BCLib/src/main/java/ru/bclib/api/datafixer/Patch.java
2021-11-30 21:15:10 +01:00

243 lines
8.9 KiB
Java

package ru.bclib.api.datafixer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import org.jetbrains.annotations.NotNull;
import ru.bclib.interfaces.PatchBiFunction;
import ru.bclib.interfaces.PatchFunction;
import ru.bclib.util.ModUtil;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public abstract class Patch {
private static List<Patch> ALL = new ArrayList<>(10);
/**
* The Patch-Level derived from {@link #version}
*/
public final int level;
/**
* The Patch-Version string
*/
public final String version;
/**
* The Mod-ID that registered this Patch
*/
@NotNull
public final String modID;
/**
* This Mod is tested for each level start
*/
public final boolean alwaysApply;
static List<Patch> getALL() {
return ALL;
}
/**
* Returns the highest Patch-Version that is available for the given mod. If no patches were
* registerd for the mod, this will return 0.0.0
*
* @param modID The ID of the mod you want to query
* @return The highest Patch-Version that was found
*/
public static String maxPatchVersion(@NotNull String modID) {
return ALL.stream()
.filter(p -> p.modID
.equals(modID))
.map(p -> p.version)
.reduce((p, c) -> c)
.orElse("0.0.0");
}
/**
* Returns the highest patch-level that is available for the given mod. If no patches were
* registerd for the mod, this will return 0
*
* @param modID The ID of the mod you want to query
* @return The highest Patch-Level that was found
*/
public static int maxPatchLevel(@NotNull String modID) {
return ALL.stream()
.filter(p -> p.modID
.equals(modID))
.mapToInt(p -> p.level)
.max()
.orElse(0);
}
/**
* Called by inheriting classes.
* <p>
* Performs some sanity checks on the values and might throw a #RuntimeException if any
* inconsistencies are found.
*
* @param modID The ID of the Mod you want to register a patch for. This should be your
* ModID only. The ModID can not be {@code null} or an empty String.
* @param version The mod-version that introduces the patch. This needs Semantic-Version String
* like x.x.x. Developers are responsible for registering their patches in the correct
* order (with increasing versions). You are not allowed to register a new
* Patch with a version lower or equal than
* {@link Patch#maxPatchVersion(String)}
*/
protected Patch(@NotNull String modID, String version) {
this(modID, version, false);
}
/**
* Internal Constructor used to create patches that can allways run (no matter what patchlevel a level has)
* @param modID The ID of the Mod
* @param version The mod-version that introduces the patch. When {@Code runAllways} is set, this version will
* determine the patchlevel that is written to the level
* @param alwaysApply When true, this patch is always active, no matter the patchlevel of the world.
* This should be used sparingly and just for patches that apply to level.dat (as they only take
* effect when changes are detected). Use {@link ForcedLevelPatch} to instatiate.
*/
Patch(@NotNull String modID, String version, boolean alwaysApply) {
//Patchlevels need to be unique and registered in ascending order
if (modID == null || "".equals(modID)) {
throw new RuntimeException("[INTERNAL ERROR] Patches need a valid modID!");
}
if (version == null || "".equals(version)) {
throw new RuntimeException("Invalid Mod-Version");
}
this.version = version;
this.alwaysApply = alwaysApply;
this.level = ModUtil.convertModVersion(version);
if (!ALL.stream()
.filter(p -> p.modID
.equals(modID))
.noneMatch(p -> p.level >= this.level) || this.level <= 0) {
throw new RuntimeException("[INTERNAL ERROR] Patch-levels need to be created in ascending order beginning with 1.");
}
this.modID = modID;
}
@Override
public String toString() {
return "Patch{" + modID + ':' +version + ':' + level + '}';
}
/**
* Return block data fixes. Fixes will be applied on world load if current patch-level for
* the linked mod is lower than the {@link #level}.
* <p>
* The default implementation of this method returns an empty map.
*
* @return The returned Map should contain the replacements. All occurences of the
* {@code KeySet} are replaced with the associated value.
*/
public Map<String, String> getIDReplacements() {
return new HashMap<String, String>();
}
/**
* Return a {@link PatchFunction} that is called with the content of <i>level.dat</i>.
* <p>
* The function needs to return {@code true}, if changes were made to the data.
* If an error occurs, the method should throw a {@link PatchDidiFailException}
*
* The default implementation of this method returns null.
*
* @return {@code true} if changes were applied and we need to save the data
*/
public PatchFunction<CompoundTag, Boolean> getLevelDatPatcher() { return null; }
/**
* Return a {@link PatchFunction} that is called with the content from the
* {@link ru.bclib.api.WorldDataAPI} for this Mod.
* The function needs to return {@code true}, if changes were made to the data.
* If an error occurs, the method should throw a {@link PatchDidiFailException}
*
* The default implementation of this method returns null.
*
* @return {@code true} if changes were applied and we need to save the data
*/
public PatchFunction<CompoundTag, Boolean> getWorldDataPatcher() { return null; }
/**
* Return a {@link PatchBiFunction} that is called with pallette and blockstate of
* each chunk in every region. This method is called AFTER all ID replacements
* from {@link #getIDReplacements()} were applied to the pallete.
*
* The first parameter is the palette and the second is the blockstate.
*
* The function needs to return {@code true}, if changes were made to the data.
* If an error occurs, the method should throw a {@link PatchDidiFailException}
*
* The default implementation of this method returns null.
*
* @return {@code true} if changes were applied and we need to save the data
*/
public PatchBiFunction<ListTag, ListTag, Boolean> getBlockStatePatcher() { return null; }
/**
* Generates ready to use data for all currently registered patches. The list of
* patches is selected by the current patch-level of the world.
* <p>
* A {@link #Patch} with a given {@link #level} is only included if the patch-level of the
* world is less
* @param config The current patch-level configuration*
* @return a new {@link MigrationProfile} Object.
*/
static MigrationProfile createMigrationData(CompoundTag config) {
return new MigrationProfile(config, false);
}
/**
* This method is supposed to be used by developers to apply id-patches to custom nbt structures. It is only
* available in Developer-Mode
*
*/
static MigrationProfile createMigrationData() {
return new MigrationProfile(null, true);
}
/**
* Returns a list of paths where your mod stores IDs in your {@link ru.bclib.api.WorldDataAPI}-File.
* <p>
* {@link DataFixerAPI} will use information from the latest patch that returns a non-null-result. This list is used
* to automatically fix changed IDs from all active patches (see {@link Patch#getIDReplacements()}
* <p>
* The end of the path can either be a {@link net.minecraft.nbt.StringTag}, a {@link net.minecraft.nbt.ListTag} or
* a {@link CompoundTag}. If the Path contains a non-leaf {@link net.minecraft.nbt.ListTag}, all members of that
* list will be processed. For example:
* <pre>
* - global +
* | - key (String)
* | - items (List) +
* | - { id (String) }
* | - { id (String) }
* </pre>
* The path <b>global.items.id</b> will fix all <i>id</i>-entries in the <i>items</i>-list, while the path
* <b>global.key</b> will only fix the <i>key</i>-entry.
* <p>
* if the leaf-entry (= the last part of the path, which would be <i>items</i> in <b>global.items</b>) is a
* {@link CompoundTag}, the system will fix any <i>id</i> entry. If the {@link CompoundTag} contains an <i>item</i>
* or <i>tag.BlockEntityTag</i> entry, the system will recursivley continue with those. If an <i>items</i>
* or <i>inventory</i>-{@link net.minecraft.nbt.ListTag} was found, the system will continue recursivley with
* every item of that list.
* <p>
* if the leaf-entry is a {@link net.minecraft.nbt.ListTag}, it is handle the same as a child <i>items</i> entry
* of a {@link CompoundTag}.
*
* @return {@code null} if nothing changes or a list of Paths in your {@link ru.bclib.api.WorldDataAPI}-File.
* Paths are dot-seperated (see {@link ru.bclib.api.WorldDataAPI#getCompoundTag(String, String)}).
*/
public List<String> getWorldDataIDPaths() {
return null;
}
}