BCLib/src/main/java/ru/bclib/api/dataexchange/ConnectorServerside.java

67 lines
2.2 KiB
Java

package ru.bclib.api.dataexchange;
import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.network.ServerGamePacketListenerImpl;
import ru.bclib.BCLib;
import ru.bclib.api.dataexchange.handler.DataExchange;
/**
* This is an internal class that handles a Serverside Connection to a Client-Player
*/
public class ConnectorServerside extends Connector {
private MinecraftServer server;
ConnectorServerside(DataExchange api) {
super(api);
server = null;
}
@Override
public boolean onClient() {
return false;
}
public void onPlayInit(ServerGamePacketListenerImpl handler, MinecraftServer server){
if (this.server!=null && this.server != server){
BCLib.LOGGER.warning("Server changed!");
}
this.server = server;
for(DataHandlerDescriptor desc : getDescriptors()){
ServerPlayNetworking.registerReceiver(handler, desc.IDENTIFIER, (_server, _player, _handler, _buf, _responseSender) -> {
receiveFromClient(desc, _server, _player, _handler, _buf, _responseSender);
});
}
}
public void onPlayReady(ServerGamePacketListenerImpl handler, PacketSender sender, MinecraftServer server){
for(DataHandlerDescriptor desc : getDescriptors()){
if (desc.sendOnJoin){
BaseDataHandler h = desc.JOIN_INSTANCE.get();
if (h.getOriginatesOnServer()) {
h.sendToClient(server, handler.player);
}
}
}
}
public void onPlayDisconnect(ServerGamePacketListenerImpl handler, MinecraftServer server){
for(DataHandlerDescriptor desc : getDescriptors()){
ServerPlayNetworking.unregisterReceiver(handler, desc.IDENTIFIER);
}
}
void receiveFromClient(DataHandlerDescriptor desc, MinecraftServer server, ServerPlayer player, ServerGamePacketListenerImpl handler, FriendlyByteBuf buf, PacketSender responseSender){
BaseDataHandler h = desc.INSTANCE.get();
h.receiveFromClient(server, player, handler, buf, responseSender);
}
public void sendToClient(BaseDataHandler h){
if (server==null){
throw new RuntimeException("[internal error] Server not initialized yet!");
}
h.sendToClient(this.server);
}
}