BCLib/src/main/java/ru/bclib/blocks/StalactiteBlock.java
2021-05-27 10:44:23 +03:00

246 lines
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8.8 KiB
Java

package ru.bclib.blocks;
import java.util.Map;
import java.util.Optional;
import org.jetbrains.annotations.Nullable;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.client.resources.model.BlockModelRotation;
import net.minecraft.client.resources.model.UnbakedModel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LiquidBlockContainer;
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import ru.bclib.client.models.BasePatterns;
import ru.bclib.client.models.ModelsHelper;
import ru.bclib.client.models.PatternsHelper;
import ru.bclib.client.render.ERenderLayer;
import ru.bclib.interfaces.IRenderTypeable;
public class StalactiteBlock extends BaseBlockNotFull implements SimpleWaterloggedBlock, LiquidBlockContainer, IRenderTypeable {
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
public static final BooleanProperty IS_FLOOR = BlockProperties.IS_FLOOR;
public static final IntegerProperty SIZE = BlockProperties.SIZE;
private static final VoxelShape[] SHAPES;
public StalactiteBlock(Block source) {
super(FabricBlockSettings.copy(source).noOcclusion());
this.registerDefaultState(getStateDefinition().any().setValue(SIZE, 0).setValue(IS_FLOOR, true).setValue(WATERLOGGED, false));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(WATERLOGGED, IS_FLOOR, SIZE);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return SHAPES[state.getValue(SIZE)];
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext ctx) {
LevelReader world = ctx.getLevel();
BlockPos pos = ctx.getClickedPos();
Direction dir = ctx.getClickedFace();
boolean water = world.getFluidState(pos).getType() == Fluids.WATER;
if (dir == Direction.DOWN) {
if (isThis(world, pos.above()) || canSupportCenter(world, pos.above(), Direction.DOWN)) {
return defaultBlockState().setValue(IS_FLOOR, false).setValue(WATERLOGGED, water);
}
else if (isThis(world, pos.below()) || canSupportCenter(world, pos.below(), Direction.UP)) {
return defaultBlockState().setValue(IS_FLOOR, true).setValue(WATERLOGGED, water);
}
else {
return null;
}
}
else {
if (isThis(world, pos.below()) || canSupportCenter(world, pos.below(), Direction.UP)) {
return defaultBlockState().setValue(IS_FLOOR, true).setValue(WATERLOGGED, water);
}
else if (isThis(world, pos.above()) || canSupportCenter(world, pos.above(), Direction.DOWN)) {
return defaultBlockState().setValue(IS_FLOOR, false).setValue(WATERLOGGED, water);
}
else {
return null;
}
}
}
@Override
public void setPlacedBy(Level world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) {
boolean hasUp = isThis(world, pos.above());
boolean hasDown = isThis(world, pos.below());
MutableBlockPos mut = new MutableBlockPos();
if (hasUp && hasDown) {
boolean floor = state.getValue(IS_FLOOR);
BlockPos second = floor ? pos.above() : pos.below();
BlockState bState = world.getBlockState(second);
world.setBlockAndUpdate(pos, state.setValue(SIZE, 1).setValue(IS_FLOOR, floor));
world.setBlockAndUpdate(second, bState.setValue(SIZE, 1).setValue(IS_FLOOR, !floor));
bState = state;
int startSize = floor ? 1 : 2;
mut.set(pos.getX(), pos.getY() + 1, pos.getZ());
for (int i = 0; i < 8 && isThis(bState); i++) {
world.setBlockAndUpdate(mut, bState.setValue(SIZE, startSize++).setValue(IS_FLOOR, false));
mut.setY(mut.getY() + 1);
bState = world.getBlockState(mut);
}
bState = state;
startSize = floor ? 2 : 1;
mut.set(pos.getX(), pos.getY() - 1, pos.getZ());
for (int i = 0; i < 8 && isThis(bState); i++) {
world.setBlockAndUpdate(mut, bState.setValue(SIZE, startSize++).setValue(IS_FLOOR, true));
mut.setY(mut.getY() - 1);
bState = world.getBlockState(mut);
}
}
else if (hasDown) {
mut.setX(pos.getX());
mut.setZ(pos.getZ());
for (int i = 1; i < 8; i++) {
mut.setY(pos.getY() - i);
if (isThis(world, mut)) {
BlockState state2 = world.getBlockState(mut);
int size = state2.getValue(SIZE);
if (size < i) {
world.setBlockAndUpdate(mut, state2.setValue(SIZE, i).setValue(IS_FLOOR, true));
}
else {
break;
}
}
else {
break;
}
}
}
else if (hasUp) {
mut.setX(pos.getX());
mut.setZ(pos.getZ());
for (int i = 1; i < 8; i++) {
mut.setY(pos.getY() + i);
if (isThis(world, mut)) {
BlockState state2 = world.getBlockState(mut);
int size = state2.getValue(SIZE);
if (size < i) {
world.setBlockAndUpdate(mut, state2.setValue(SIZE, i).setValue(IS_FLOOR, false));
}
else {
break;
}
}
else {
break;
}
}
}
}
private boolean isThis(LevelReader world, BlockPos pos) {
return isThis(world.getBlockState(pos));
}
private boolean isThis(BlockState state) {
return state.getBlock() instanceof StalactiteBlock;
}
@Override
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (!canSurvive(state, world, pos)) {
return Blocks.AIR.defaultBlockState();
}
return state;
}
@Override
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
int size = state.getValue(SIZE);
return checkUp(world, pos, size) || checkDown(world, pos, size);
}
private boolean checkUp(BlockGetter world, BlockPos pos, int size) {
BlockPos p = pos.above();
BlockState state = world.getBlockState(p);
return (isThis(state) && state.getValue(SIZE) >= size) || state.isCollisionShapeFullBlock(world, p);
}
private boolean checkDown(BlockGetter world, BlockPos pos, int size) {
BlockPos p = pos.below();
BlockState state = world.getBlockState(p);
return (isThis(state) && state.getValue(SIZE) >= size) || state.isCollisionShapeFullBlock(world, p);
}
@Override
public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS_SHADED, resourceLocation);
return ModelsHelper.fromPattern(pattern);
}
@Override
public UnbakedModel getModelVariant(ResourceLocation stateId, BlockState blockState, Map<ResourceLocation, UnbakedModel> modelCache) {
BlockModelRotation rotation = blockState.getValue(IS_FLOOR) ? BlockModelRotation.X0_Y0 : BlockModelRotation.X180_Y0;
ResourceLocation modelId = new ResourceLocation(stateId.getNamespace(),
stateId.getPath() + "_" + blockState.getValue(SIZE));
registerBlockModel(modelId, modelId, blockState, modelCache);
return ModelsHelper.createMultiVariant(modelId, rotation.getRotation(), false);
}
@Override
public boolean canPlaceLiquid(BlockGetter world, BlockPos pos, BlockState state, Fluid fluid) {
return false;
}
@Override
public boolean placeLiquid(LevelAccessor world, BlockPos pos, BlockState state, FluidState fluidState) {
return false;
}
@Override
public FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState();
}
@Override
public ERenderLayer getRenderLayer() {
return ERenderLayer.CUTOUT;
}
static {
float end = 2F / 8F;
float start = 5F / 8F;
SHAPES = new VoxelShape[8];
for (int i = 0; i < 8; i++) {
int side = Mth.floor(Mth.lerp(i / 7F, start, end) * 8F + 0.5F);
SHAPES[i] = Block.box(side, 0, side, 16 - side, 16, 16 - side);
}
}
}