world and position parameters as {@code null}.
*
* @param state - {@link BlockState} to check.
* @return {@code true} if block is "invulnerable" and {@code false} if not.
*/
public static boolean isInvulnerableUnsafe(BlockState state) {
try {
return isInvulnerable(state, null, null);
} catch (Exception e) {
return false;
}
}
public static Optional<BlockPos> findSurfaceBelow(
LevelAccessor level,
BlockPos startPos,
int minY,
Predicate<BlockState> surface
) {
final MutableBlockPos POS = new MutableBlockPos(startPos.getX(), startPos.getY(), startPos.getZ());
for (int y = startPos.getY(); y >= minY; y--) {
POS.setY(y);
if (surface.test(level.getBlockState(POS))) return Optional.of(POS);
}
return Optional.empty();
}
public static boolean findSurface(
LevelAccessor level,
MutableBlockPos startPos,
Direction dir,
int length,
Predicate<BlockState> surface
) {
for (int len = 0; len < length; len++) {
if (surface.test(level.getBlockState(startPos))) return true;
startPos.move(dir, 1);
}
return false;
}
public static boolean findOnSurroundingSurface(
LevelAccessor level,
MutableBlockPos startPos,
Direction dir,
int length,
Predicate<BlockState> surface
) {
for (int len = 0; len < length; len++) {
if (surface.test(level.getBlockState(startPos))) {
if (len == 0) { //we started inside of the surface
for (int lenUp = 0; lenUp < length; lenUp++) {
startPos.move(dir, -1);
if (!surface.test(level.getBlockState(startPos))) {
return true;
}
}
return false;
}
startPos.move(dir, -1);
return true;
}
startPos.move(dir, 1);
}
return false;
}
public static boolean findSurroundingSurface(
LevelAccessor level,
MutableBlockPos startPos,
Direction dir,
int length,
Predicate<BlockState> surface
) {
BlockState beforeState = null;
BlockState nowState;
for (int len = 0; len < length; len++) {
nowState = level.getBlockState(startPos);
if (surface.test(nowState)) {
if (len == 0) { //we started inside of the surface
beforeState = nowState;
for (int lenUp = 0; lenUp < length; lenUp++) {
startPos.move(dir, -1);
nowState = level.getBlockState(startPos);
if (BlocksHelper.isFree(nowState)) {
return surface.test(beforeState);
}
beforeState = nowState;
}
return false;
} else {
startPos.move(dir, -1);
return BlocksHelper.isFree(beforeState);
}
}
beforeState = nowState;
startPos.move(dir, 1);
}
return false;
}
public static boolean isFreeSpace(
LevelAccessor level,
BlockPos startPos,
Direction dir,
int length,
Predicate<BlockState> freeSurface
) {
MutableBlockPos POS = startPos.mutable();
for (int len = 0; len < length; len++) {
if (!freeSurface.test(level.getBlockState(POS))) {
return false;
}
POS.move(dir, 1);
}
return true;
}
public static int blockCount(
LevelAccessor level,
BlockPos startPos,
Direction dir,
int length,
Predicate<BlockState> freeSurface
) {
MutableBlockPos POS = startPos.mutable();
for (int len = 0; len < length; len++) {
if (!freeSurface.test(level.getBlockState(POS))) {
return len;
}
POS.move(dir, 1);
}
return length;
}
public static boolean isLava(BlockState state) {
return state.getFluidState().getType() instanceof LavaFluid;
}
public static boolean isFluid(BlockState state) {
return state.liquid();
}
public static boolean isFree(BlockState state) {
return state.isAir();
}
public static boolean isFreeOrReplaceable(BlockState state) {
return state.isAir() || state.canBeReplaced();
}
public static boolean isFreeOrFluid(BlockState state) {
return state.isAir() || isFluid(state);
}
public static boolean isTerrain(BlockState state) {
return state.is(CommonBlockTags.TERRAIN);
}
public static boolean isTerrainOrFluid(BlockState state) {
return state.is(CommonBlockTags.TERRAIN) || isFluid(state);
}
}