BCLib/src/main/java/ru/bclib/api/features/BCLCommonFeatures.java
2021-12-21 21:28:09 +03:00

241 lines
11 KiB
Java

package ru.bclib.api.features;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import net.minecraft.world.level.levelgen.VerticalAnchor;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguration;
import net.minecraft.world.level.levelgen.placement.HeightRangePlacement;
import net.minecraft.world.level.levelgen.placement.PlacementModifier;
import net.minecraft.world.level.levelgen.structure.templatesystem.BlockMatchTest;
import ru.bclib.world.features.BCLFeature;
public class BCLCommonFeatures {
/**
* Will create a basic plant feature.
* @param id {@link ResourceLocation} feature ID.
* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
* @param density iterations per chunk.
* @return new BCLFeature instance.
*/
public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density) {
return makeVegetationFeature(id, feature, density, false);
}
/**
* Will create a basic plant feature.
* @param id {@link ResourceLocation} feature ID.
* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
* @param density iterations per chunk.
* @param allHeight if {@code true} will generate plant on all layers, if {@code false} - only on surface.
* @return new BCLFeature instance.
*/
public static BCLFeature makeVegetationFeature(ResourceLocation id, Feature<NoneFeatureConfiguration> feature, int density, boolean allHeight) {
if (allHeight) {
return BCLFeatureBuilder.start(id, feature).countLayers(density).onlyInBiome().build();
}
else {
return BCLFeatureBuilder
.start(id, feature)
.countAverage(density)
.squarePlacement()
.heightmap()
.onlyInBiome()
.build();
}
}
/**
* Will create feature which will be generated once in each chunk.
* @param id {@link ResourceLocation} feature ID.
* @param decoration {@link Decoration} feature step.
* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChunkFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature) {
return BCLFeatureBuilder.start(id, feature).decoration(decoration).count(1).onlyInBiome().build();
}
/**
* Will create feature with chanced decoration, chance for feature to generate per chunk is 1 / chance.
* @param id {@link ResourceLocation} feature ID.
* @param decoration {@link Decoration} feature step.
* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
* @param chance chance for feature to be generated in.
* @return new BCLFeature instance.
*/
public static BCLFeature makeChancedFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature, int chance) {
return BCLFeatureBuilder.start(id, feature).decoration(decoration).countAverage(chance).onlyInBiome().build();
}
/**
* Will create feature with specified generation iterations per chunk.
* @param id {@link ResourceLocation} feature ID.
* @param decoration {@link Decoration} feature step.
* @param feature {@link Feature} with {@link NoneFeatureConfiguration} config.
* @param count iterations steps.
* @return new BCLFeature instance.
*/
public static BCLFeature makeCountFeature(ResourceLocation id, Decoration decoration, Feature<NoneFeatureConfiguration> feature, int count) {
return BCLFeatureBuilder.start(id, feature).decoration(decoration).count(count).onlyInBiome().build();
}
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, PlacementModifier placement, boolean rare) {
BCLFeatureBuilder builder = BCLFeatureBuilder
.start(id, Feature.ORE)
.decoration(Decoration.UNDERGROUND_ORES)
.modifier(placement)
.squarePlacement()
.onlyInBiome();
if (rare) {
builder.oncePerChunks(veins);
}
else {
builder.countAverage(veins);
}
return builder.build(new OreConfiguration(
new BlockMatchTest(hostBlock),
blockOre.defaultBlockState(),
veinSize,
airDiscardChance
));
}
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
@Deprecated(forRemoval = true)
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, HeightRangePlacement.uniform(minY, maxY), rare);
}
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, HeightRangePlacement.uniform(minY, maxY), rare);
}
/**
* Will create a basic ore feature.
*
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param placement {@link net.minecraft.world.level.levelgen.placement.PlacementModifier} for the ore distribution,
* for example {@code PlacementUtils.FULL_RANGE}, {@code PlacementUtils.RANGE_10_10}
* @param rare when true, this is placed as a rare resource
* @return new BCLFeature instance.
*/
@Deprecated(forRemoval = true)
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, PlacementModifier placement, boolean rare) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, placement, rare);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, VerticalAnchor minY, VerticalAnchor maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, 0.0f, minY, maxY, false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY A {@link VerticalAnchor} for the minimum height, for example
* {@code VerticalAnchor.bottom()}, {@code VerticalAnchor.absolute(10)}, {@code VerticalAnchor.aboveBottom(10)}
* @param maxY A {@link VerticalAnchor} for the maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, VerticalAnchor minY, VerticalAnchor maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, minY, maxY, false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param airDiscardChance chance that this orge gets discarded when it is exposed to air
* @param minY minimum height
* @param maxY maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, float airDiscardChance, int minY, int maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, airDiscardChance, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
}
/**
* Will create a basic ore feature.
* @param id {@link ResourceLocation} feature ID.
* @param blockOre {@link Decoration} feature step.
* @param hostBlock {@link Block} to generate feature in.
* @param veins iterations per chunk.
* @param veinSize size of ore vein.
* @param minY minimum height
* @param maxY maximum height.
* @return new BCLFeature instance.
*/
public static BCLFeature makeOreFeature(ResourceLocation id, Block blockOre, Block hostBlock, int veins, int veinSize, int minY, int maxY) {
return makeOreFeature(id, blockOre, hostBlock, veins, veinSize, VerticalAnchor.absolute(minY), VerticalAnchor.absolute(maxY), false);
}
}