BCLib/src/main/java/ru/bclib/api/features/BCLFeatureBuilder.java
2021-12-23 10:11:12 +03:00

160 lines
5.8 KiB
Java

package ru.bclib.api.features;
import net.minecraft.data.worldgen.placement.PlacementUtils;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.valueproviders.UniformInt;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.placement.BiomeFilter;
import net.minecraft.world.level.levelgen.placement.CountOnEveryLayerPlacement;
import net.minecraft.world.level.levelgen.placement.CountPlacement;
import net.minecraft.world.level.levelgen.placement.InSquarePlacement;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import net.minecraft.world.level.levelgen.placement.PlacementModifier;
import net.minecraft.world.level.levelgen.placement.RarityFilter;
import ru.bclib.world.features.BCLFeature;
import java.util.ArrayList;
import java.util.List;
public class BCLFeatureBuilder {
private static final BCLFeatureBuilder INSTANCE = new BCLFeatureBuilder();
private List<PlacementModifier> modifications = new ArrayList<>(16);
private ResourceLocation featureID;
private Decoration decoration;
private Feature<?> feature;
private BCLFeatureBuilder() {}
/**
* Starts a new {@link BCLFeature} builder.
* @param featureID {@link ResourceLocation} feature identifier.
* @param feature {@link Feature} to construct.
* @return {@link BCLFeatureBuilder} instance.
*/
public static BCLFeatureBuilder start(ResourceLocation featureID, Feature<?> feature) {
INSTANCE.decoration = Decoration.VEGETAL_DECORATION;
INSTANCE.modifications.clear();
INSTANCE.featureID = featureID;
INSTANCE.feature = feature;
return INSTANCE;
}
/**
* Set generation step for the feature. Default is {@code VEGETAL_DECORATION}.
* @param decoration {@link Decoration} step.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder decoration(Decoration decoration) {
this.decoration = decoration;
return this;
}
/**
* Add feature placement modifier. Used as a condition for feature how to generate.
* @param modifier {@link PlacementModifier}.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder modifier(PlacementModifier modifier) {
modifications.add(modifier);
return this;
}
/**
* Generate feature in certain iterations (per chunk).
* @param count how many times feature will be generated in chunk.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder count(int count) {
return modifier(CountPlacement.of(count));
}
/**
* Generate feature in certain iterations (per chunk). Count can be between 0 and max value.
* @param count maximum amount of iterations per chunk.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder countMax(int count) {
return modifier(CountPlacement.of(UniformInt.of(0, count)));
}
/**
* Generate feature in certain iterations (per chunk), count can be different in different chunks.
* @param average how many times feature will be generated in chunk (in average).
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder countAverage(int average) {
return modifier(RarityFilter.onAverageOnceEvery(average));
}
/**
* Generate feature in certain iterations (per chunk).
* Feature will be generated on all layers (example - Nether plants).
* @param count how many times feature will be generated in chunk layers.
* @return same {@link BCLFeatureBuilder} instance.
*/
@SuppressWarnings("deprecation")
public BCLFeatureBuilder countLayers(int count) {
return modifier(CountOnEveryLayerPlacement.of(count));
}
/**
* Generate feature in certain iterations (per chunk). Count can be between 0 and max value.
* Feature will be generated on all layers (example - Nether plants).
* @param count maximum amount of iterations per chunk layers.
* @return same {@link BCLFeatureBuilder} instance.
*/
@SuppressWarnings("deprecation")
public BCLFeatureBuilder countLayersMax(int count) {
return modifier(CountOnEveryLayerPlacement.of(UniformInt.of(0, count)));
}
/**
* Will place feature once in certain amount of chunks (in average).
* @param chunks amount of chunks.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder oncePerChunks(int chunks) {
return modifier(RarityFilter.onAverageOnceEvery(chunks));
}
/**
* Restricts feature generation only to biome where feature was added.
* @return same {@link BCLFeatureBuilder} instance.
*/
public BCLFeatureBuilder onlyInBiome() {
return modifier(BiomeFilter.biome());
}
// Are these two things required in 1.18.1?
// TODO - add information
public BCLFeatureBuilder squarePlacement() {
return modifier(InSquarePlacement.spread());
}
// TODO - add information
public BCLFeatureBuilder heightmap() {
return modifier(PlacementUtils.HEIGHTMAP);
}
/**
* Builds a new {@link BCLFeature} instance. Features will be registered during this process.
* @param configuration any {@link FeatureConfiguration} for provided {@link Feature}.
* @return created {@link BCLFeature} instance.
*/
public <FC extends FeatureConfiguration> BCLFeature build(FC configuration) {
PlacementModifier [] modifiers = modifications.toArray(new PlacementModifier [modifications.size()]);
PlacedFeature configured = ((Feature<FC>) feature).configured(configuration).placed(modifiers);
return new BCLFeature(featureID, feature, decoration, configured);
}
/**
* Builds a new {@link BCLFeature} instance with {@code NONE} {@link FeatureConfiguration}.
* Features will be registered during this process.
* @return created {@link BCLFeature} instance.
*/
public BCLFeature build() {
return build(FeatureConfiguration.NONE);
}
}