BCLib/src/main/java/ru/bclib/api/dataexchange/handler/DataExchange.java

113 lines
3.4 KiB
Java

package ru.bclib.api.dataexchange.handler;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents;
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
import net.minecraft.resources.ResourceLocation;
import ru.bclib.api.dataexchange.BaseDataHandler;
import ru.bclib.api.dataexchange.ConnectorClientside;
import ru.bclib.api.dataexchange.ConnectorServerside;
import ru.bclib.api.dataexchange.DataExchangeAPI;
import ru.bclib.api.dataexchange.DataHandler;
import ru.bclib.api.dataexchange.DataHandlerDescriptor;
import java.util.HashSet;
import java.util.Set;
abstract public class DataExchange {
private static DataExchangeAPI instance;
protected static DataExchangeAPI getInstance() {
if (instance == null) {
instance = new DataExchangeAPI();
}
return instance;
}
protected ConnectorServerside server;
protected ConnectorClientside client;
protected final Set<DataHandlerDescriptor> descriptors;
private boolean didLoadSyncFolder = false;
abstract protected ConnectorClientside clientSupplier(DataExchange api);
abstract protected ConnectorServerside serverSupplier(DataExchange api);
protected DataExchange() {
descriptors = new HashSet<>();
}
public Set<DataHandlerDescriptor> getDescriptors() { return descriptors; }
public static DataHandlerDescriptor getDescriptor(ResourceLocation identifier){
return getInstance().descriptors.stream().filter(d -> d.equals(identifier)).findFirst().orElse(null);
}
@Environment(EnvType.CLIENT)
protected void initClientside() {
if (client != null) return;
client = clientSupplier(this);
ClientPlayConnectionEvents.INIT.register(client::onPlayInit);
ClientPlayConnectionEvents.JOIN.register(client::onPlayReady);
ClientPlayConnectionEvents.DISCONNECT.register(client::onPlayDisconnect);
}
protected void initServerSide() {
if (server != null) return;
server = serverSupplier(this);
ServerPlayConnectionEvents.INIT.register(server::onPlayInit);
ServerPlayConnectionEvents.JOIN.register(server::onPlayReady);
ServerPlayConnectionEvents.DISCONNECT.register(server::onPlayDisconnect);
}
/**
* Initializes all datastructures that need to exist in the client component.
* <p>
* This is automatically called by BCLib. You can register {@link DataHandler}-Objects before this Method is called
*/
@Environment(EnvType.CLIENT)
public static void prepareClientside() {
DataExchange api = DataExchange.getInstance();
api.initClientside();
}
/**
* Initializes all datastructures that need to exist in the server component.
* <p>
* This is automatically called by BCLib. You can register {@link DataHandler}-Objects before this Method is called
*/
public static void prepareServerside() {
DataExchange api = DataExchange.getInstance();
api.initServerSide();
}
/**
* Automatically called before the player enters the world.
* <p>
* This is automatically called by BCLib. It will send all {@link DataHandler}-Objects that have {@link DataHandlerDescriptor#sendBeforeEnter} set to*
* {@code true},
*/
@Environment(EnvType.CLIENT)
public static void sendOnEnter() {
getInstance().descriptors.forEach((desc) -> {
if (desc.sendBeforeEnter) {
BaseDataHandler h = desc.JOIN_INSTANCE.get();
if (!h.getOriginatesOnServer()) {
getInstance().client.sendToServer(h);
}
}
});
}
}