BCLib/src/main/java/org/betterx/bclib/blocks/FeatureSaplingBlock.java
2022-06-08 20:57:21 +02:00

144 lines
5.2 KiB
Java

package org.betterx.bclib.blocks;
import org.betterx.bclib.api.v2.levelgen.features.BCLFeature;
import org.betterx.bclib.client.models.BasePatterns;
import org.betterx.bclib.client.models.ModelsHelper;
import org.betterx.bclib.client.models.PatternsHelper;
import org.betterx.bclib.client.render.BCLRenderLayer;
import org.betterx.bclib.interfaces.BlockModelProvider;
import org.betterx.bclib.interfaces.RenderLayerProvider;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
import java.util.function.Function;
import org.jetbrains.annotations.Nullable;
public class FeatureSaplingBlock extends SaplingBlock implements RenderLayerProvider, BlockModelProvider {
private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
private final Function<BlockState, BCLFeature> feature;
public FeatureSaplingBlock(Function<BlockState, BCLFeature> featureSupplier) {
this(
FabricBlockSettings.of(Material.PLANT)
.collidable(false)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks(),
featureSupplier
);
}
public FeatureSaplingBlock(int light, Function<BlockState, BCLFeature> featureSupplier) {
this(
FabricBlockSettings.of(Material.PLANT)
.collidable(false)
.luminance(light)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks(),
featureSupplier
);
}
public FeatureSaplingBlock(
BlockBehaviour.Properties properties,
Function<BlockState, BCLFeature> featureSupplier
) {
super(null, properties);
this.feature = featureSupplier;
}
protected BCLFeature getFeature(BlockState state) {
return feature.apply(state);
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
return Collections.singletonList(new ItemStack(this));
}
@Override
public BlockState updateShape(
BlockState state,
Direction facing,
BlockState neighborState,
LevelAccessor world,
BlockPos pos,
BlockPos neighborPos
) {
if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState();
else return state;
}
@Override
public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
return random.nextInt(16) == 0;
}
@Override
public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, RandomSource random) {
getFeature(blockState).place(world, pos, random);
}
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
this.tick(state, world, pos, random);
}
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
super.tick(state, world, pos, random);
if (isBonemealSuccess(world, random, pos, state)) {
performBonemeal(world, random, pos, state);
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
@Override
@Environment(EnvType.CLIENT)
public BlockModel getItemModel(ResourceLocation resourceLocation) {
return ModelsHelper.createBlockItem(resourceLocation);
}
@Override
@Environment(EnvType.CLIENT)
public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation);
return ModelsHelper.fromPattern(pattern);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return SHAPE;
}
}