BCLib/src/main/java/org/betterx/bclib/blocks/UnderwaterPlantBlock.java

134 lines
4.5 KiB
Java

package org.betterx.bclib.blocks;
import org.betterx.bclib.client.render.BCLRenderLayer;
import org.betterx.bclib.interfaces.RenderLayerProvider;
import org.betterx.bclib.util.LootUtil;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.BonemealableBlock;
import net.minecraft.world.level.block.LiquidBlockContainer;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import com.google.common.collect.Lists;
import java.util.List;
public abstract class UnderwaterPlantBlock extends BaseBlockNotFull implements RenderLayerProvider, BonemealableBlock, LiquidBlockContainer {
private static final VoxelShape SHAPE = box(4, 0, 4, 12, 14, 12);
public UnderwaterPlantBlock(Properties settings) {
super(settings);
}
@Override
@SuppressWarnings("deprecation")
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
Vec3 vec3d = state.getOffset(view, pos);
return SHAPE.move(vec3d.x, vec3d.y, vec3d.z);
}
@Override
@SuppressWarnings("deprecation")
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
BlockState down = world.getBlockState(pos.below());
state = world.getBlockState(pos);
return isTerrain(down) && state.getFluidState().getType().equals(Fluids.WATER.getSource());
}
protected abstract boolean isTerrain(BlockState state);
@Override
@SuppressWarnings("deprecation")
public BlockState updateShape(
BlockState state,
Direction facing,
BlockState neighborState,
LevelAccessor world,
BlockPos pos,
BlockPos neighborPos
) {
if (!canSurvive(state, world, pos)) {
world.destroyBlock(pos, true);
return Blocks.WATER.defaultBlockState();
} else {
return state;
}
}
@Override
public List<ItemStack> getDrops(BlockState state, LootParams.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
if (LootUtil.isCorrectTool(this, state, tool) || EnchantmentHelper.getItemEnchantmentLevel(
Enchantments.SILK_TOUCH,
tool
) > 0) {
return Lists.newArrayList(new ItemStack(this));
} else {
return Lists.newArrayList();
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
@Override
public boolean isValidBonemealTarget(LevelReader world, BlockPos pos, BlockState state, boolean isClient) {
return true;
}
@Override
public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
return true;
}
@Override
public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
ItemEntity item = new ItemEntity(
level,
pos.getX() + 0.5,
pos.getY() + 0.5,
pos.getZ() + 0.5,
new ItemStack(this)
);
level.addFreshEntity(item);
}
@Override
public boolean canPlaceLiquid(BlockGetter world, BlockPos pos, BlockState state, Fluid fluid) {
return false;
}
@Override
public boolean placeLiquid(LevelAccessor world, BlockPos pos, BlockState state, FluidState fluidState) {
return false;
}
@Override
@SuppressWarnings("deprecation")
public FluidState getFluidState(BlockState state) {
return Fluids.WATER.getSource(false);
}
}