BCLib/src/main/java/org/betterx/bclib/api/BonemealAPI.java
2022-05-18 23:56:23 +02:00

142 lines
5 KiB
Java

package org.betterx.bclib.api;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.block.Block;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import org.betterx.bclib.util.WeightedList;
import java.util.Map;
import java.util.Set;
public class BonemealAPI {
private static final Map<ResourceLocation, Map<Block, WeightedList<Block>>> WATER_GRASS_BIOMES = Maps.newHashMap();
private static final Map<ResourceLocation, Map<Block, WeightedList<Block>>> LAND_GRASS_BIOMES = Maps.newHashMap();
private static final Map<Block, WeightedList<Block>> WATER_GRASS_TYPES = Maps.newHashMap();
private static final Map<Block, WeightedList<Block>> LAND_GRASS_TYPES = Maps.newHashMap();
private static final Map<Block, Block> SPREADABLE_BLOCKS = Maps.newHashMap();
private static final Set<Block> TERRAIN_TO_SPREAD = Sets.newHashSet();
private static final Set<Block> TERRAIN = Sets.newHashSet();
public static void addSpreadableBlock(Block spreadableBlock, Block surfaceForSpread) {
SPREADABLE_BLOCKS.put(spreadableBlock, surfaceForSpread);
TERRAIN_TO_SPREAD.add(surfaceForSpread);
TERRAIN.add(surfaceForSpread);
}
public static boolean isTerrain(Block block) {
return TERRAIN.contains(block);
}
public static boolean isSpreadableTerrain(Block block) {
return TERRAIN_TO_SPREAD.contains(block);
}
public static Block getSpreadable(Block block) {
return SPREADABLE_BLOCKS.get(block);
}
public static void addLandGrass(Block plant, Block... terrain) {
for (Block block : terrain) {
addLandGrass(plant, block, 1F);
}
}
public static void addLandGrass(ResourceLocation biome, Block plant, Block... terrain) {
for (Block block : terrain) {
addLandGrass(biome, plant, block, 1F);
}
}
public static void addLandGrass(Block plant, Block terrain, float chance) {
WeightedList<Block> list = LAND_GRASS_TYPES.get(terrain);
if (list == null) {
list = new WeightedList<Block>();
LAND_GRASS_TYPES.put(terrain, list);
}
TERRAIN.add(terrain);
list.add(plant, chance);
}
public static void addLandGrass(ResourceLocation biome, Block plant, Block terrain, float chance) {
Map<Block, WeightedList<Block>> map = LAND_GRASS_BIOMES.get(biome);
if (map == null) {
map = Maps.newHashMap();
LAND_GRASS_BIOMES.put(biome, map);
}
WeightedList<Block> list = map.get(terrain);
if (list == null) {
list = new WeightedList<Block>();
map.put(terrain, list);
}
TERRAIN.add(terrain);
list.add(plant, chance);
}
public static void addWaterGrass(Block plant, Block... terrain) {
for (Block block : terrain) {
addWaterGrass(plant, block, 1F);
}
}
public static void addWaterGrass(ResourceLocation biome, Block plant, Block... terrain) {
for (Block block : terrain) {
addWaterGrass(biome, plant, block, 1F);
}
}
public static void addWaterGrass(Block plant, Block terrain, float chance) {
WeightedList<Block> list = WATER_GRASS_TYPES.get(terrain);
if (list == null) {
list = new WeightedList<Block>();
WATER_GRASS_TYPES.put(terrain, list);
}
TERRAIN.add(terrain);
list.add(plant, chance);
}
public static void addWaterGrass(ResourceLocation biome, Block plant, Block terrain, float chance) {
Map<Block, WeightedList<Block>> map = WATER_GRASS_BIOMES.get(biome);
if (map == null) {
map = Maps.newHashMap();
WATER_GRASS_BIOMES.put(biome, map);
}
WeightedList<Block> list = map.get(terrain);
if (list == null) {
list = new WeightedList<Block>();
map.put(terrain, list);
}
TERRAIN.add(terrain);
list.add(plant, chance);
}
public static Block getLandGrass(ResourceLocation biomeID, Block terrain, RandomSource random) {
Map<Block, WeightedList<Block>> map = LAND_GRASS_BIOMES.get(biomeID);
WeightedList<Block> list = null;
if (map != null) {
list = map.get(terrain);
if (list == null) {
list = LAND_GRASS_TYPES.get(terrain);
}
} else {
list = LAND_GRASS_TYPES.get(terrain);
}
return list == null ? null : list.get(random);
}
public static Block getWaterGrass(ResourceLocation biomeID, Block terrain, RandomSource random) {
Map<Block, WeightedList<Block>> map = WATER_GRASS_BIOMES.get(biomeID);
WeightedList<Block> list = null;
if (map != null) {
list = map.get(terrain);
if (list == null) {
list = WATER_GRASS_TYPES.get(terrain);
}
} else {
list = WATER_GRASS_TYPES.get(terrain);
}
return list == null ? null : list.get(random);
}
}