241 lines
11 KiB
Java
241 lines
11 KiB
Java
package ru.bclib.api.features;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.VerticalAnchor;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguration;
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import net.minecraft.world.level.levelgen.placement.HeightRangePlacement;
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import net.minecraft.world.level.levelgen.placement.PlacementModifier;
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import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest;
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import ru.bclib.world.features.BCLFeature;
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public class BCLCommonFeatures {
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/**
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* Will create a basic plant feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param density iterations per chunk.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
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return makeVegetationFeature(id, feature, density, false);
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}
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/**
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* Will create a basic plant feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param density iterations per chunk.
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* @param allHeight if {@code true} will generate plant on all layers, if {@code false} - only on surface.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density, boolean allHeight) {
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if (allHeight) {
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return BCLFeatureBuilder.start(id, feature).countLayers(density).onlyInBiome().build();
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}
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else {
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return BCLFeatureBuilder
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.start(id, feature)
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.countAverage(density)
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.squarePlacement()
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.heightmap()
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.onlyInBiome()
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.build();
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}
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}
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/**
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* Will create feature which will be generated once in each chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param decoration {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature) {
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return BCLFeatureBuilder.start(id, feature).decoration(decoration).count(1).onlyInBiome().build();
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}
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/**
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* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
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* @param id {@link ResourceLocation} feature ID.
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* @param decoration {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param chance chance for feature to be generated in.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature, int chance) {
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return BCLFeatureBuilder.start(id, feature).decoration(decoration).countAverage(chance).onlyInBiome().build();
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}
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/**
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* Will create feature with specified generation iterations per chunk.
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* @param id {@link ResourceLocation} feature ID.
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* @param decoration {@link Decoration} feature step.
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* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
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* @param count iterations steps.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeCountFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature, int count) {
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return BCLFeatureBuilder.start(id, feature).decoration(decoration).count(count).onlyInBiome().build();
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}
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/**
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* Will create a basic ore feature.
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*
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
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* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
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* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
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* @param rare when true, this is placed as a rare resource
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, PlacementModifier placement, boolean rare) {
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BCLFeatureBuilder builder = BCLFeatureBuilder
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.start(id, Feature.ORE)
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.decoration(Decoration.UNDERGROUND_ORES)
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.modifier(placement)
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.squarePlacement()
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.onlyInBiome();
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if (rare) {
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builder.oncePerChunks(veins);
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}
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else {
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builder.countAverage(veins);
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}
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return builder.build(new OreConfiguration(
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new BlockMatchTest(hostBlock),
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blockOre.defaultBlockState(),
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veinSize,
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airDiscardChance
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));
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}
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/**
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* Will create a basic ore feature.
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*
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param minY A {@link VerticalAnchor} for the minimum height, for example
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* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
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* @param maxY A {@link VerticalAnchor} for the maximum height.
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* @param rare when true, this is placed as a rare resource
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* @return new BCLFeature instance.
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*/
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@Deprecated(forRemoval = true)
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, HeightRangePlacement.uniform(minY, maxY), rare);
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}
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/**
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* Will create a basic ore feature.
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*
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
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* @param minY A {@link VerticalAnchor} for the minimum height, for example
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* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
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* @param maxY A {@link VerticalAnchor} for the maximum height.
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* @param rare when true, this is placed as a rare resource
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, HeightRangePlacement.uniform(minY, maxY), rare);
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}
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/**
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* Will create a basic ore feature.
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*
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
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* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
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* @param rare when true, this is placed as a rare resource
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* @return new BCLFeature instance.
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*/
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@Deprecated(forRemoval = true)
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, PlacementModifier placement, boolean rare) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, placement, rare);
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}
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/**
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* Will create a basic ore feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param minY A {@link VerticalAnchor} for the minimum height, for example
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* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
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* @param maxY A {@link VerticalAnchor} for the maximum height.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, minY, maxY, false);
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}
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/**
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* Will create a basic ore feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
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* @param minY A {@link VerticalAnchor} for the minimum height, for example
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* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
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* @param maxY A {@link VerticalAnchor} for the maximum height.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, minY, maxY, false);
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}
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/**
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* Will create a basic ore feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
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* @param minY minimum height
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* @param maxY maximum height.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, int minY, int maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
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}
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/**
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* Will create a basic ore feature.
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* @param id {@link ResourceLocation} feature ID.
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* @param blockOre {@link Decoration} feature step.
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* @param hostBlock {@link Block} to generate feature in.
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* @param veins iterations per chunk.
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* @param veinSize size of ore vein.
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* @param minY minimum height
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* @param maxY maximum height.
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* @return new BCLFeature instance.
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*/
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public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) {
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return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
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}
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}
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