142 lines
5 KiB
Java
142 lines
5 KiB
Java
package org.betterx.bclib.api;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.block.Block;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import org.betterx.bclib.util.WeightedList;
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import java.util.Map;
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import java.util.Set;
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public class BonemealAPI {
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private static final Map<ResourceLocation, Map<Block, WeightedList<Block>>> WATER_GRASS_BIOMES = Maps.newHashMap();
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private static final Map<ResourceLocation, Map<Block, WeightedList<Block>>> LAND_GRASS_BIOMES = Maps.newHashMap();
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private static final Map<Block, WeightedList<Block>> WATER_GRASS_TYPES = Maps.newHashMap();
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private static final Map<Block, WeightedList<Block>> LAND_GRASS_TYPES = Maps.newHashMap();
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private static final Map<Block, Block> SPREADABLE_BLOCKS = Maps.newHashMap();
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private static final Set<Block> TERRAIN_TO_SPREAD = Sets.newHashSet();
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private static final Set<Block> TERRAIN = Sets.newHashSet();
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public static void addSpreadableBlock(Block spreadableBlock, Block surfaceForSpread) {
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SPREADABLE_BLOCKS.put(spreadableBlock, surfaceForSpread);
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TERRAIN_TO_SPREAD.add(surfaceForSpread);
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TERRAIN.add(surfaceForSpread);
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}
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public static boolean isTerrain(Block block) {
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return TERRAIN.contains(block);
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}
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public static boolean isSpreadableTerrain(Block block) {
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return TERRAIN_TO_SPREAD.contains(block);
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}
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public static Block getSpreadable(Block block) {
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return SPREADABLE_BLOCKS.get(block);
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}
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public static void addLandGrass(Block plant, Block... terrain) {
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for (Block block : terrain) {
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addLandGrass(plant, block, 1F);
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}
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}
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public static void addLandGrass(ResourceLocation biome, Block plant, Block... terrain) {
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for (Block block : terrain) {
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addLandGrass(biome, plant, block, 1F);
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}
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}
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public static void addLandGrass(Block plant, Block terrain, float chance) {
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WeightedList<Block> list = LAND_GRASS_TYPES.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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LAND_GRASS_TYPES.put(terrain, list);
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}
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TERRAIN.add(terrain);
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list.add(plant, chance);
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}
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public static void addLandGrass(ResourceLocation biome, Block plant, Block terrain, float chance) {
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Map<Block, WeightedList<Block>> map = LAND_GRASS_BIOMES.get(biome);
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if (map == null) {
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map = Maps.newHashMap();
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LAND_GRASS_BIOMES.put(biome, map);
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}
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WeightedList<Block> list = map.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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map.put(terrain, list);
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}
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TERRAIN.add(terrain);
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list.add(plant, chance);
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}
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public static void addWaterGrass(Block plant, Block... terrain) {
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for (Block block : terrain) {
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addWaterGrass(plant, block, 1F);
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}
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}
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public static void addWaterGrass(ResourceLocation biome, Block plant, Block... terrain) {
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for (Block block : terrain) {
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addWaterGrass(biome, plant, block, 1F);
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}
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}
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public static void addWaterGrass(Block plant, Block terrain, float chance) {
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WeightedList<Block> list = WATER_GRASS_TYPES.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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WATER_GRASS_TYPES.put(terrain, list);
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}
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TERRAIN.add(terrain);
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list.add(plant, chance);
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}
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public static void addWaterGrass(ResourceLocation biome, Block plant, Block terrain, float chance) {
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Map<Block, WeightedList<Block>> map = WATER_GRASS_BIOMES.get(biome);
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if (map == null) {
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map = Maps.newHashMap();
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WATER_GRASS_BIOMES.put(biome, map);
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}
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WeightedList<Block> list = map.get(terrain);
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if (list == null) {
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list = new WeightedList<Block>();
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map.put(terrain, list);
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}
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TERRAIN.add(terrain);
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list.add(plant, chance);
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}
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public static Block getLandGrass(ResourceLocation biomeID, Block terrain, RandomSource random) {
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Map<Block, WeightedList<Block>> map = LAND_GRASS_BIOMES.get(biomeID);
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WeightedList<Block> list = null;
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if (map != null) {
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list = map.get(terrain);
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if (list == null) {
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list = LAND_GRASS_TYPES.get(terrain);
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}
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} else {
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list = LAND_GRASS_TYPES.get(terrain);
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}
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return list == null ? null : list.get(random);
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}
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public static Block getWaterGrass(ResourceLocation biomeID, Block terrain, RandomSource random) {
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Map<Block, WeightedList<Block>> map = WATER_GRASS_BIOMES.get(biomeID);
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WeightedList<Block> list = null;
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if (map != null) {
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list = map.get(terrain);
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if (list == null) {
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list = WATER_GRASS_TYPES.get(terrain);
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}
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} else {
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list = WATER_GRASS_TYPES.get(terrain);
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}
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return list == null ? null : list.get(random);
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}
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}
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