976 lines
38 KiB
Java
976 lines
38 KiB
Java
package ru.bclib.api.biomes;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableMultimap;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Multimap;
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import com.google.common.collect.Sets;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.event.registry.DynamicRegistrySetupCallback;
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import net.fabricmc.fabric.api.event.registry.RegistryEntryAddedCallback;
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import net.fabricmc.fabric.impl.biome.NetherBiomeData;
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import net.fabricmc.fabric.impl.biome.TheEndBiomeData;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Registry;
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import net.minecraft.data.BuiltinRegistries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.random.WeightedRandomList;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.MobCategory;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.BiomeGenerationSettings;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.biome.Climate;
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import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.level.levelgen.GenerationStep.Carving;
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import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
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import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
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import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.SurfaceRules.RuleSource;
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import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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import net.minecraft.world.level.levelgen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.level.levelgen.feature.StructureFeature;
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import net.minecraft.world.level.levelgen.placement.PlacedFeature;
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import org.apache.commons.lang3.mutable.MutableInt;
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import org.jetbrains.annotations.Nullable;
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import ru.bclib.BCLib;
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import ru.bclib.config.Configs;
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import ru.bclib.entity.BCLEntityWrapper;
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import ru.bclib.interfaces.SurfaceMaterialProvider;
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import ru.bclib.interfaces.SurfaceProvider;
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import ru.bclib.interfaces.SurfaceRuleProvider;
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import ru.bclib.mixin.common.BiomeGenerationSettingsAccessor;
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import ru.bclib.mixin.common.MobSpawnSettingsAccessor;
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import ru.bclib.mixin.common.StructureSettingsAccessor;
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import ru.bclib.util.CollectionsUtil;
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import ru.bclib.util.MHelper;
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import ru.bclib.world.biomes.BCLBiome;
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import ru.bclib.world.biomes.FabricBiomesData;
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import ru.bclib.world.features.BCLFeature;
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import ru.bclib.world.generator.BiomePicker;
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import ru.bclib.world.structures.BCLStructureFeature;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import java.util.stream.Collectors;
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public class BiomeAPI {
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/**
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* Empty biome used as default value if requested biome doesn't exist or linked. Shouldn't be registered anywhere to prevent bugs.
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* Have {@code Biomes.THE_VOID} as the reference biome.
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*/
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public static final BCLBiome EMPTY_BIOME = new BCLBiome(Biomes.THE_VOID.location());
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public static final BiomePicker NETHER_BIOME_PICKER = new BiomePicker();
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public static final BiomePicker END_LAND_BIOME_PICKER = new BiomePicker();
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public static final BiomePicker END_VOID_BIOME_PICKER = new BiomePicker();
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private static final Map<ResourceLocation, BCLBiome> ID_MAP = Maps.newHashMap();
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private static final Map<Biome, BCLBiome> CLIENT = Maps.newHashMap();
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private static Registry<Biome> biomeRegistry;
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private static final Map<PlacedFeature, Integer> FEATURE_ORDER = Maps.newHashMap();
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private static final MutableInt FEATURE_ORDER_ID = new MutableInt(0);
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private static final Map<ResourceKey, List<BiConsumer<ResourceLocation, Biome>>> MODIFICATIONS = Maps.newHashMap();
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private static final Map<ResourceLocation, SurfaceRules.RuleSource> SURFACE_RULES = Maps.newHashMap();
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private static final Set<ResourceLocation> MODIFIED_BIOMES = Sets.newHashSet();
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public static final BCLBiome NETHER_WASTES_BIOME = registerNetherBiome(getFromRegistry(Biomes.NETHER_WASTES));
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public static final BCLBiome CRIMSON_FOREST_BIOME = registerNetherBiome(getFromRegistry(Biomes.CRIMSON_FOREST));
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public static final BCLBiome WARPED_FOREST_BIOME = registerNetherBiome(getFromRegistry(Biomes.WARPED_FOREST));
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public static final BCLBiome SOUL_SAND_VALLEY_BIOME = registerNetherBiome(getFromRegistry(Biomes.SOUL_SAND_VALLEY));
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public static final BCLBiome BASALT_DELTAS_BIOME = registerNetherBiome(getFromRegistry(Biomes.BASALT_DELTAS));
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public static final BCLBiome THE_END = registerEndLandBiome(getFromRegistry(Biomes.THE_END));
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public static final BCLBiome END_MIDLANDS = registerSubBiome(THE_END, getFromRegistry(Biomes.END_MIDLANDS), 0.5F);
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public static final BCLBiome END_HIGHLANDS = registerSubBiome(THE_END, getFromRegistry(Biomes.END_HIGHLANDS), 0.5F);
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public static final BCLBiome END_BARRENS = registerEndVoidBiome(getFromRegistry(new ResourceLocation("end_barrens")));
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public static final BCLBiome SMALL_END_ISLANDS = registerEndVoidBiome(getFromRegistry(new ResourceLocation("small_end_islands")));
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private static void initFeatureOrder() {
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if (!FEATURE_ORDER.isEmpty()) {
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return;
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}
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BuiltinRegistries.BIOME
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.entrySet()
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.stream()
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.filter(entry -> entry.getKey().location().getNamespace().equals("minecraft"))
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.map(entry -> entry.getValue())
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.forEach(biome -> {
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BiomeGenerationSettingsAccessor accessor = BiomeGenerationSettingsAccessor.class.cast(biome.getGenerationSettings());
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List<List<Supplier<PlacedFeature>>> features = accessor.bclib_getFeatures();
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features.forEach(step -> {
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step.forEach(provider -> {
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PlacedFeature feature = provider.get();
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FEATURE_ORDER.computeIfAbsent(feature, f -> FEATURE_ORDER_ID.getAndIncrement());
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});
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});
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});
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}
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/**
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* Initialize registry for current server.
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* @param biomeRegistry - {@link Registry} for {@link Biome}.
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*/
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public static void initRegistry(Registry<Biome> biomeRegistry) {
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BiomeAPI.biomeRegistry = biomeRegistry;
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CLIENT.clear();
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerBiome(BCLBiome biome) {
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if (BuiltinRegistries.BIOME.get(biome.getID()) == null) {
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Registry.register(BuiltinRegistries.BIOME, biome.getID(), biome.getBiome());
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}
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ID_MAP.put(biome.getID(), biome);
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return biome;
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}
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public static BCLBiome registerSubBiome(BCLBiome parent, BCLBiome subBiome) {
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registerBiome(subBiome);
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parent.addSubBiome(subBiome);
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return subBiome;
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}
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public static BCLBiome registerSubBiome(BCLBiome parent, Biome biome, float genChance) {
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BCLBiome subBiome = new BCLBiome(biome).setGenChance(genChance);
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return registerSubBiome(parent, subBiome);
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib Nether Biome Generator and into Fabric Biome API.
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerNetherBiome(BCLBiome biome) {
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registerBiome(biome);
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NETHER_BIOME_PICKER.addBiome(biome);
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Random random = new Random(biome.getID().hashCode());
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//temperature, humidity, continentalness, erosion, depth, weirdness, offset
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Climate.ParameterPoint parameters = Climate.parameters(
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MHelper.randRange(-1.5F, 1.5F, random),
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MHelper.randRange(-1.5F, 1.5F, random),
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MHelper.randRange(-1.5F, 1.5F, random), //new in 1.18
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MHelper.randRange(-1.5F, 1.5F, random), //new in 1.18
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MHelper.randRange(-1.5F, 1.5F, random),
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MHelper.randRange(-1.5F, 1.5F, random),
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random.nextFloat()
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);
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
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NetherBiomeData.addNetherBiome(key, parameters);
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return biome;
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib Nether Biome Generator and into Fabric Biome API.
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerNetherBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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NETHER_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome);
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END_LAND_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
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TheEndBiomeData.addEndBiomeReplacement(Biomes.END_HIGHLANDS, key, weight);
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TheEndBiomeData.addEndBiomeReplacement(Biomes.END_MIDLANDS, key, weight);
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return biome;
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}
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/**
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* Register {@link BCLBiome} wrapper for {@link Biome}.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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}
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/**
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* Register {@link BCLBiome} wrapper for {@link Biome}.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a land biome (will generate only on islands).
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* @param biome {@link BCLBiome};
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* @param genChance float generation chance.
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndLandBiome(Biome biome, float genChance) {
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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END_LAND_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndVoidBiome(BCLBiome biome) {
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registerBiome(biome);
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configureBiome(biome);
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END_VOID_BIOME_PICKER.addBiome(biome);
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float weight = biome.getGenChance();
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome.getBiome()).get();
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TheEndBiomeData.addEndBiomeReplacement(Biomes.SMALL_END_ISLANDS, key, weight);
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return biome;
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
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* @param biome {@link BCLBiome}
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome) {
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BCLBiome bclBiome = new BCLBiome(biome);
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configureBiome(bclBiome);
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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}
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/**
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* Register {@link BCLBiome} instance and its {@link Biome} if necessary.
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* After that biome will be added to BCLib End Biome Generator and into Fabric Biome API as a void biome (will generate only in the End void - between islands).
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* @param biome {@link BCLBiome}.
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* @param genChance float generation chance.
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* @return {@link BCLBiome}
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*/
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public static BCLBiome registerEndVoidBiome(Biome biome, float genChance) {
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ResourceKey<Biome> key = BuiltinRegistries.BIOME.getResourceKey(biome).get();
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BCLBiome bclBiome = new BCLBiome(biome).setGenChance(genChance);
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configureBiome(bclBiome);
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END_VOID_BIOME_PICKER.addBiome(bclBiome);
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registerBiome(bclBiome);
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return bclBiome;
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}
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/**
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* Get {@link BCLBiome} from {@link Biome} instance on server. Used to convert world biomes to BCLBiomes.
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* @param biome - {@link Biome} from world.
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* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
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*/
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public static BCLBiome getFromBiome(Biome biome) {
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if (biomeRegistry == null) {
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return EMPTY_BIOME;
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}
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return ID_MAP.getOrDefault(biomeRegistry.getKey(biome), EMPTY_BIOME);
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}
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/**
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* Get {@link BCLBiome} from biome on client. Used in fog rendering.
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* @param biome - {@link Biome} from client world.
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* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
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*/
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@Environment(EnvType.CLIENT)
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public static BCLBiome getRenderBiome(Biome biome) {
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BCLBiome endBiome = CLIENT.get(biome);
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if (endBiome == null) {
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Minecraft minecraft = Minecraft.getInstance();
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ResourceLocation id = minecraft.level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).getKey(biome);
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endBiome = id == null ? EMPTY_BIOME : ID_MAP.getOrDefault(id, EMPTY_BIOME);
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CLIENT.put(biome, endBiome);
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}
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return endBiome;
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}
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/**
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* Get biome {@link ResourceKey} from given {@link Biome}.
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* @param biome - {@link Biome} from server world.
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* @return biome {@link ResourceKey} or {@code null}.
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*/
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@Nullable
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public static ResourceKey getBiomeKey(Biome biome) {
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ResourceKey key = BuiltinRegistries.BIOME.getResourceKey(biome).orElse(null);
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return key != null ? key : biomeRegistry != null ? biomeRegistry.getResourceKey(biome).orElse(null) : null;
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}
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/**
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* Get biome {@link ResourceLocation} from given {@link Biome}.
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* @param biome - {@link Biome} from server world.
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* @return biome {@link ResourceLocation}.
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*/
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public static ResourceLocation getBiomeID(Biome biome) {
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ResourceLocation id = BuiltinRegistries.BIOME.getKey(biome);
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if (id == null && biomeRegistry != null) {
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id = biomeRegistry.getKey(biome);
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}
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return id == null ? EMPTY_BIOME.getID() : id;
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}
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/**
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* Get {@link BCLBiome} from given {@link ResourceLocation}.
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* @param biomeID - biome {@link ResourceLocation}.
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* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
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*/
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public static BCLBiome getBiome(ResourceLocation biomeID) {
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return ID_MAP.getOrDefault(biomeID, EMPTY_BIOME);
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}
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/**
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* Get {@link BCLBiome} from given {@link Biome}.
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* @param biome - biome {@link Biome}.
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* @return {@link BCLBiome} or {@code BiomeAPI.EMPTY_BIOME}.
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*/
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public static BCLBiome getBiome(Biome biome) {
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return getBiome(BiomeAPI.getBiomeID(biome));
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}
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/**
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* Check if biome with {@link ResourceLocation} exists in API registry.
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* @param biomeID - biome {@link ResourceLocation}.
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* @return {@code true} if biome exists in API registry and {@code false} if not.
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*/
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public static boolean hasBiome(ResourceLocation biomeID) {
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return ID_MAP.containsKey(biomeID);
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}
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/**
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* Load biomes from Fabric API. For internal usage only.
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*/
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public static void loadFabricAPIBiomes() {
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FabricBiomesData.NETHER_BIOMES.forEach((key) -> {
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if (!hasBiome(key.location())) {
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registerNetherBiome(BuiltinRegistries.BIOME.get(key.location()));
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}
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});
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FabricBiomesData.END_LAND_BIOMES.forEach((key, weight) -> {
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if (!hasBiome(key.location())) {
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registerEndLandBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
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}
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});
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FabricBiomesData.END_VOID_BIOMES.forEach((key, weight) -> {
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if (!hasBiome(key.location())) {
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registerEndVoidBiome(BuiltinRegistries.BIOME.get(key.location()), weight);
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}
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});
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}
|
|
|
|
@Nullable
|
|
public static Biome getFromRegistry(ResourceLocation key) {
|
|
return BuiltinRegistries.BIOME.get(key);
|
|
}
|
|
|
|
@Nullable
|
|
public static Biome getFromRegistry(ResourceKey<Biome> key) {
|
|
return BuiltinRegistries.BIOME.get(key);
|
|
}
|
|
|
|
public static boolean isDatapackBiome(ResourceLocation biomeID) {
|
|
return getFromRegistry(biomeID) == null;
|
|
}
|
|
|
|
public static boolean isNetherBiome(ResourceLocation biomeID) {
|
|
return pickerHasBiome(NETHER_BIOME_PICKER, biomeID);
|
|
}
|
|
|
|
public static boolean isEndBiome(ResourceLocation biomeID) {
|
|
return pickerHasBiome(END_LAND_BIOME_PICKER, biomeID) || pickerHasBiome(END_VOID_BIOME_PICKER, biomeID);
|
|
}
|
|
|
|
private static boolean pickerHasBiome(BiomePicker picker, ResourceLocation key) {
|
|
return picker.getBiomes().stream().filter(biome -> biome.getID().equals(key)).findFirst().isPresent();
|
|
}
|
|
|
|
/**
|
|
* Registers new biome modification for specified dimension. Will work both for mod and datapack biomes.
|
|
* @param dimensionID {@link ResourceLocation} dimension ID, example: Level.OVERWORLD or "minecraft:overworld".
|
|
* @param modification {@link BiConsumer} with {@link ResourceKey} biome ID and {@link Biome} parameters.
|
|
*/
|
|
public static void registerBiomeModification(ResourceKey dimensionID, BiConsumer<ResourceLocation, Biome> modification) {
|
|
List<BiConsumer<ResourceLocation, Biome>> modifications = MODIFICATIONS.get(dimensionID);
|
|
if (modifications == null) {
|
|
modifications = Lists.newArrayList();
|
|
MODIFICATIONS.put(dimensionID, modifications);
|
|
}
|
|
modifications.add(modification);
|
|
}
|
|
|
|
/**
|
|
* Registers new biome modification for the Overworld. Will work both for mod and datapack biomes.
|
|
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
|
|
*/
|
|
public static void registerOverworldBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
|
|
registerBiomeModification(Level.OVERWORLD, modification);
|
|
}
|
|
|
|
/**
|
|
* Registers new biome modification for the Nether. Will work both for mod and datapack biomes.
|
|
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
|
|
*/
|
|
public static void registerNetherBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
|
|
registerBiomeModification(Level.NETHER, modification);
|
|
}
|
|
|
|
/**
|
|
* Registers new biome modification for the End. Will work both for mod and datapack biomes.
|
|
* @param modification {@link BiConsumer} with {@link ResourceLocation} biome ID and {@link Biome} parameters.
|
|
*/
|
|
public static void registerEndBiomeModification(BiConsumer<ResourceLocation, Biome> modification) {
|
|
registerBiomeModification(Level.END, modification);
|
|
}
|
|
|
|
/**
|
|
* Will apply biome modifications to world, internal usage only.
|
|
* @param level
|
|
*/
|
|
public static void applyModifications(ServerLevel level) {
|
|
BiomeSource source = level.getChunkSource().getGenerator().getBiomeSource();
|
|
Set<Biome> biomes = source.possibleBiomes();
|
|
|
|
NoiseGeneratorSettings generator = null;
|
|
if (level.dimension() == Level.NETHER) {
|
|
generator = BuiltinRegistries.NOISE_GENERATOR_SETTINGS.get(NoiseGeneratorSettings.NETHER);
|
|
}
|
|
else if (level.dimension() == Level.END) {
|
|
generator = BuiltinRegistries.NOISE_GENERATOR_SETTINGS.get(NoiseGeneratorSettings.END);
|
|
}
|
|
|
|
if (generator != null) {
|
|
List<SurfaceRules.RuleSource> rules = getRuleSources(biomes);
|
|
SurfaceRuleProvider provider = SurfaceRuleProvider.class.cast(generator);
|
|
changeSurfaceRules(rules, provider);
|
|
}
|
|
|
|
List<BiConsumer<ResourceLocation, Biome>> modifications = MODIFICATIONS.get(level.dimension());
|
|
if (modifications == null) {
|
|
biomes.forEach(biome -> sortBiomeFeatures(biome));
|
|
return;
|
|
}
|
|
|
|
biomes.forEach(biome -> {
|
|
applyModifications(modifications, biome);
|
|
});
|
|
}
|
|
|
|
private static void applyModifications(List<BiConsumer<ResourceLocation, Biome>> modifications, Biome biome) {
|
|
ResourceLocation biomeID = getBiomeID(biome);
|
|
boolean modify = isDatapackBiome(biomeID);
|
|
if (biome != BuiltinRegistries.BIOME.get(biomeID)) {
|
|
modify = true;
|
|
}
|
|
else if (!modify && !MODIFIED_BIOMES.contains(biomeID)) {
|
|
MODIFIED_BIOMES.add(biomeID);
|
|
modify = true;
|
|
}
|
|
if (modify) {
|
|
modifications.forEach(consumer -> {
|
|
consumer.accept(biomeID, biome);
|
|
});
|
|
}
|
|
sortBiomeFeatures(biome);
|
|
}
|
|
|
|
public static void sortBiomeFeatures(Biome biome) {
|
|
BiomeGenerationSettings settings = biome.getGenerationSettings();
|
|
BiomeGenerationSettingsAccessor accessor = BiomeGenerationSettingsAccessor.class.cast(settings);
|
|
List<List<Supplier<PlacedFeature>>> featureList = CollectionsUtil.getMutable(accessor.bclib_getFeatures());
|
|
final int size = featureList.size();
|
|
for (int i = 0; i < size; i++) {
|
|
List<Supplier<PlacedFeature>> features = CollectionsUtil.getMutable(featureList.get(i));
|
|
sortFeatures(features);
|
|
featureList.set(i, features);
|
|
}
|
|
accessor.bclib_setFeatures(featureList);
|
|
}
|
|
|
|
private static List<SurfaceRules.RuleSource> getRuleSources(Set<Biome> biomes) {
|
|
Set<ResourceLocation> biomeIDs = biomes.stream()
|
|
.map(biome -> getBiomeID(biome))
|
|
.collect(Collectors.toSet());
|
|
return getRuleSourcesFromIDs(biomeIDs);
|
|
}
|
|
|
|
private static List<SurfaceRules.RuleSource> getRuleSourcesFromIDs(Set<ResourceLocation> biomeIDs) {
|
|
List<SurfaceRules.RuleSource> rules = Lists.newArrayList();
|
|
SURFACE_RULES.forEach((biomeID, rule) -> {
|
|
if (biomeIDs.contains(biomeID)) {
|
|
rules.add(rule);
|
|
}
|
|
});
|
|
|
|
// Try handle biomes from other dimension, may work not as expected
|
|
// Will not work
|
|
/*Optional<Biome> optional = biomes
|
|
.stream()
|
|
.filter(biome -> biome.getBiomeCategory() != BiomeCategory.THEEND && biome.getBiomeCategory() != BiomeCategory.NETHER)
|
|
.findAny();
|
|
if (optional.isPresent()) {
|
|
rules.add(SurfaceRuleData.overworld());
|
|
}
|
|
|
|
if (dimensionType == Level.NETHER) {
|
|
optional = biomes.stream().filter(biome -> biome.getBiomeCategory() != BiomeCategory.THEEND).findAny();
|
|
if (optional.isPresent()) {
|
|
rules.add(SurfaceRuleData.end());
|
|
}
|
|
}
|
|
else if (dimensionType == Level.END) {
|
|
optional = biomes.stream().filter(biome -> biome.getBiomeCategory() != BiomeCategory.NETHER).findAny();
|
|
if (optional.isPresent()) {
|
|
rules.add(SurfaceRuleData.end());
|
|
}
|
|
}*/
|
|
|
|
return rules;
|
|
}
|
|
|
|
/**
|
|
* Adds new features to existing biome.
|
|
* @param biome {@link Biome} to add features in.
|
|
* @param feature {@link ConfiguredFeature} to add.
|
|
*
|
|
*/
|
|
public static void addBiomeFeature(Biome biome, BCLFeature feature) {
|
|
addBiomeFeature(biome, feature.getPlacedFeature(), feature.getDecoration());
|
|
}
|
|
|
|
/**
|
|
* Adds new features to existing biome.
|
|
* @param biome {@link Biome} to add features in.
|
|
* @param feature {@link ConfiguredFeature} to add.
|
|
* @param step a {@link Decoration} step for the feature.
|
|
*/
|
|
public static void addBiomeFeature(Biome biome, PlacedFeature feature, Decoration step) {
|
|
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
|
|
List<List<Supplier<PlacedFeature>>> allFeatures = CollectionsUtil.getMutable(accessor.bclib_getFeatures());
|
|
Set<PlacedFeature> set = CollectionsUtil.getMutable(accessor.bclib_getFeatureSet());
|
|
List<Supplier<PlacedFeature>> features = getFeaturesList(allFeatures, step);
|
|
features.add(() -> feature);
|
|
set.add(feature);
|
|
accessor.bclib_setFeatures(allFeatures);
|
|
accessor.bclib_setFeatureSet(set);
|
|
}
|
|
|
|
/**
|
|
* Adds new features to existing biome.
|
|
* @param biomeID {@link ResourceLocation} of the {@link Biome} to add features in.
|
|
* @param feature {@link ConfiguredFeature} to add.
|
|
* @param step a {@link Decoration} step for the feature.
|
|
*/
|
|
private static void addBiomeFeature(ResourceLocation biomeID, PlacedFeature feature, Decoration step) {
|
|
addBiomeFeature(BuiltinRegistries.BIOME.get(biomeID), feature, step);
|
|
}
|
|
|
|
/**
|
|
* Adds new features to existing biome.
|
|
* @param biome {@link Biome} to add features in.
|
|
* @param features array of {@link BCLFeature} to add.
|
|
*/
|
|
public static void addBiomeFeatures(Biome biome, BCLFeature... features) {
|
|
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
|
|
List<List<Supplier<PlacedFeature>>> allFeatures = CollectionsUtil.getMutable(accessor.bclib_getFeatures());
|
|
Set<PlacedFeature> set = CollectionsUtil.getMutable(accessor.bclib_getFeatureSet());
|
|
for (BCLFeature feature: features) {
|
|
List<Supplier<PlacedFeature>> featureList = getFeaturesList(allFeatures, feature.getDecoration());
|
|
featureList.add(() -> feature.getPlacedFeature());
|
|
set.add(feature.getPlacedFeature());
|
|
}
|
|
accessor.bclib_setFeatures(allFeatures);
|
|
accessor.bclib_setFeatureSet(set);
|
|
}
|
|
|
|
/**
|
|
* Adds new structure feature to existing biome.
|
|
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure feature in.
|
|
* @param structure {@link ConfiguredStructureFeature} to add.
|
|
*/
|
|
public static void addBiomeStructure(ResourceKey biomeKey, ConfiguredStructureFeature structure) {
|
|
if (biomeKey==null){
|
|
BCLib.LOGGER.error("null is not a valid biomeKey for " + structure);
|
|
return;
|
|
}
|
|
changeStructureStarts(biomeKey.location(), structure, structureMap -> {
|
|
Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>> configuredMap = structureMap.computeIfAbsent(structure.feature, k -> HashMultimap.create());
|
|
configuredMap.put(structure, biomeKey);
|
|
});
|
|
}
|
|
|
|
public static void addBiomeStructure(Biome biome, ConfiguredStructureFeature structure) {
|
|
changeStructureStarts(BiomeAPI.getBiomeID(biome), structure, structureMap -> {
|
|
Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>> configuredMap = structureMap.computeIfAbsent(structure.feature, k -> HashMultimap.create());
|
|
var key = getBiomeKey(biome);
|
|
if (key!=null) {
|
|
configuredMap.put(structure, key);
|
|
} else {
|
|
BCLib.LOGGER.error("Unable to find Biome " + getBiomeID(biome));
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Adds new structure feature to existing biome.
|
|
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure feature in.
|
|
* @param structure {@link BCLStructureFeature} to add.
|
|
*/
|
|
public static void addBiomeStructure(ResourceKey biomeKey, BCLStructureFeature structure) {
|
|
addBiomeStructure(biomeKey, structure.getFeatureConfigured());
|
|
}
|
|
|
|
/**
|
|
* Adds new structure features to existing biome.
|
|
* @param biomeKey {@link ResourceKey} for the {@link Biome} to add structure features in.
|
|
* @param structures array of {@link BCLStructureFeature} to add.
|
|
*/
|
|
public static void addBiomeStructures(ResourceKey biomeKey, BCLStructureFeature... structures) {
|
|
for (BCLStructureFeature structure: structures) {
|
|
addBiomeStructure(biomeKey, structure.getFeatureConfigured());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds new carver into existing biome.
|
|
* @param biome {@link Biome} to add carver in.
|
|
* @param carver {@link ConfiguredWorldCarver} to add.
|
|
* @param stage {@link Carving} stage.
|
|
*/
|
|
public static void addBiomeCarver(Biome biome, ConfiguredWorldCarver carver, Carving stage) {
|
|
BiomeGenerationSettingsAccessor accessor = (BiomeGenerationSettingsAccessor) biome.getGenerationSettings();
|
|
Map<Carving, List<Supplier<ConfiguredWorldCarver<?>>>> carvers = CollectionsUtil.getMutable(accessor.bclib_getCarvers());
|
|
List<Supplier<ConfiguredWorldCarver<?>>> carverList = CollectionsUtil.getMutable(carvers.getOrDefault(stage, new ArrayList<>()));
|
|
carvers.put(stage, carverList);
|
|
carverList.add(() -> carver);
|
|
accessor.bclib_setCarvers(carvers);
|
|
}
|
|
|
|
/**
|
|
* Adds surface rule to specified biome.
|
|
* @param biomeID biome {@link ResourceLocation}.
|
|
* @param source {@link SurfaceRules.RuleSource}.
|
|
*/
|
|
public static void addSurfaceRule(ResourceLocation biomeID, SurfaceRules.RuleSource source) {
|
|
SURFACE_RULES.put(biomeID, source);
|
|
}
|
|
|
|
/**
|
|
* Get surface rule for the biome using its {@link ResourceLocation} ID as a key.
|
|
* @param biomeID {@link ResourceLocation} biome ID.
|
|
* @return {@link SurfaceRules.RuleSource}.
|
|
*/
|
|
@Nullable
|
|
public static SurfaceRules.RuleSource getSurfaceRule(ResourceLocation biomeID) {
|
|
return SURFACE_RULES.get(biomeID);
|
|
}
|
|
|
|
/**
|
|
* Adds mob spawning to specified biome.
|
|
* @param biome {@link Biome} to add mob spawning.
|
|
* @param entityType {@link BCLEntityWrapper} mob type.
|
|
* @param weight spawn weight.
|
|
* @param minGroupCount minimum mobs in group.
|
|
* @param maxGroupCount maximum mobs in group.
|
|
*/
|
|
public static <M extends Mob> void addBiomeMobSpawn(Biome biome, BCLEntityWrapper<M> entityType, int weight, int minGroupCount, int maxGroupCount) {
|
|
if (entityType.canSpawn()){
|
|
addBiomeMobSpawn(biome, entityType.type(), weight, minGroupCount, maxGroupCount);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds mob spawning to specified biome.
|
|
* @param biome {@link Biome} to add mob spawning.
|
|
* @param entityType {@link EntityType} mob type.
|
|
* @param weight spawn weight.
|
|
* @param minGroupCount minimum mobs in group.
|
|
* @param maxGroupCount maximum mobs in group.
|
|
*/
|
|
public static <M extends Mob> void addBiomeMobSpawn(Biome biome, EntityType<M> entityType, int weight, int minGroupCount, int maxGroupCount) {
|
|
final MobCategory category = entityType.getCategory();
|
|
MobSpawnSettingsAccessor accessor = (MobSpawnSettingsAccessor) biome.getMobSettings();
|
|
Map<MobCategory, WeightedRandomList<SpawnerData>> spawners = CollectionsUtil.getMutable(accessor.bcl_getSpawners());
|
|
List<SpawnerData> mobs = spawners.containsKey(category) ? CollectionsUtil.getMutable(spawners.get(category).unwrap()) : Lists.newArrayList();
|
|
mobs.add(new SpawnerData(entityType, weight, minGroupCount, maxGroupCount));
|
|
spawners.put(category, WeightedRandomList.create(mobs));
|
|
accessor.bcl_setSpawners(spawners);
|
|
}
|
|
|
|
/**
|
|
* Get biome surface block. Can be used to get terrain material for features or other things.
|
|
* @param pos {@link BlockPos} position to get block.
|
|
* @param biome {@link Biome} to get block from.
|
|
* @param level {@link ServerLevel} current server level.
|
|
* @return {@link BlockState} with the biome surface or AIR if it fails.
|
|
*/
|
|
public static BlockState getBiomeSurfaceBlock(BlockPos pos, Biome biome, ServerLevel level) {
|
|
ChunkGenerator generator = level.getChunkSource().getGenerator();
|
|
if (generator instanceof NoiseBasedChunkGenerator) {
|
|
SurfaceProvider provider = SurfaceProvider.class.cast(generator);
|
|
return provider.getSurface(pos, biome, level);
|
|
}
|
|
return Blocks.AIR.defaultBlockState();
|
|
}
|
|
|
|
public static Optional<BlockState> findTopMaterial(WorldGenLevel world, BlockPos pos){
|
|
return findTopMaterial(getBiome(world.getBiome(pos)));
|
|
}
|
|
|
|
public static Optional<BlockState> findTopMaterial(Biome biome){
|
|
return findTopMaterial(getBiome(biome));
|
|
}
|
|
|
|
public static Optional<BlockState> findTopMaterial(BCLBiome biome){
|
|
if (biome instanceof SurfaceMaterialProvider smp){
|
|
return Optional.of(smp.getTopMaterial());
|
|
}
|
|
return Optional.empty();
|
|
}
|
|
|
|
public static Optional<BlockState> findUnderMaterial(WorldGenLevel world, BlockPos pos){
|
|
return findUnderMaterial(getBiome(world.getBiome(pos)));
|
|
}
|
|
|
|
public static Optional<BlockState> findUnderMaterial(Biome biome){
|
|
return findUnderMaterial(getBiome(biome));
|
|
}
|
|
|
|
public static Optional<BlockState> findUnderMaterial(BCLBiome biome){
|
|
if (biome instanceof SurfaceMaterialProvider smp){
|
|
return Optional.of(smp.getUnderMaterial());
|
|
}
|
|
return Optional.empty();
|
|
}
|
|
|
|
static class StructureID {
|
|
public final ResourceLocation id;
|
|
public final ConfiguredStructureFeature structure;
|
|
|
|
StructureID(ResourceLocation id, ConfiguredStructureFeature structure){
|
|
this.id = id;
|
|
this.structure = structure;
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return "StructureID{" + "id=" + id + ", structure=" + structure + '}';
|
|
}
|
|
|
|
@Override
|
|
public boolean equals(Object o) {
|
|
if (this == o) return true;
|
|
if (o == null || getClass() != o.getClass()) return false;
|
|
StructureID that = (StructureID) o;
|
|
return id.equals(that.id) && structure.equals(that.structure);
|
|
}
|
|
|
|
@Override
|
|
public int hashCode() {
|
|
return Objects.hash(id, structure);
|
|
}
|
|
}
|
|
|
|
private final static Map<StructureID, Consumer<Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>>>> structureStarts = new HashMap<>();
|
|
|
|
public static void registerStructureEvents(){
|
|
DynamicRegistrySetupCallback.EVENT.register(registryManager -> {
|
|
Optional<? extends Registry<NoiseGeneratorSettings>> oGeneratorRegistry = registryManager.registry(Registry.NOISE_GENERATOR_SETTINGS_REGISTRY);
|
|
Optional<? extends Registry<Biome>> oBiomeRegistry = registryManager.registry(Registry.BIOME_REGISTRY);
|
|
|
|
if (oGeneratorRegistry.isPresent()) {
|
|
RegistryEntryAddedCallback
|
|
.event(oGeneratorRegistry.get())
|
|
.register((rawId, id, settings) -> {
|
|
//BCLib.LOGGER.info(" #### " + rawId + ", " + object + ", " + id);
|
|
|
|
//add back modded structures
|
|
StructureSettingsAccessor a = (StructureSettingsAccessor)settings.structureSettings();
|
|
structureStarts.values().forEach(modifier -> changeStructureStarts(a, modifier));
|
|
|
|
//add surface rules
|
|
if (biomeRegistry!=null) {
|
|
List<SurfaceRules.RuleSource> rules = getRuleSourcesFromIDs(biomeRegistry.keySet());
|
|
SurfaceRuleProvider provider = SurfaceRuleProvider.class.cast(settings);
|
|
changeSurfaceRules(rules, provider);
|
|
}
|
|
});
|
|
}
|
|
|
|
if (oBiomeRegistry.isPresent()){
|
|
RegistryEntryAddedCallback
|
|
.event(oBiomeRegistry.get())
|
|
.register((rawId, id, biome)->{
|
|
//BCLib.LOGGER.info(" #### " + rawId + ", " + biome + ", " + id);
|
|
|
|
for (var dim : MODIFICATIONS.keySet()) {
|
|
List<BiConsumer<ResourceLocation, Biome>> modifications = MODIFICATIONS.get(dim);
|
|
if (modifications == null) {
|
|
sortBiomeFeatures(biome);
|
|
return;
|
|
}
|
|
|
|
applyModifications(modifications, biome);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
private static void changeSurfaceRules(List<RuleSource> rules, SurfaceRuleProvider provider) {
|
|
if (rules.size() > 0) {
|
|
provider.addCustomRules(rules);
|
|
}
|
|
else {
|
|
provider.clearCustomRules();
|
|
}
|
|
}
|
|
|
|
public static void clearStructureStarts(){
|
|
structureStarts.clear();
|
|
}
|
|
|
|
private static void changeStructureStarts(ResourceLocation id, ConfiguredStructureFeature structure, Consumer<Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>>> modifier) {
|
|
structureStarts.put(new StructureID(id, structure), modifier);
|
|
Registry<NoiseGeneratorSettings> chunkGenSettingsRegistry = BuiltinRegistries.NOISE_GENERATOR_SETTINGS;
|
|
|
|
for (Map.Entry<ResourceKey<NoiseGeneratorSettings>, NoiseGeneratorSettings> entry : chunkGenSettingsRegistry.entrySet()) {
|
|
final StructureSettingsAccessor access = (StructureSettingsAccessor) entry.getValue().structureSettings();
|
|
changeStructureStarts(access, modifier);
|
|
}
|
|
}
|
|
|
|
|
|
private static void changeStructureStarts(StructureSettingsAccessor access, Consumer<Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>>> modifier) {
|
|
Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureMap;
|
|
structureMap = getMutableStructureConfig(access);
|
|
modifier.accept(structureMap);
|
|
setMutableStructureConfig(access, structureMap);
|
|
}
|
|
|
|
private static void sortFeatures(List<Supplier<PlacedFeature>> features) {
|
|
initFeatureOrder();
|
|
|
|
Set<PlacedFeature> featuresWithoutDuplicates = Sets.newHashSet();
|
|
features.forEach(provider -> featuresWithoutDuplicates.add(provider.get()));
|
|
|
|
if (featuresWithoutDuplicates.size() != features.size()) {
|
|
features.clear();
|
|
featuresWithoutDuplicates.forEach(feature -> features.add(() -> feature));
|
|
}
|
|
|
|
features.forEach(provider -> {
|
|
PlacedFeature feature = provider.get();
|
|
FEATURE_ORDER.computeIfAbsent(feature, f -> FEATURE_ORDER_ID.getAndIncrement());
|
|
});
|
|
|
|
features.sort((f1, f2) -> {
|
|
int v1 = FEATURE_ORDER.getOrDefault(f1.get(), 70000);
|
|
int v2 = FEATURE_ORDER.getOrDefault(f2.get(), 70000);
|
|
return Integer.compare(v1, v2);
|
|
});
|
|
}
|
|
|
|
private static void configureBiome(BCLBiome biome) {
|
|
String group = biome.getID().getNamespace() + "." + biome.getID().getPath();
|
|
float chance = Configs.BIOMES_CONFIG.getFloat(group, "generation_chance", biome.getGenChance());
|
|
float fog = Configs.BIOMES_CONFIG.getFloat(group, "fog_density", biome.getFogDensity());
|
|
biome.setGenChance(chance).setFogDensity(fog);
|
|
}
|
|
|
|
/**
|
|
* Getter for correct feature list from all biome feature list of lists.
|
|
* @param step feature {@link Decoration} step.
|
|
* @param lists biome accessor lists.
|
|
* @return mutable {@link ConfiguredFeature} list.
|
|
*/
|
|
private static List<Supplier<PlacedFeature>> getList(Decoration step, List<List<Supplier<PlacedFeature>>> lists) {
|
|
int index = step.ordinal();
|
|
if (lists.size() <= index) {
|
|
for (int i = lists.size(); i <= index; i++) {
|
|
lists.add(Lists.newArrayList());
|
|
}
|
|
}
|
|
List<Supplier<PlacedFeature>> list = CollectionsUtil.getMutable(lists.get(index));
|
|
lists.set(index, list);
|
|
return list;
|
|
}
|
|
|
|
private static List<Supplier<PlacedFeature>> getFeaturesList(List<List<Supplier<PlacedFeature>>> features, Decoration step) {
|
|
int index = step.ordinal();
|
|
while (features.size() <= index) {
|
|
features.add(Lists.newArrayList());
|
|
}
|
|
List<Supplier<PlacedFeature>> mutable = CollectionsUtil.getMutable(features.get(index));
|
|
features.set(index, mutable);
|
|
return mutable;
|
|
}
|
|
|
|
//inspired by net.fabricmc.fabric.impl.biome.modification.BiomeStructureStartsImpl
|
|
private static Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> getMutableStructureConfig(StructureSettingsAccessor access) {
|
|
ImmutableMap<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> configuredStructures = access.bcl_getConfiguredStructures();
|
|
Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> result = new HashMap<>(configuredStructures.size());
|
|
|
|
for (Map.Entry<StructureFeature<?>, ImmutableMultimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> entry : configuredStructures.entrySet()) {
|
|
result.put(entry.getKey(), HashMultimap.create(entry.getValue()));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//inspired by net.fabricmc.fabric.impl.biome.modification.BiomeStructureStartsImpl
|
|
private static void setMutableStructureConfig(StructureSettingsAccessor access, Map<StructureFeature<?>, Multimap<ConfiguredStructureFeature<?, ?>, ResourceKey<Biome>>> structureStarts) {
|
|
access.bcl_setConfiguredStructures(
|
|
structureStarts
|
|
.entrySet()
|
|
.stream()
|
|
.collect(ImmutableMap.toImmutableMap(Map.Entry::getKey, e -> ImmutableMultimap.copyOf(e.getValue())))
|
|
);
|
|
}
|
|
}
|